1
Informations request about PBR texturing in minecraft.help
Hello everyone,
I want to know many things :
First, I saw PBR maps are packed in a single .png file wich end with "_s" ("anvil_s.png" for example) but I don't know what channel corresponding to what PBR information (AO, Metalness, Roughness, Specular), I think this file don't use the regular ORM (AO, Roughness, Metalness) like UE (Unreal Engine) but I'm not sure.
Second, I have no idea how implement SSS (Subsurface Scatering), AO (Ambient Occlusion) and POM (Parallax Occlusion Mapping) maps in my ressource pack, I looked inside many other PBR ressource packs but I didn't find any AO, POM or SSS map.
Thirdly, I would like to know what is "labPBR" and the majors differences between his versions (1.2 and 1.3).
To finish, I want to know what is the best performances method to make reliefs on textures between POM and simple 3D modeled reliefs.
(sorry for my terrible english, I do my best)
Thanks for your replies.
I want to know many things :
First, I saw PBR maps are packed in a single .png file wich end with "_s" ("anvil_s.png" for example) but I don't know what channel corresponding to what PBR information (AO, Metalness, Roughness, Specular), I think this file don't use the regular ORM (AO, Roughness, Metalness) like UE (Unreal Engine) but I'm not sure.
Second, I have no idea how implement SSS (Subsurface Scatering), AO (Ambient Occlusion) and POM (Parallax Occlusion Mapping) maps in my ressource pack, I looked inside many other PBR ressource packs but I didn't find any AO, POM or SSS map.
Thirdly, I would like to know what is "labPBR" and the majors differences between his versions (1.2 and 1.3).
To finish, I want to know what is the best performances method to make reliefs on textures between POM and simple 3D modeled reliefs.
(sorry for my terrible english, I do my best)
Thanks for your replies.
Create an account or sign in to comment.
1
![TheRealStormy's Avatar](https://static.planetminecraft.com/files/avatar/2370796_1.png)
Ok, I found the answer of the half of my questions so I post it here : https://wiki.shaderlabs.org/wiki/LabPBR_Material_Standard
But there's the other half of none answered questions, more precisely about the SSS and reliefs methods.
But there's the other half of none answered questions, more precisely about the SSS and reliefs methods.