1

Shaders 1.8 crash help please

guestds's Avatar guestds7/20/15 10:29 pm
1 emeralds 1.9k 13
7/25/2015 12:23 pm
likn's Avatar likn
harry potter series long crash of things i cant understand:

Click to reveal
---- Minecraft Crash Report ----

WARNING: coremods are present:
Contact their authors BEFORE contacting forge

// On the bright side, I bought you a teddy bear!

Time: 20/07/15 10:26 PM
Description: Stitching texture atlas

java.lang.NullPointerException: Stitching texture atlas
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at shadersmod.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmod.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmod.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)

-- Texture being stitched together --
Details:
Atlas path: textures
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:291)
at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:96)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:109)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:29)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:130)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:474)

-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:325)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 394447968 bytes (376 MB) / 797442048 bytes (760 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1487 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1487.jar)
UCH Forge{11.14.3.1487} [Minecraft Forge] (forge-1.8-11.14.3.1487.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.2.12420 Compatibility Profile Context 13.151.0.0' Renderer: 'AMD Radeon R9 255'
Launched Version: 1.8-Forge11.14.3.1487
LWJGL: 2.9.1
OpenGL: AMD Radeon R9 255 GL version 4.2.12420 Compatibility Profile Context 13.151.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)


if your new click the green box with spoiler on it k but please help
Posted by guestds's Avatar
guestds
Level 19 : Journeyman Modder
7

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13

1
07/25/2015 12:23 pm
Level 23 : Expert Nerd
likn
likn's Avatar
He said he fixed it
1
07/25/2015 12:07 pm
Level 5 : Apprentice Network
Code_7
Code_7's Avatar
HassanPCMRIt would be better if you weren't just randomly guessing complete nonsense.

well that's a bit insulting.. so I have this..

after going through the steps myself i've found that this..
HassanPCMRI know the problem. Any version of forge 1469 or newer crashes with shaders. I'm using version 1236 and I don't get this crash anymore (1236 is still version 1.7.10)

..is completely wrong, the version of forge has nothing to do with the ability to run shaders
my proof? this is a screenshot I just took.

furthermore, it would appear I was slightly correct. Forge didn't completely crash for me while having those 2 same arguments in that the OP had, I did experience slightly longer load times (not sure why) and slightly lower FPS. this screenshot was taken using only the 2gb switch

which lastly leads us to square one.. so.. i have this to say, is the shader mod the Only mod loaded?
1
07/25/2015 2:11 am
Level 16 : Journeyman Dragon
Latiodile
Latiodile's Avatar
not sure if this would help in any way.. get forge #1486 , shadersmod 2.4.12 and optifine HD_U_D5 , and it also says something about texture stitcher... which has something to do with textures... also, you must keep AA, AF, natural textures and Fast render off or it will crash

links:
1
07/25/2015 1:37 am
Level 28 : Expert Pirate
HassanPCMR
HassanPCMR's Avatar
Code_7
mr_T Creations
guestdsharry potter series long crash of things i cant understand:


That length is more like 1 chapter of a childrens book length compared to some of the reports I have seen


at my old job we had a report that loaded incorrectly and it cranked out a 300-ish gb text file (due to an internal bug that caused the bug report not to write correctly either..lol)

In Other News...
OP, I'd check the java flags (JVM Arguments) you have set before you hit "play" in your launcher
because this line...
OpenGL: AMD Radeon R9 255

and this line
XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump

seem to be conflicting to me

Click to reveal
in lamens terms, why is this flag in there "MojangTricksIntelDriversForPerformance" when you appear to be using an AMD card?

It would be better if you weren't just randomly guessing complete nonsense.
1
07/25/2015 12:41 am
Level 28 : Expert Pirate
HassanPCMR
HassanPCMR's Avatar
I know the problem. Any version of forge 1469 or newer crashes with shaders. I'm using version 1236 and I don't get this crash anymore (1236 is still version 1.7.10)
1
07/24/2015 11:45 pm
Level 5 : Apprentice Network
Code_7
Code_7's Avatar
mr_T Creations
guestdsharry potter series long crash of things i cant understand:


That length is more like 1 chapter of a childrens book length compared to some of the reports I have seen


at my old job we had a report that loaded incorrectly and it cranked out a 300-ish gb text file (due to an internal bug that caused the bug report not to write correctly either..lol)

In Other News...
OP, I'd check the java flags (JVM Arguments) you have set before you hit "play" in your launcher
because this line...
OpenGL: AMD Radeon R9 255

and this line
XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump

seem to be conflicting to me

Click to reveal
in lamens terms, why is this flag in there "MojangTricksIntelDriversForPerformance" when you appear to be using an AMD card?
1
07/21/2015 12:18 am
Level 37 : Artisan Architect
Schwerpunkt_
Schwerpunkt_'s Avatar
guestdsharry potter series long crash of things i cant understand:


That length is more like 1 chapter of a childrens book length compared to some of the reports I have seen
1
07/20/2015 11:47 pm
Level 19 : Journeyman Modder
guestds
guestds's Avatar
yay im smart and could figure it out myself thx for the help zombielord the installer from skydaz was f***ed up and btw i cencored that if u see it not cencored a mod edited it or your browser has an auto show swear thing and apperently people who dont understand crash reports that good are better at fixing minecraft then crash readers
1
07/20/2015 11:23 pm
Level 19 : Journeyman Modder
guestds
guestds's Avatar
its been so long since last ive seen some help, why dont you help me, i want to play with shaders... (if someone gets that reference and someone helps me ill be happy)
1
07/20/2015 10:54 pm
Level 63 : High Grandmaster Hero
Runninlikcraz
Runninlikcraz's Avatar
Im not very good with the crash reports stuff but first,
Are you sure your computer can run shaders?
and second,
Did you install Shaders correctly?

These are my only suggestions, if this wasnt helpful someone will answer soon with a better answer
1
07/20/2015 10:57 pm
Level 19 : Journeyman Modder
guestds
guestds's Avatar
im 99.99% sure that this pc will run it since my old laptop could run it with some lag and i think the skydaz installer wouldve done it right but im not good at manually installing mods thats why i use installers
1
07/20/2015 10:42 pm
Level 19 : Journeyman Modder
guestds
guestds's Avatar
by the way it crashes as i try to launch the game not while playing
1
07/20/2015 10:31 pm
Level 19 : Journeyman Modder
guestds
guestds's Avatar
um the website just glitched and said i couldnt post this but ok lol please help
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