1
Lava texture problems!!!!!
I was editing my latest texture pack and I decided that I should do the lava. Everything was good until I went to see how it looked and this is what happened:

It is very strange and I cannot seem to find A way to fix it. My textures for the lava is here:
Lava flow:
Lava still:

It is very strange and I cannot seem to find A way to fix it. My textures for the lava is here:
Lava flow:
Lava still:
7
Thanks for everything guys!
Problem solved!
Problem solved!
Have you tried installing CounterStrike Source? I don't have that and I get the same problem.
sorry that wasn't very mlg of me I'll just be on my way now T-T
sorry that wasn't very mlg of me I'll just be on my way now T-T
OK, I figured out what the problem is. The default lava animation has 20 textures, but yours only has 16 and, since the default animation goes through textures 0-19 and then backward from 19-0, it has to say which texture it's using for each frame, so it gets confused when your animation doesn't have textures 16-19.
You could fix it by editing lava_still.png.mcmeta and removing 16-19:
Or if you just want the animation to go from 0-15 and then repeat you could copy lava_flow.png.mcmeta into lava_still.png.mcmeta (and change "frametime" to 2 if you want it to go at the same speed as normal):
You could fix it by editing lava_still.png.mcmeta and removing 16-19:
{
"animation": {
"frametime": 2,
"frames": [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
14,
13,
12,
11,
10,
9,
8,
7,
6,
5,
4,
3,
2,
1
]
}
}Or if you just want the animation to go from 0-15 and then repeat you could copy lava_flow.png.mcmeta into lava_still.png.mcmeta (and change "frametime" to 2 if you want it to go at the same speed as normal):
{
"animation": {
"frametime": 2
}
}
[deleted]
Huh. I'm not sure what the problem is, then.
craftykidsThe pack needs to have lava_flow.mcmeta and lava_still.mcmeta in it. I'm guessing that's what the problem is.
Sure does:

The pack needs to have lava_flow.png.mcmeta and lava_still.png.mcmeta in it. I'm guessing that's what the problem is.
