1

JSON item model not working with 64X32 image

qwEArfzwsertgredtyhr's Avatar qwEArfzwsertgredtyhr11/6/17 11:27 am history
1 emeralds 375 5
1/6/2018 3:10 pm
qwEArfzwsertgredtyhr's Avatar qwEArfzwsertgredtyhr
I am getting an error message when I try to load my JSON:
Spoiler - click to reveal
[20:07:54] [Client thread/ERROR]: Unable to parse metadata from minecraft:textures/models/armor/diamond_layer_1.png

java.lang.RuntimeException: broken aspect ratio and not an animation


at cdq.a(SourceFile:213) ~[1.12.2.jar:?]


at cdp.b(SourceFile:101) [1.12.2.jar:?]


at cdp.a(SourceFile:76) [1.12.2.jar:?]


at cgb.n(SourceFile:763) [1.12.2.jar:?]


at cgb.a(SourceFile:188) [1.12.2.jar:?]


at cgc.a(SourceFile:23) [1.12.2.jar:?]


at cev.c(SourceFile:105) [1.12.2.jar:?]


at cev.a(SourceFile:93) [1.12.2.jar:?]


at bib.f(SourceFile:761) [1.12.2.jar:?]


at bnw.a(SourceFile:133) [1.12.2.jar:?]


at blk.a(SourceFile:337) [1.12.2.jar:?]


at bnw.a(SourceFile:141) [1.12.2.jar:?]


at blk.k(SourceFile:400) [1.12.2.jar:?]


at bnw.k(SourceFile:77) [1.12.2.jar:?]


at blk.q(SourceFile:377) [1.12.2.jar:?]


at bib.t(SourceFile:1625) [1.12.2.jar:?]


at bib.az(SourceFile:1000) [1.12.2.jar:?]


at bib.a(SourceFile:419) [1.12.2.jar:?]


at net.minecraft.client.main.Main.main(SourceFile:123) [1.12.2.jar:?]


at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]


at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]


at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
I am trying to make 3D armor item models that use the vanilla diamond_layer_1 and diamond_layer_2
They all show up purple/black.
Is there any way I can do this while using the vanilla armor texture?
I want it so if any other pack changes the image, this item adapts.
Will I have to mae a 64x64 image? I hope not...
Posted by qwEArfzwsertgredtyhr's Avatar
qwEArfzwsertgredtyhr
Level 5 : Apprentice Archer
25

Create an account or sign in to comment.

5

agentdid127
12/24/2017 12:57 pm
Level 51 : Grandmaster Procrastinator
agentdid127's Avatar
There are plenty of programs to expand the size of your 64x32 image. One I use that is completely free is GIMP 2.
1
qwEArfzwsertgredtyhr
01/06/2018 3:10 pm
Level 5 : Apprentice Archer
qwEArfzwsertgredtyhr's Avatar
I use Gimp too, i just want to know if i can use this so if someone changes the armor with a texture pack, it adapts
1
TheMightyWaffle
11/06/2017 11:35 am
Level 51 : Grandmaster Pixel Painter
TheMightyWaffle's Avatar
"java.lang.RuntimeException: broken aspect ratio and not an animation"
Sounds like it could be the fact the image is 64x32. Try 64x64 and see if it works, otherwise I've got no idea.
I'm not terribly great with .JSON stuff so take my wisdom with a grain of salt
2
qwEArfzwsertgredtyhr
11/06/2017 11:47 am
Level 5 : Apprentice Archer
qwEArfzwsertgredtyhr's Avatar
I know that's the problem, I'm asking if theres some sort of workaround.
1
oakar258
12/07/2017 2:00 am
Level 69 : High Grandmaster Artist
oakar258's Avatar
Probably no.
1
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome