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Bored Games Needs Your Help!

TwinSouls's Avatar TwinSouls3/8/15 4:41 am
1 emeralds 447 3
3/21/2015 6:23 am
Rizky Pramudya's Avatar Rizky Pramudya
Hey guys Dakkon here!(No Sethbling reference intended.) I need some help from you guys! I am stumped on what needs to be done on Bored Games and would love some help from the community. As far as my trouble goes, It is mainly with the levels, what new games I should try to make, ideas for class abilities, 3D modeling, and some redstone/command block work... Quite a bit, am I right? For redstone/commands I would say that I need help with making a wand that would actually fire a magical beam when the user right clicks and said beam actually doing damage to the mob. I would also need some ideas on how to do a whole special bow ability, so that when they shot and arrow after activating it, that arrow would have special properties. For 3D modeling, I am just really bad and need more practice, but want special models for some of the items, and I'm wondering if anyone could do that for me. As far a suggestions go, what abilities should the classes have, what levels should I make, and what other games would you like me to try and make? For the levels, you can feel free to send me a level you made, or just post the link in the chat below; just make sure it isn't to big. Thanks everyone!
Posted by TwinSouls's Avatar
TwinSouls
Level 20 : Expert Artist
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Rizky Pramudya
03/21/2015 6:23 am
Level 29 : Expert Dragon
Rizky Pramudya's Avatar
-snip-
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ThePigott3
03/18/2015 3:47 pm
Level 29 : Expert Engineer
ThePigott3's Avatar
this is something I made. To see how it works, just tunnel up in the world. you would need to retexture snowballs and fireballs. i would love to work with you!
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TwinSouls
03/21/2015 1:05 am
Level 20 : Expert Artist
TwinSouls's Avatar
Thanks, although I am looking for more of magic related items and for them to be 3D models. If you know how to do that then please let me know! What you sent me might be a help for my bow problem, but it would be great if you could help me get that to work with player shot arrows. (Skeletons will be in the map so there must be some way to work around it.)
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