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Minecraft 1.9 Combat Update
Weapons
◾ New arrows, based on potion types, plus Spectral Arrows that create a glowing outline around the target.
◾ Axes do more damage, but swing slower.
◾ Weapon damage is now dependent on an attack strength bar that is depleted when you swing, and regenerates over time. The more the bar is filled, the more damage you will do.
◾ Added Shields, which block attacks when you right click. Axes have a chance of disabling the shield for 5 seconds.
◾ Golden apples, armor, and some enchantments have been re balanced.
◾ New "sweep attack" when attacking with a sword while crouching or standing. It can knockback multiple enemies at once.
◾ Dual wielding. If you put an item in the offhand slot you can use it by right clicking, and typing f switches the mainhand and offhand items.
◾ Mobs now give off particles when hit that show how much damage was done to them.
◾ Lingering Potions. They are thrown like splash potions, but creates a cloud that causes anyone who walks through it to be affected.
◾ Beetroot, and seeds and soup for it.
◾ End Crystals that can be used to re summon the Ender Dragon.
Structures
◾ New Igloo structure in Snow Plains.
◾ New End City and End Ship structures in the Outer End.
◾ Chorus Plant Trees.
◾ Now up to 128 strongholds generate per world.
◾ End Gates that spawn after killing the Ender Dragon. You must use an Ender Pearl to go through it.
◾ The Inner End is now more like the Console Edition.
Items And Blocks
◾ Elytra, which are wings that can be used to glide.
◾ Purpur blocks in the End.
◾ Frosted Ice.
◾ Grass Path, created by right clicking a grass block with a shovel.
◾ End Rods in the End.
◾ Dragon Heads in the End.
◾ New Structure Blocks that are used by developers and only placed using /setblock
Mobs
◾ Shulker mobs in End Cities.
http://voiplanparty.enjin.com
◾ New arrows, based on potion types, plus Spectral Arrows that create a glowing outline around the target.
◾ Axes do more damage, but swing slower.
◾ Weapon damage is now dependent on an attack strength bar that is depleted when you swing, and regenerates over time. The more the bar is filled, the more damage you will do.
◾ Added Shields, which block attacks when you right click. Axes have a chance of disabling the shield for 5 seconds.
◾ Golden apples, armor, and some enchantments have been re balanced.
◾ New "sweep attack" when attacking with a sword while crouching or standing. It can knockback multiple enemies at once.
◾ Dual wielding. If you put an item in the offhand slot you can use it by right clicking, and typing f switches the mainhand and offhand items.
◾ Mobs now give off particles when hit that show how much damage was done to them.
◾ Lingering Potions. They are thrown like splash potions, but creates a cloud that causes anyone who walks through it to be affected.
◾ Beetroot, and seeds and soup for it.
◾ End Crystals that can be used to re summon the Ender Dragon.
Structures
◾ New Igloo structure in Snow Plains.
◾ New End City and End Ship structures in the Outer End.
◾ Chorus Plant Trees.
◾ Now up to 128 strongholds generate per world.
◾ End Gates that spawn after killing the Ender Dragon. You must use an Ender Pearl to go through it.
◾ The Inner End is now more like the Console Edition.
Items And Blocks
◾ Elytra, which are wings that can be used to glide.
◾ Purpur blocks in the End.
◾ Frosted Ice.
◾ Grass Path, created by right clicking a grass block with a shovel.
◾ End Rods in the End.
◾ Dragon Heads in the End.
◾ New Structure Blocks that are used by developers and only placed using /setblock
Mobs
◾ Shulker mobs in End Cities.
http://voiplanparty.enjin.com
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Just gonna lock this for necroposting.
/locked
/locked
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1.11.2 with slimefun is awesome.
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128? Oh my gosh, the eyes of ender are gonna fly everywhere.
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It would fly to the closest one. I'm assuming that the world border is going to increase as well considering that there would now be 128.
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Minecraft has no Border. Well it does. Though its hard to go 30 million blocks away from your spawnpoint.
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i think in 1.8 using the fastest flight speed on spectator it will still take over 6 hours (not bad for as i can get there and explore as i go to my grandpas and have 3 hours still lol) but apperently the farlands were accidently removed but i am kindof hoping they add them back in but only going to y 96 instead of 128 or 256 as it wont lag as much like that so lower ended laptops and stuff that could explore with some lag will have less and also that would be a good area to pvp in
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Awesome
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K found some for so now not sure which one is legit source.
this is from : http://minecraft.gamepedia.com/Combat_Update
Additions[edit | edit source]
Method of restarting the ender dragon boss fight
Infinite generation of islands in the end, populated by chorus trees, end city structures and ships, and shulker mob
Dual-wielding
Attack strength mechanic
Attribute system
Shield, spectral arrow, 14 types of tipped arrow and a lingering potion for each type of potion.
Elytra for flying
Subtitles
Off-hand slot, and dominant hand option
Igloo structures that generate in cold biomes
Skeleton trap horses that spawn during thunderstorms.
13 new blocks: grass path, frosted ice, 2 new types of command block, chorus flower and plant, end gateway block, end rod, end stone brick, purpur block, pillar, slab and stairs.
New items: beetroot with seeds and soup, end crystal, normal and popped chorus fruit, luck potion and dragon's breath
5 new splashes.
4 new particles: sweepAttack, dragonBreath, endRod and damageIndicator
4 new status effects: Levitation, Glowing, Luck and Bad Luck.
4 new statistics sleepInBed, sneakTime, pickup and drop
Lots of new NBT tags
1 new gamerule spectatorsGenerateChunks
150+ new sound events
Support for Chinese, Japanese and Korean, and probably other IME entered languages
Changes[edit | edit source]
Changed the layout of the end island pillars and the ender dragon boss fight.
Skeleton AI is more difficult.
Sword blocking removed, and several other weapon techniques added.
Tool damage is rebalanced.
Sharpness and protection enchantments are nerfed.
Status effect icons are now visible on the main screen.
Health regeneration is rebalanced.
Fishing is rebalanced.
Brewing stands now require blaze powder.
Enchanted golden apples are no longer craftable.
Maps changed.
Loot found in chests generated in the world is rebalanced.
Death in hardcore mode allows the player to continue in spectator mode.
Boats are improved.
Stronghold generation increased to a maximum of 128 strongholds.
Large oak trees generate in forests again.
Increased fire spread while raining.
Glass panes and iron bars have a thin appearance when not connected, as opposed to a crosslike appearance.
Mobs and players now push one another around.
Death message is now displayed on the death screen.
Mob and player heights are slightly modified.
Resource packs can specify models depending on damage value, item state, and hand.
Structure data now comes from /assets/structures.
Loot from mobs, fishing and chests is now determined by loot tables.
Performance and optimizations[edit | edit source]
Particles are no longer entities
Block ticking
Mob pathfinding
Memory usage when connected to servers
Chunk generation, loading and sending
this is from : http://minecraft.gamepedia.com/Combat_Update
Additions[edit | edit source]
Method of restarting the ender dragon boss fight
Infinite generation of islands in the end, populated by chorus trees, end city structures and ships, and shulker mob
Dual-wielding
Attack strength mechanic
Attribute system
Shield, spectral arrow, 14 types of tipped arrow and a lingering potion for each type of potion.
Elytra for flying
Subtitles
Off-hand slot, and dominant hand option
Igloo structures that generate in cold biomes
Skeleton trap horses that spawn during thunderstorms.
13 new blocks: grass path, frosted ice, 2 new types of command block, chorus flower and plant, end gateway block, end rod, end stone brick, purpur block, pillar, slab and stairs.
New items: beetroot with seeds and soup, end crystal, normal and popped chorus fruit, luck potion and dragon's breath
5 new splashes.
4 new particles: sweepAttack, dragonBreath, endRod and damageIndicator
4 new status effects: Levitation, Glowing, Luck and Bad Luck.
4 new statistics sleepInBed, sneakTime, pickup and drop
Lots of new NBT tags
1 new gamerule spectatorsGenerateChunks
150+ new sound events
Support for Chinese, Japanese and Korean, and probably other IME entered languages
Changes[edit | edit source]
Changed the layout of the end island pillars and the ender dragon boss fight.
Skeleton AI is more difficult.
Sword blocking removed, and several other weapon techniques added.
Tool damage is rebalanced.
Sharpness and protection enchantments are nerfed.
Status effect icons are now visible on the main screen.
Health regeneration is rebalanced.
Fishing is rebalanced.
Brewing stands now require blaze powder.
Enchanted golden apples are no longer craftable.
Maps changed.
Loot found in chests generated in the world is rebalanced.
Death in hardcore mode allows the player to continue in spectator mode.
Boats are improved.
Stronghold generation increased to a maximum of 128 strongholds.
Large oak trees generate in forests again.
Increased fire spread while raining.
Glass panes and iron bars have a thin appearance when not connected, as opposed to a crosslike appearance.
Mobs and players now push one another around.
Death message is now displayed on the death screen.
Mob and player heights are slightly modified.
Resource packs can specify models depending on damage value, item state, and hand.
Structure data now comes from /assets/structures.
Loot from mobs, fishing and chests is now determined by loot tables.
Performance and optimizations[edit | edit source]
Particles are no longer entities
Block ticking
Mob pathfinding
Memory usage when connected to servers
Chunk generation, loading and sending
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Nice.
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128 Strongholds? I feel like that you might want to double check on that, mate.
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Everyone knows about this update already, and only snapshots have been released.
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I was hoping I didn't miss it, lol.
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It's not out yet, is it?
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k