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Hi, for the past 6 months, my team(Minerion Studios) and I have been creating a game called Raven's Tomb.
So far we have made astonishing progress towards a demo.
Well, you probably want to know something about the game, right?
The enemies:
Gameplay Mechanics:
Screenshots(You may have to click them to see fully(Depends on monitor size/page zoom)):
A video: https://www.youtube.com/watch?v=WiQxNNLOm-A
If you would like to help with the development of this game, shoot me a PM!
For more information on updates:
Twitter(MinerionStudios) - http://www.twitter.com/MinerionStudios
Twitter(Me - Lead Dev) - http://www.twitter.com/DeathGameDev
Twitter(Spink - Artist) - http://www.twitter.com/Spinklington
Game Update Log - http://www.minerionstudios.com (all updates are posted here)
Tweet about it using #RavensTomb if you do!
Want to help but don't know how? Donate here(on the sidebar):
http://www.MinerionStudios.com
Want to be a alpha/beta tester?
http://www.MinerionStudios.com/games/ravens-tomb/alpha-signup
Please voice your opinion on this, every little bit helps!
So far we have made astonishing progress towards a demo.
Well, you probably want to know something about the game, right?
The enemies:
Raiken:Click to revealStats
Attack:1
Speed:3.5
Acceleration:8
Specialties:Can see in three directions
Ghost:Click to revealStats
Attack:1
Speed:4
Acceleration:6
Specialties:None
The Mini-Ghost:Click to revealStats
Attack:0.5
Speed:4.5
Acceleration:10
Specialties:Speed
Gameplay Mechanics:
TimeStop:Click to revealTimeStop, with this, you slow down time for everything around you, thus allowing you to sneak past hordes of enemies without being seen, or possibly dodge a fireball that was moving too fast.
Dynamic Death Messages:Click to revealWe here at Minerion Studios hate to see you die in our games, but yet love it at the same time(it's a difficult relationship), so we thought we'd make death in Raven's Tomb seem a bit more bitter-sweet, rather than just bitter. With this, each time that you die, you will see one of 30+ death messages.
Aside from these mechanics, we also have the base mechanics of the game(Running,Jumping,etc.)
Screenshots(You may have to click them to see fully(Depends on monitor size/page zoom)):
Click to reveal
TimeStop Effect
MiniMap Screenshot
Fireballs & effect
Doors w/shadows
MiniMap Screenshot
Fireballs & effect
Doors w/shadows
A video: https://www.youtube.com/watch?v=WiQxNNLOm-A
If you would like to help with the development of this game, shoot me a PM!
For more information on updates:
Twitter(MinerionStudios) - http://www.twitter.com/MinerionStudios
Twitter(Me - Lead Dev) - http://www.twitter.com/DeathGameDev
Twitter(Spink - Artist) - http://www.twitter.com/Spinklington
Game Update Log - http://www.minerionstudios.com (all updates are posted here)
Tweet about it using #RavensTomb if you do!
Want to help but don't know how? Donate here(on the sidebar):
http://www.MinerionStudios.com
Want to be a alpha/beta tester?
http://www.MinerionStudios.com/games/ravens-tomb/alpha-signup
Please voice your opinion on this, every little bit helps!
Create an account or sign in to comment.
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bump
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Awesome expect a donation and a application for the beta (We'll see about the donation I'm not sure yet )
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This goin be some wakadoole beef yo
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You need to allow Unity web player to run.
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bump
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I tried to play here: http://mineriongames.itch.io/ravens-tomb (the really early demo) and it wouldn't load. Any help???
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BubzYou have to load unity web player for it to work.
This version of the game was from an extremely long time ago that I forgot to remove, it has since been fixed.
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Looks like an intresting game!
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What language did you write this in? I'm guessing C++ or C#?
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It's made in the Unity3D engine, using UnityScript and some C#
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Cool, at the moment, I am trying to learn Unity3D, I pretty much know the basics of UnityScript (basic operators, flow control statements, functions, and loops) but I don't know how to exactly integrate it with Unity 3D. I have experience from Python and the Pygame module BTW. =) If you ever need any basic help ...
-WorldBuilder =D
-WorldBuilder =D
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Very nice! nice use of specular materials on the wall
Did you use Zoxel for the models by any chance?
Did you use Zoxel for the models by any chance?
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No, we used a program called MagicaVoxel for most of our models
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Bump
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Nice
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Awesome! If you want, I can be a beta tester, cause it sounds so cool!
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This is cool, but honestly is it fair to post a game on a website meant for another game?
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Oh boy! This looks like an amazing idea and development so far. I can't wait for the full release. Unluckily, I probably won't end up buying it, because money's a jerk. Good luck though.
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Gonna post just so I can come back to this.
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Love it, can't wait to buy it!
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Looking real good bud. Can't wait to see the full outcome c:
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Do you need cover art (like, for where you will be selling it at)?
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I would love to get art from you, however I already have two loyal artists waiting to give me whatever I need. Thank you for the offer though.
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Ok. Just PM me if your Idea generator has broken down
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Is there any way I could be a tester before august?
Looks awesome!
Looks awesome!
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You can sign up through the email provided on the post
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Looks great. Are you going to put it on the steam greenlight?
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Hopefully so
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This is awesome! I can't wait!
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Awesome! Will this be free?
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It is still under speculation how much it will cost, but it won't be above $10.00
although I wouldn't look at this as a representation of the final copy, the final copy will be much more polished & have alot more content.
although I wouldn't look at this as a representation of the final copy, the final copy will be much more polished & have alot more content.
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Looks amazing. The blocky textures make it look really nice. When will this come out? I can also be a Beta Tester if you want.
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Thanks <3
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We don't have a release date for the game, but we do have an estimated release date for a playable demo(September 20th, or earlier.)
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Pretty kewl
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This looks like an amazing game! I would love to do this for my youtube channel, and as usual I support all people thta make the game that we may enjoy, thank you
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