2

I have a problem with potion overlays

TropicalHighs's Avatar TropicalHighs3/30/22 3:37 pm history
4/1/2022 2:47 pm
oakar258's Avatar oakar258
So Im trying to make a 3d resource pack and i am changing the potions to something.

for some reason potion overlay wont change colors



and the other potions that i havent edited work


how can i fix this?
Posted by TropicalHighs's Avatar
TropicalHighs
Level 38 : Artisan uwu
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1
03/31/2022 3:58 pm
Level 23 : Expert Explorer
ImQuiting404
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What is your help?
1
03/31/2022 11:38 am
Level 69 : High Grandmaster Witch
Karaoke
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Think you need to use optifine. there's a color.properties you'll need to edit. Vanilla is hard color coded and cannot be changed.
1
03/31/2022 3:09 pm
Level 69 : High Grandmaster Artist
oakar258
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The problem in question is not to customize the hardcoded colors, but to make them show up in the first place.
1
03/31/2022 6:01 pm
Level 69 : High Grandmaster Witch
Karaoke
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You just edit the color file in optifine and it works. You don't have to do anything extra except put it in the right location.
2
04/01/2022 10:42 am
Level 69 : High Grandmaster Artist
oakar258
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This specific case was about potions custom model, which is part of vanilla modification possiblities, no optifine required.

The problem was, that the potions fluid textures stayed grayscale because of wrong name for texture association and game couldn't recognise it as "tintable part".
1
04/01/2022 12:49 pm
Level 69 : High Grandmaster Witch
Karaoke
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Considering there wasn't a thing about vanilla in the post problem, you can see my confusion. Most users just go to optifine since it's easier. Should have been clued in when they said 3d models I suppose. Good fix.
1
04/01/2022 2:47 pm
Level 69 : High Grandmaster Artist
oakar258
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Well, once I first replied to you I started to think more about the sentence in the thread and came to conclusion it could be understanded differently. So yeah, I don't blame you.
1
03/31/2022 11:27 am
Level 69 : High Grandmaster Artist
oakar258
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Default models uses "layer0" name for overlay texture assotiation. Maybe try that, if not - try adding tintindex:0 parameters to the overlay elements
1
03/31/2022 2:02 pm
Level 38 : Artisan uwu
TropicalHighs
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can u uh explain a little more?
1
03/31/2022 3:09 pm
Level 69 : High Grandmaster Artist
oakar258
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When you open your potion model in text editing program you will see section named "textures"

Change whatever you named texture for overlay on the left into layer0 (keep in mind you will also have to update the names in faces sections of overlay elements)


Let's try with that first. Let me know if it works
2
04/01/2022 8:30 am
Level 38 : Artisan uwu
TropicalHighs
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oh my god it worked thank you so much



have my sub
1
03/30/2022 3:51 pm
Level 42 : Master Wolf Whisperer
qerzy
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haha first comment
1
03/30/2022 4:02 pm
Level 29 : Expert Musician
Echo4Al8RexCoco
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But why
1
03/30/2022 4:03 pm
Level 42 : Master Wolf Whisperer
qerzy
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Becuz Why
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