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Me and someone else offsite are trying to add our custom models into the game as mobs but we dont know what the file type is
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typically use JSON files to describe their appearance and behavior. These files contain data on the position and size of textures, animations, and other parameters that determine the appearance and behavior of the mob in the game
Mods use .java for mobs and .json for blocks, items
I'm assuming, you mean custom models for OptiFine. The file type is .jem. When working with Blockbench, you can install the CEM Template Loader plugin, convert the project to OptiFine Entity and use the export function for JEM.
Yep, thats what i mean! Thank you!
