I am making a PvP map based on Sethbling's DeathSwap, and I am reasonably okay with redstone, but I am stuck on how to make minecraft only release a redstone signal when a constant redstone signal goes into it. I have four hoppers all going into each other (one item going round, a clock), with comparators feeding into pistons, but I want the pistons to only extend when the redstone output is constant. How do I do this?
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So let me get these details straight first, you have a clock with 4 outputs and you want a piston on one of the outputs to extend only when the signal is constant
A piston on all of the outputs, it's basically just a randomiser. It can be one of four outputs and can only ever be one output at a time, and I want the piston to extend on whichever output is "chosen" (will be constant)
by constant do you mean continuous or do you mean like all or the outputs are on?
oh nvm, I think I can find a solution to that
There is a running clock with four possible outcomes, and one is on at a time, until a button is pressed, and it stops the redstone clock and outputs a continuous output on one of the four possible outcomes.
By, the way, the map is called BiomeSwap, and it's 1v1, no spectator needed!
I figured it out guys! I knew I'd seen it somewhere! It was on Sethbling's walkthrough for his latest map! You're the best, Seth!
Was it a repeater flip-flop gate?
I a contraption from Sethbling.
PS I don't know if it was or not, screw proper use of words! I'm pretty sure it is though.
Edit: Yes it was.
PS I don't know if it was or not, screw proper use of words! I'm pretty sure it is though.
Edit: Yes it was.
Theoretically I'm one of the best redstoners in the world. In practice though... not so much. (I've spent hours on the MC wiki page about circuits)
Neptonic:lol: Theoretically I'm one of the best redstoners in the world. In practice though... not so much. (I've spent hours on the MC wiki page about circuits)
Haha lol. I've spent hours just randomly placing redstone and hoping something cool happens! XD
