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Resource Pack 3D
Well, for the sake of my texture pack, I want it to be more awesome, I tried a resource pack from a user (I forgot name), and I found it awesome, so I tried to just use one thing to put in my texture pack and credit him.. but I wanted to create more, I want to make things more 3D,
But I didn't know how, so I took a "torch" as an example:
{
"parent": "block/torch",
"display": {
"gui": {
"rotation": [ 30, 225, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.9, 0.9, 0.9 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale":[ 0.25, 0.25, 0.25 ]
},
"fixed": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"thirdperson_righthand": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 1 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
},
"firstperson_lefthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
}
}
}
Does Anyone Know How to do it?
But I didn't know how, so I took a "torch" as an example:
{
"parent": "block/torch",
"display": {
"gui": {
"rotation": [ 30, 225, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.9, 0.9, 0.9 ]
},
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0 ],
"scale":[ 0.25, 0.25, 0.25 ]
},
"fixed": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.5, 0.5, 0.5 ]
},
"thirdperson_righthand": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 1 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson_righthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
},
"firstperson_lefthand": {
"rotation": [ 0, -90, 25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
}
}
}
Does Anyone Know How to do it?
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8
1
okay! thanks :) Now I knew modeling.
2
I think Minecraft Wiki explains models structure pretty well in my opinion:
minecraft.gamepedia.com/Model
minecraft.gamepedia.com/Model
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Yeah, what @lolw0tm8 said
Get yourself a program such as Blockbench and make a new model for items ^^
The only thing the code you showed does is:
-Use the block model for the item instead of a flat icon ("parent": "block/torch",)
-rotate/scale/move the item model in your inventory/hand etc. (the "display:{...} part)
Get yourself a program such as Blockbench and make a new model for items ^^
The only thing the code you showed does is:
-Use the block model for the item instead of a flat icon ("parent": "block/torch",)
-rotate/scale/move the item model in your inventory/hand etc. (the "display:{...} part)
1
I don't know how to use modeling, but I mean.. is it easy?
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It's relatively simple once you get the hang of it:
-You have cuboids, which you can move, scale and rotate (in 22.5 increments and only on one axis)
-You can give each side of the cuboid a specific part of a texture (UV)
(In Blockbench you can even create your own textures if you don't want to use existing ones)
Make sure that the texture are already in a valid resourcepack structure before you load them into Blockbench btw. (except when you create textures inside Blockbench, then just make sure to save them inside a valid resourcepack)
-You can change the display settings (how it looks in the hand/head/ground/gui etc. in Blockbench by clicking on Display in the top right)
-Once you finished everything just put the model and the textures in your resourcepack in the right folder with the right name and it should work ingame
-You have cuboids, which you can move, scale and rotate (in 22.5 increments and only on one axis)
-You can give each side of the cuboid a specific part of a texture (UV)
(In Blockbench you can even create your own textures if you don't want to use existing ones)
Make sure that the texture are already in a valid resourcepack structure before you load them into Blockbench btw. (except when you create textures inside Blockbench, then just make sure to save them inside a valid resourcepack)
-You can change the display settings (how it looks in the hand/head/ground/gui etc. in Blockbench by clicking on Display in the top right)
-Once you finished everything just put the model and the textures in your resourcepack in the right folder with the right name and it should work ingame
1
Can you show me a video for modeling a minecart? because I still do not understand, I never did modeling before.
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You can only remodel items/blocks in Java Edition without mods
1
this model code n stuff u put in there is pretty useless for block like torch, if you wanna make 3d models, get 3d model creator for minecraft.
you can get free creator (for ex. blockbench or crayfish) or paid one (cubik etc.)
hope i helped you enough
you can get free creator (for ex. blockbench or crayfish) or paid one (cubik etc.)
hope i helped you enough