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Is there a way to kill entitys in unloaded chunks?
Because everytime i shoot a spell (in my magic datapack) into an unloaded chunk and then load the chunk and then use the spell again i get a big lagspike.
Because everytime i shoot a spell (in my magic datapack) into an unloaded chunk and then load the chunk and then use the spell again i get a big lagspike.
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Is there a way to kill entitys in unloaded chunks?You cant, unless you already have entity context througn something like a function (im pretty sure).
e.g.
execute as @e[custom_mob] run function custom_func
In custom_func:
Do stuff as that entity
kill that entity (using @s)
Also can you elaborate on what is casuing ur lagspike? Does you spell (assuming it's something shot like a fireball) have a max range? Did you spam a bunch in a direction and load a huge amt of entities?
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Its an armorstand that executes an lagspike, no it has no max range. Umm… no i didnt spam it, the lagspike happens when i shoot one spell in an unloadet chunk, and then load that chunk and shoot another spell
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what commands does your armorstand have? Does it summon any other entities as it travels to the other chunks?