Hi to all, i'm new in texture pack modding, i only know how to edit blocks, add custom sounds, in short: basic things. I'm also learning how to make 3d models, using model's creator by MCRAYFISH. But, i got a little question: how to make 3d models with 32 bits instead of 16? I've seen that i only get 16x 3d textures working... Can anyone link me a guide or something please? Thank you in advance.
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What FistoF is showing is wrong. a 32x32x32 cube would actually be larger. When using 32x textures (note to the OP: these aren't 'bits' in any sense), you're still using a 16x grid size.
You could make models with 16x sizings and switch out the texture for a 32x one with no issue, you'll just have 4px for every 1 pixel you have with a 16x texture. So that's easy to do.
To make smaller elements (ones that use 1 px of a 32x texture) you need to define them that way. For instance, ones that would be 0,0,16 to 1,1,16 in 16px... in 32px smallest line would be 0,0,16 to 0.5,0.5,16. That is because with the maximum size staying the same, the width/height of the texture being double of width/height of 16x means that the width/height of the grid is half. Naturally, this can get confusing.
I have no idea if it's possible with Mr. Crayfish's model creator, but with Opl's model creator, you can set the grid size to allow you to use smaller sizes (view>grid>grid size).
You could make models with 16x sizings and switch out the texture for a 32x one with no issue, you'll just have 4px for every 1 pixel you have with a 16x texture. So that's easy to do.
To make smaller elements (ones that use 1 px of a 32x texture) you need to define them that way. For instance, ones that would be 0,0,16 to 1,1,16 in 16px... in 32px smallest line would be 0,0,16 to 0.5,0.5,16. That is because with the maximum size staying the same, the width/height of the texture being double of width/height of 16x means that the width/height of the grid is half. Naturally, this can get confusing.
I have no idea if it's possible with Mr. Crayfish's model creator, but with Opl's model creator, you can set the grid size to allow you to use smaller sizes (view>grid>grid size).
Thank you! Clear! I'll try this model creator too tho.
I still don't get it... The cubes on the grid are 16, if i make a block 32 blocks high wouldn't they become a sort of ""overlay""? (Sorry for my bad english, i'm trying my best to learn, i'm italian)
Textures can't be 3D, but models can.
You can also use 0.5, 0.3 etc.