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How do you do water?
Same as fire except ofcourse it looks different, and the texture names are custom_water_still.png and custom_water_flowing.png
Same with lava too, except replace "water" in the texture names with "lava" (Don't use the quotes.), you can change the water and lava in the terrain.png though on the bottom right too.
Same with lava too, except replace "water" in the texture names with "lava" (Don't use the quotes.), you can change the water and lava in the terrain.png though on the bottom right too.
I don't really know. I'm making a texturepack and the default water makes everything around it look gross.
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Its not located anywhere except for the Fire Box texture in terrain.png...and strange how on one HD texturepack "It was a super mario 64 one " the fire texture changed because it was in terrain.png and no custom-thing textures .__.
Anyway to change the fire-texture you need a custom_fire_e_w.png texture and a custom_fire_n_s.png texture.
The size of the texture will be:
Height:
256
Width:
16
*For 16x16 fire.*
Here's an example on how the textures would look *Fire going from up to down.*

NOTE: In order for the fire to change you will need Optifine or MCPatcher
Anyway to change the fire-texture you need a custom_fire_e_w.png texture and a custom_fire_n_s.png texture.
The size of the texture will be:
Height:
256
Width:
16
*For 16x16 fire.*
Here's an example on how the textures would look *Fire going from up to down.*

NOTE: In order for the fire to change you will need Optifine or MCPatcher
