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Would this be possible to do with texture packs?

Biggy-Pi's Avatar Biggy-Pi5/22/24 3:18 pm
5/22/2024 7:24 pm
ScotsMiser's Avatar ScotsMiser
So, if I wanted to make a texture pack where fire appears blue when on top of copper, even if it's kind of useless, would it be possible to do such a thing? Was thinking it might be possible with Optifine's connected textures/ctm feature, but I couldn't find a way for it to work.

Below is a mockup of what this sort of stuff might look like, along with other examples of how this could be used.


Mockup
Posted by Biggy-Pi's Avatar
Biggy-Pi
Level 9 : Apprentice Crafter
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ScotsMiser
05/22/2024 7:24 pm
Level 40 : Master Miner
history
ScotsMiser's Avatar
It seems like it ought to be possible given fences/walls/mushroom blocks etc. change appearance depending on what block is (or has been) next to a specific side…

EDIT: It occurred to me that the way noteblocks change instrument depending on the underlying block is probably the closest analogy. [Whether or not that helps ¯\_(ツ)_/¯ ]

I'd like to know how to do thi smyself so will be following…
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