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Forge Modding help! Please have a look!

JavaBuckets's Avatar JavaBuckets7/26/13 11:56 am
1 emeralds 250 2
7/26/2013 6:57 pm
JavaBuckets's Avatar JavaBuckets
Greetings My name is Thom and im from JavaBuckets. so I recently posted/updated my Star Wars Mod on PMC and everything worked (in eclipse) the problem is that the reobfuscated version (with the class files and textures)doesn't show the textures ingame. So inside my .zip file for the mod I have the package folder and the assets folder but the textures are black and purple ingame (missing textures) What do I do??? please goahead download it from this quick link and have a look at the files and everything (these are .Java Files) do not copy any of this code for your mods though

- Thom, Leader of JavaBuckets (Master Programmer)
Posted by JavaBuckets's Avatar
JavaBuckets
Level 80 : Elite Modder
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07/26/2013 6:57 pm
Level 80 : Elite Modder
JavaBuckets
JavaBuckets's Avatar
ahhhhhhhhhh thnx a lot wow that's just tricky and mean
1
07/26/2013 1:13 pm
Level 77 : Legendary Modder
cuchaz
cuchaz's Avatar
The new resource system in 1.6 has some funny quirks with texture loading. In your assets folder, your mod folder name must be all lowercase. When you reference the texture paths in the code (eg, in Forge API calls, or when instantiating Minecraft's own resource classes), you have to use the lowercase names.
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