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anonpmc385633 •6/7/12 1:28 pm
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4.4k
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8/8/2012 3:52 pm
[deleted]
Posted by
anonpmc385633
Level 13 : Journeyman Miner
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jldrummer94
• 08/07/2012 10:09 pm
• Level 7 : Apprentice Narwhal
How do you do water?
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sed11
• 08/08/2012 3:52 pm
• Level 66 : High Grandmaster Hero
Same as fire except ofcourse it looks different, and the texture names are custom_water_still.png and custom_water_flowing.png


Same with lava too, except replace "water" in the texture names with "lava" (Don't use the quotes.), you can change the water and lava in the terrain.png though on the bottom right too.
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Darkerglobe
• 08/08/2012 12:54 pm
• Level 1 : New Miner
I don't really know. I'm making a texturepack and the default water makes everything around it look gross.
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anonpmc385633
• 06/07/2012 7:01 pm
• Level 13 : Journeyman Miner
[deleted]
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sed11
• 06/07/2012 5:35 pm
• Level 66 : High Grandmaster Hero
Its not located anywhere except for the Fire Box texture in terrain.png...and strange how on one HD texturepack "It was a super mario 64 one " the fire texture changed because it was in terrain.png and no custom-thing textures .__.


Anyway to change the fire-texture you need a custom_fire_e_w.png texture and a custom_fire_n_s.png texture.

The size of the texture will be:

Height:
256

Width:
16

*For 16x16 fire.*

Here's an example on how the textures would look *Fire going from up to down.*



NOTE: In order for the fire to change you will need Optifine or MCPatcher
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