2
Medieval Buildingaccount_balance
So right now I'm in the middle of a large-scale medieval build. I have the following buildings and locations already:
Castle
Mining town
Fishery and shipyard
Trading post
Jousting arena
Amphitheater
Church
Library
Dungeons
Great Hall
Armory/barracks
Blacksmith shop
Shopping district
Rich and poor residential areas
Farms
A mystical "god" themed village (similar to Greek villages)
A mysterious cult with a village that hides its main base
What else can I build?? Looking for ideas and can't seem to find any. Everything is furnished and developed as well.
Castle
Mining town
Fishery and shipyard
Trading post
Jousting arena
Amphitheater
Church
Library
Dungeons
Great Hall
Armory/barracks
Blacksmith shop
Shopping district
Rich and poor residential areas
Farms
A mystical "god" themed village (similar to Greek villages)
A mysterious cult with a village that hides its main base
What else can I build?? Looking for ideas and can't seem to find any. Everything is furnished and developed as well.
Create an account or sign in to comment.
3
5
Stables?
There really isn't much to medieval structures. That's about all regarding historical accuracy. however, if you are down to adding a bit more fantasy elements to your map, the options are somewhat limitless. you can add a mage school etc.
There really isn't much to medieval structures. That's about all regarding historical accuracy. however, if you are down to adding a bit more fantasy elements to your map, the options are somewhat limitless. you can add a mage school etc.
1
I'm leaning a bit more towards heading that direction. Otherwise, I was feeling my option would be to just build surrounding kingdoms which may get boring because I'd just be building the same things in different styles. A mage school would be cool. What else could go around it?
2
going along with the fantasy idea you could add something like a dragons den and other kinds of fantastical creatures