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ERROR PLEASE HELP [MY PLAERS ARE MAD]

Drepy's Avatar Drepy12/4/17 3:20 pm
1 emeralds 208 2
12/4/2017 4:28 pm
Thymph's Avatar Thymph
hi, thanks for coming to this forum, i recently bought
https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwj4152vlPHXAhUHDcAKHaejDR0QFggpMAA&url=https%3A%2F%2Fwww.spigotmc.org%2Fresources%2Fshopgui-admin-gui-shop-plugin.6515%2F&usg=AOvVaw1A2rT6Vn020LgxYiAUb60z


and ive edited config.yml & shop.yml and after when i type /shop it says '/shop [reload]'
here is 'comfig.yml' & 'shop.yml', plz try to spot what the error is, again ty for reading this forum

shop.yml :

shops:
blocks:
name: "&b&l{ &3Blocks (page %page%)&b&l }"
items:
1:
type: item
item:
material: GRASS
quantity: 64
buyPrice: 50
sellPrice: 25
slot: 0
2:
type: item
item:
material: DIRT
quantity: 64
buyPrice: 30
sellPrice: 15
slot: 1
3:
type: item
item:
material: GRAVEL
quantity: 64
buyPrice: 100
sellPrice: 50
slot: 2
4:
type: item
item:
material: COBBLESTONE
quantity: 64
buyPrice: 30
sellPrice: 15
slot: 3
5:
type: item
item:
material: MOSSY_COBBLESTONE
quantity: 64
buyPrice: 100
sellPrice: 50
slot: 4
6:
type: item
item:
material: STONE
quantity: 64
buyPrice: 70
sellPrice: 35
slot: 5
7:
type: item
item:
material: STONE
quantity: 64
damage: 1
buyPrice: 100
sellPrice: 50
slot: 6
8:
type: item
item:
material: STONE
quantity: 64
damage: 3
buyPrice: 100
sellPrice: 50
slot: 7
9:
type: item
item:
material: STONE
quantity: 64
damage: 5
buyPrice: 100
sellPrice: 50
slot: 8
10:
type: item
item:
material: LOG
quantity: 64
buyPrice: 200
sellPrice: 140
slot: 9
11:
type: item
item:
material: LOG
quantity: 64
damage: 1
buyPrice: 200
sellPrice: 140
slot: 10
12:
type: item
item:
material: LOG
quantity: 64
damage: 2
buyPrice: 200
sellPrice: 140
slot: 11
13:
type: item
item:
material: LOG
quantity: 64
damage: 3
buyPrice: 200
sellPrice: 140
slot: 12
14:
type: item
item:
material: LOG_2
quantity: 64
buyPrice: 200
sellPrice: 140
slot: 13
15:
type: item
item:
material: LOG_2
quantity: 64
damage: 1
buyPrice: 200
sellPrice: 140
slot: 14
16:
type: item
item:
material: SNOW_BLOCK
quantity: 32
buyPrice: 1000
sellPrice: 750
slot: 15
17:
type: item
item:
material: ICE
quantity: 16
buyPrice: 2000
sellPrice: 1700
slot: 16
18:
type: item
item:
material: PACKED_ICE
quantity: 16
buyPrice: 5000
sellPrice: 4000
slot: 17
19:
type: item
item:
material: SPONGE
quantity: 16
buyPrice: 1000
sellPrice: 500
slot: 18
20:
type: item
item:
material: SAND
quantity: 64
buyPrice: 100
sellPrice: 68
slot: 19
21:
type: item
item:
material: SANDSTONE
quantity: 64
buyPrice: 400
sellPrice: 272
slot: 20
22:
type: item
item:
material: SAND
quantity: 64
damage: 1
buyPrice: 100
sellPrice: 68
slot: 21
23:
type: item
item:
material: RED_SANDSTONE
quantity: 64
buyPrice: 400
sellPrice: 272
slot: 22
24:
type: item
item:
material: GLASS
quantity: 64
buyPrice: 200
sellPrice: 136
slot: 23
25:
type: item
item:
material: CLAY
quantity: 32
buyPrice: 350
sellPrice: 100
slot: 24
26:
type: item
item:
material: HARD_CLAY
quantity: 32
buyPrice: 700
sellPrice: 200
slot: 25
27:
type: item
item:
material: BRICK
quantity: 64
buyPrice: 500
sellPrice: 230
slot: 26
28:
type: item
item:
material: OBSIDIAN
quantity: 64
buyPrice: 7000
sellPrice: 7000
slot: 27
29:
type: item
item:
material: NETHERRACK
quantity: 64
buyPrice: 100
sellPrice: 50
slot: 28
30:
type: item
item:
material: GLOWSTONE
quantity: 64
buyPrice: 1000
sellPrice: 500
slot: 29
31:
type: item
item:
material: SOUL_SAND
quantity: 64
buyPrice: 800
sellPrice: 800
slot: 30
32:
type: item
item:
material: NETHER_BRICK
quantity: 64
buyPrice: 400
sellPrice: 200
slot: 31
33:
type: item
item:
material: ENDER_STONE
quantity: 64
buyPrice: 150
sellPrice: 75
slot: 32
34:
type: item
item:
material: PRISMARINE
quantity: 64
buyPrice: 900
sellPrice: 450
slot: 33
35:
type: item
item:
material: BOOKSHELF
quantity: 32
buyPrice: 2000
sellPrice: 1000
slot: 34
36:
type: item
item:
material: ENCHANTMENT_TABLE
quantity: 1
buyPrice: 5000
sellPrice: 2500
slot: 35
37:
type: special
special: BALANCE
slot: 53
food:
name: "&b&l{ &3Food (page %page%)&b&l }"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: MELON
quantity: 20
buyPrice: 60
sellPrice: 20
slot: 0
2:
type: item
item:
material: APPLE
quantity: 64
buyPrice: 1900
sellPrice: 1000
slot: 1
3:
type: item
item:
material: GOLDEN_APPLE
quantity: 64
buyPrice: 2000
sellPrice: 1000
slot: 2
4:
type: item
item:
material: GOLDEN_APPLE
quantity: 5
damage: 1
buyPrice: 10000
sellPrice: 9000
slot: 3
5:
type: item
item:
material: CARROT_ITEM
quantity: 20
buyPrice: 100
sellPrice: 75
slot: 4
6:
type: item
item:
material: PUMPKIN_PIE
quantity: 1
buyPrice: 100
sellPrice: 30
slot: 5
7:
type: item
item:
material: BREAD
quantity: 64
buyPrice: 3000
sellPrice: 2000
slot: 6
8:
type: item
item:
material: COOKED_CHICKEN
quantity: 32
buyPrice: 1000
sellPrice: 500
slot: 7
9:
type: item
item:
material: BAKED_POTATO
quantity: 10
buyPrice: 90
sellPrice: 30
slot: 8
10:
type: item
item:
material: MUSHROOM_SOUP
quantity: 1
buyPrice: 500
sellPrice: 450
slot: 9
11:
type: item
item:
material: COOKED_FISH
quantity: 10
buyPrice: 700
sellPrice: 300
slot: 10
12:
type: item
item:
material: COOKED_FISH
quantity: 10
damage: 1
buyPrice: 700
sellPrice: 300
slot: 11
13:
type: item
item:
material: COOKED_RABBIT
quantity: 10
buyPrice: 2000
sellPrice: 900
slot: 12
14:
type: item
item:
material: RABBIT_STEW
quantity: 1
buyPrice: 400
sellPrice: 350
slot: 13
15:
type: item
item:
material: GRILLED_PORK
quantity: 32
buyPrice: 3000
sellPrice: 2500
slot: 14
16:
type: item
item:
material: COOKED_BEEF
quantity: 32
buyPrice: 2900
sellPrice: 2300
slot: 15
17:
type: item
item:
material: COOKED_MUTTON
quantity: 32
buyPrice: 2300
sellPrice: 2000
slot: 16
18:
type: item
item:
material: COOKIE
quantity: 32
buyPrice: 1500
sellPrice: 1200
slot: 17
19:
type: item
item:
material: CAKE
quantity: 1
buyPrice: 200
sellPrice: 130
slot: 18
ores:
name: "&b&l{ ^&3Ores (page %page%)&b&l }"
size: 27
buttons:
goBack:
slot: 22
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: COAL
quantity: 64
buyPrice: 800
sellPrice: 600
slot: 0
2:
type: item
item:
material: REDSTONE
quantity: 64
buyPrice: 200
sellPrice: 170
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 64
damage: 4
buyPrice: 200
sellPrice: 150
slot: 2
4:
type: item
item:
material: IRON_INGOT
quantity: 64
buyPrice: 2000
sellPrice: 1700
slot: 3
5:
type: item
item:
material: GOLD_INGOT
quantity: 64
buyPrice: 1500
sellPrice: 1200
slot: 4
6:
type: item
item:
material: DIAMOND
quantity: 32
buyPrice: 4000
sellPrice: 3500
slot: 5
7:
type: item
item:
material: EMERALD
quantity: 16
buyPrice: 5000
sellPrice: 4000
slot: 6
8:
type: item
item:
material: QUARTZ
quantity: 64
buyPrice: 200
sellPrice: 120
slot: 7
tools:
name: "&b&l{&3Tools (page %page%)&b&l }"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: GOLD_PICKAXE
quantity: 1
buyPrice: 250
sellPrice: 140
slot: 0
2:
type: item
item:
material: IRON_PICKAXE
quantity: 1
buyPrice: 450
sellPrice: 340
slot: 1
3:
type: item
item:
material: DIAMOND_PICKAXE
quantity: 1
buyPrice: 750
sellPrice: 650
slot: 2
4:
type: item
item:
material: GOLD_AXE
quantity: 1
buyPrice: 250
sellPrice: 140
slot: 3
5:
type: item
item:
material: IRON_AXE
quantity: 1
buyPrice: 450
sellPrice: 340
slot: 4
6:
type: item
item:
material: DIAMOND_AXE
quantity: 1
buyPrice: 750
sellPrice: 650
slot: 5
7:
type: item
item:
material: GOLD_SPADE
quantity: 1
buyPrice: 100
sellPrice: 50
slot: 6
8:
type: item
item:
material: IRON_SPADE
quantity: 1
buyPrice: 150
sellPrice: 100
slot: 7
9:
type: item
item:
material: DIAMOND_SPADE
quantity: 1
buyPrice: 500
sellPrice: 350
slot: 8
10:
type: item
item:
material: GOLD_HOE
quantity: 1
buyPrice: 120
sellPrice: 10
slot: 9
11:
type: item
item:
material: IRON_HOE
quantity: 1
buyPrice: 190
sellPrice: 120
slot: 10
12:
type: item
item:
material: DIAMOND_HOE
quantity: 1
buyPrice: 470
sellPrice: 340
slot: 11
13:
type: item
item:
material: FLINT_AND_STEEL
quantity: 1
buyPrice: 1000
sellPrice: 950
slot: 12
14:
type: item
item:
material: SHEARS
quantity: 1
buyPrice: 100
sellPrice: 50
slot: 13
15:
type: item
item:
material: FISHING_ROD
quantity: 1
buyPrice: 500
sellPrice: 450
slot: 14
armor:
name: "&b&l{&3 Armor/Weapons (page %page%)&b&l }"
items:
1:
type: item
item:
material: LEATHER_HELMET
quantity: 1
buyPrice: 40
sellPrice: 20
slot: 1
2:
type: item
item:
material: GOLD_HELMET
quantity: 1
buyPrice: 80
sellPrice: 40
slot: 2
3:
type: item
item:
material: IRON_HELMET
quantity: 1
buyPrice: 120
sellPrice: 60
slot: 3
4:
type: item
item:
material: DIAMOND_HELMET
quantity: 1
buyPrice: 200
sellPrice: 120
slot: 4
5:
type: item
item:
material: LEATHER_CHESTPLATE
quantity: 1
buyPrice: 50
sellPrice: 20
slot: 10
6:
type: item
item:
material: GOLD_CHESTPLATE
quantity: 1
buyPrice: 100
sellPrice: 60
slot: 11
7:
type: item
item:
material: IRON_CHESTPLATE
quantity: 1
buyPrice: 230
sellPrice: 140
slot: 12
8:
type: item
item:
material: DIAMOND_CHESTPLATE
quantity: 1
buyPrice: 800
sellPrice: 720
slot: 13
9:
type: item
item:
material: LEATHER_LEGGINGS
quantity: 1
buyPrice: 100
sellPrice: 60
slot: 19
10:
type: item
item:
material: GOLD_LEGGINGS
quantity: 1
buyPrice: 200
sellPrice: 130
slot: 20
11:
type: item
item:
material: IRON_LEGGINGS
quantity: 1
buyPrice: 200
sellPrice: 130
slot: 21
12:
type: item
item:
material: DIAMOND_LEGGINGS
quantity: 1
buyPrice: 600
sellPrice: 520
slot: 22
13:
type: item
item:
material: LEATHER_BOOTS
quantity: 1
buyPrice: 30
sellPrice: 13
slot: 28
14:
type: item
item:
material: GOLD_BOOTS
quantity: 1
buyPrice: 40
sellPrice: 12
slot: 29
15:
type: item
item:
material: IRON_BOOTS
quantity: 1
buyPrice: 360
sellPrice: 200
slot: 30
16:
type: item
item:
material: DIAMOND_BOOTS
quantity: 1
buyPrice: 300
sellPrice: 210
slot: 31
17:
type: item
item:
material: WOOD_SWORD
quantity: 1
buyPrice: 15
sellPrice: 8
slot: 6
18:
type: item
item:
material: GOLD_SWORD
quantity: 1
buyPrice: 30
sellPrice: 10
slot: 15
19:
type: item
item:
material: IRON_SWORD
quantity: 1
buyPrice: 100
sellPrice: 60
slot: 24
20:
type: item
item:
material: DIAMOND_SWORD
quantity: 1
buyPrice: 230
sellPrice: 160
slot: 36
21:
type: item
item:
material: BOW
quantity: 1
buyPrice: 300
sellPrice: 140
slot: 7
22:
type: item
item:
material: ARROW
quantity: 64
buyPrice: 10
sellPrice: 8
slot: 16
23:
type: item
item:
material: SNOW_BALL
quantity: 16
buyPrice: 20
sellPrice: 15
slot: 25
24:
type: item
item:
material: FIREBALL
quantity: 10
buyPrice: 500
sellPrice: 230
slot: 34
farming:
name: "&b&l{&3 Farming (page %page%)&b&l }"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: SEEDS
quantity: 64
buyPrice: 50
sellPrice: 50
slot: 0
2:
type: item
item:
material: PUMPKIN_SEEDS
quantity: 64
buyPrice: 50
sellPrice: 50
slot: 1
3:
type: item
item:
material: MELON_SEEDS
quantity: 64
buyPrice: 50
sellPrice: 50
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 64
damage: 3
buyPrice: 50
sellPrice: 50
slot: 3
5:
type: item
item:
material: NETHER_STALK
quantity: 32
buyPrice: 500
sellPrice: 500
slot: 4
6:
type: item
item:
material: SUGAR_CANE
quantity: 64
buyPrice: 500
sellPrice: 460
slot: 5
7:
type: item
item:
material: WHEAT
quantity: 64
buyPrice: 230
sellPrice: 200
slot: 6
8:
type: item
item:
material: PUMPKIN
quantity: 16
buyPrice: 500
sellPrice: 340
slot: 7
9:
type: item
item:
material: MELON
quantity: 64
buyPrice: 500
sellPrice: 400
slot: 8
10:
type: item
item:
material: CACTUS
quantity: 32
buyPrice: 200
sellPrice: 160
slot: 9
11:
type: item
item:
material: SAPLING
quantity: 32
buyPrice: 200
sellPrice: 200
slot: 10
12:
type: item
item:
material: SAPLING
quantity: 32
damage: 1
buyPrice: 200
sellPrice: 200
slot: 11
13:
type: item
item:
material: SAPLING
quantity: 64
damage: 2
buyPrice: 200
sellPrice: 200
slot: 12
14:
type: item
item:
material: SAPLING
quantity: 64
damage: 3
buyPrice: 200
sellPrice: 200
slot: 13
15:
type: item
item:
material: SAPLING
quantity: 64
damage: 4
buyPrice: 200
sellPrice: 200
slot: 14
16:
type: item
item:
material: SAPLING
quantity: 64
damage: 5
buyPrice: 200
sellPrice: 200
slot: 15
17:
type: item
item:
material: BROWN_MUSHROOM
quantity: 16
buyPrice: 200
sellPrice: 130
slot: 16
18:
type: item
item:
material: RED_MUSHROOM
quantity: 16
buyPrice: 200
sellPrice: 130
slot: 17
dyes:
name: "&b&l{&3 Dyes (page %page%)"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: INK_SACK
quantity: 64
damage: 0
buyPrice: 50
sellPrice: 50
slot: 0
2:
type: item
item:
material: INK_SACK
quantity: 64
damage: 1
buyPrice: 100
sellPrice: 100
slot: 1
3:
type: item
item:
material: INK_SACK
quantity: 64
damage: 2
buyPrice: 100
sellPrice: 100
slot: 2
4:
type: item
item:
material: INK_SACK
quantity: 64
damage: 3
buyPrice: 100
sellPrice: 100
slot: 3
5:
type: item
item:
material: INK_SACK
quantity: 64
damage: 4
buyPrice: 100
sellPrice: 100
slot: 4
6:
type: item
item:
material: INK_SACK
quantity: 64
damage: 5
buyPrice: 100
sellPrice: 100
slot: 5
7:
type: item
item:
material: INK_SACK
quantity: 64
damage: 6
buyPrice: 100
sellPrice: 100
slot: 6
8:
type: item
item:
material: INK_SACK
quantity: 64
damage: 7
buyPrice: 100
sellPrice: 100
slot: 7
9:
type: item
item:
material: INK_SACK
quantity: 64
damage: 8
buyPrice: 100
sellPrice: 100
slot: 8
10:
type: item
item:
material: INK_SACK
quantity: 64
damage: 9
buyPrice: 100
sellPrice: 100
slot: 9
11:
type: item
item:
material: INK_SACK
quantity: 64
damage: 10
buyPrice: 100
sellPrice: 100
slot: 10
12:
type: item
item:
material: INK_SACK
quantity: 64
damage: 11
buyPrice: 100
sellPrice: 100
slot: 11
13:
type: item
item:
material: INK_SACK
quantity: 64
damage: 12
buyPrice: 100
sellPrice: 100
slot: 12
14:
type: item
item:
material: INK_SACK
quantity: 64
damage: 13
buyPrice: 100
sellPrice: 100
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 64
damage: 14
buyPrice: 100
sellPrice: 100
slot: 14
16:
type: item
item:
material: INK_SACK
quantity: 64
damage: 15
buyPrice: 100
sellPrice: 100
slot: 15
miscellanous:
name: "&b&l{ &3Miscellanous (page %page%)&b&l }"
size: 27
buttons:
goBack:
slot: 22
previousPage:
slot: 21
nextPage:
slot: 23
items:
1:
type: item
item:
material: BUCKET
quantity: 1
buyPrice: 80
sellPrice: 80
slot: 0
2:
type: item
item:
material: WATER_BUCKET
quantity: 1
buyPrice: 90
sellPrice: 90
slot: 1
3:
type: item
item:
material: LAVA_BUCKET
quantity: 1
buyPrice: 100
sellPrice: 100
slot: 2
4:
type: item
item:
material: CAULDRON_ITEM
quantity: 1
buyPrice: 200
sellPrice: 200
slot: 3
5:
type: item
item:
material: BREWING_STAND_ITEM
quantity: 1
buyPrice: 100
sellPrice: 100
slot: 4
6:
type: item
item:
material: BED
quantity: 1
buyPrice: 60
sellPrice: 55
slot: 5
7:
type: item
item:
material: NAME_TAG
quantity: 1
buyPrice: 12000
sellPrice: 10000
slot: 6
8:
type: item
item:
material: LEASH
quantity: 1
buyPrice: 20000
sellPrice: 19000
slot: 7
9:
type: item
item:
material: SADDLE
quantity: 1
buyPrice: 20000
sellPrice: 20000
slot: 8
drops:
name: "&9&lMob drops (page %page%)"
size: 36
buttons:
goBack:
slot: 31
previousPage:
slot: 30
nextPage:
slot: 32
items:
1:
type: item
item:
material: ROTTEN_FLESH
quantity: 64
buyPrice: 200
sellPrice: 200
slot: 0
2:
type: item
item:
material: BONE
quantity: 64
buyPrice: 300
sellPrice: 300
slot: 1
3:
type: item
item:
material: SULPHUR
quantity: 64
buyPrice: 300
sellPrice: 300
slot: 2
4:
type: item
item:
material: STRING
quantity: 64
buyPrice: 250
sellPrice: 200
slot: 3
5:
type: item
item:
material: SPIDER_EYE
quantity: 64
buyPrice: 5000
sellPrice: 5000
slot: 4
6:
type: item
item:
material: ENDER_PEARL
quantity: 16
buyPrice: 500
sellPrice: 500
slot: 5
7:
type: item
item:
material: SLIME_BALL
quantity: 16
buyPrice: 100
sellPrice: 100
slot: 6
8:
type: item
item:
material: PRISMARINE_CRYSTALS
quantity: 16
buyPrice: 5000
sellPrice: 5000
slot: 7
9:
type: item
item:
material: PRISMARINE_SHARD
quantity: 16
buyPrice:
sellPrice: 3
slot: 8
10:
type: item
item:
material: BLAZE_ROD
quantity: 64
buyPrice: 80000
sellPrice: 80000
slot: 9
11:
type: item
item:
material: MAGMA_CREAM
quantity: 16
buyPrice: 400
sellPrice: 400
slot: 10
12:
type: item
item:
material: GHAST_TEAR
quantity: 16
buyPrice: 500
sellPrice: 500
slot: 11
12:
type: item
item:
material: LEATHER
quantity: 16
buyPrice: 500
sellPrice: 500
slot: 11
13:
type: item
item:
material: RABBIT_HIDE
quantity: 16
buyPrice: 200
sellPrice: 200
slot: 12
14:
type: item
item:
material: RABBIT_FOOT
quantity: 16
buyPrice: 500
sellPrice: 500
slot: 13
15:
type: item
item:
material: INK_SACK
quantity: 16
buyPrice: 500
sellPrice: 500
slot: 14
16:
type: item
item:
material: FEATHER
quantity: 16
buyPrice: 200
sellPrice: 200
slot: 15
17:
type: item
item:
material: EGG
quantity: 16
buyPrice: 2000
sellPrice: 2000
slot: 16

Config.yml :

database:
#Database backend type, can be set to mysql or sqlite
type: sqlite
#MySQL database host
mySQLHost: localhost
#MySQL connection port number
mySQLPort: 3306
#MySQL database name
mySQLDatabase: db
#MySQL database user
mySQLUser: root
#MySQL user's password
mySQLPassword: ""
#MySQL table names
tableNames:
players: "players"

#Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires www.spigotmc.org/resources/mysql-tokens.7535/), TOKEN_MANAGER (requires www.spigotmc.org/resources/tokenmanager.8610/)
economyType: VAULT
#Name of the main GUI
shopMenuName: "&b&l{ &3Shop &b&l}"
#Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
shopMenuSize: 9
#Define whether selling all with middle mouse button is enabled
enableSellAll: true
#Define whether the buy GUI with option to select quantity is enabled
enableBuyGUI: true
#Define whether the sell GUI with option to select quantity is enabled
enableSellGUI: true
#Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
enableSellGUISellAll: true
#Define whether after closing/buying/selling the shop GUI should be opened again
returnToShop: true
#Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
quickBuySell: false
#Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
hideBuyPriceForUnbuyable: true
#Define whether lines containing the %sell% placeholder should be hidden for unsellable items
hideSellPriceForUnsellable: true
#Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
invertBuySell: false
#Maximum amount of enchantments players can add to an item, set to -1 for no limit
maxEnchantments: 5
#Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
limitEnchantmentLevelDiff: false
#Define whether the amount selection double click bug fix should be enabled
enableAmountSelectionFix: true
#Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
allowAllSellAllStackSizes: true
#Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
roundPrices: none
#Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
disableMainMenu: false
#Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
useDifferentMessagesForFreeItems: true
#Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
capitalizeItemNames: true
#Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
priceModifiersType: BOTH
#Choose if the gui shall be closed after using the Sell All feature
closeGuiAfterSellAll: false
#Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
openBulkGuiImmediately: false
#Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
#Format is same as for regular items in shops.yml
itemStackSizeCappedAt:
1:
material: ENDER_PEARL
size: 16
2:
material: SNOW_BALL
size: 16
3:
material: SIGN
size: 16
4:
material: EGG
size: 16
5:
material: BUCKET
size: 1
#Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
disableShopsInGamemodes:

#Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
- SPECTATOR
disableShopsInWorlds:

#Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
displayPriceModifiersInPercents: true

#Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoWorldPermissionCheck: false

#Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
disableSudoShopPermissionCheck: false

#Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
shopItemLoreFormat:
#This lore will be applied to items
item:
- "&b&l{ &3Buy price: &1%buy%$ &b&l}"
- "&b&l{ &3Sell price: &3%sell%$ &b&l}"
- "&b&l{ &3Click with MMB to sell all &b&l}"
#This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
itemBuyGUI:
- "&b&l{ 73Buy price: &1%buy%$"&b&l }
#This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
itemSellGUI:
- "&b&l{ &3Sell price: &1%sell%$" &b&l}
#This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
itemSellGUISellAll:
- "&b&l{ &3Sell all for: &1%sell%$ &b&l}"
#This one to permissions
permission:
- "&b&l{ &3Buy price: &c%buy%$&b&l }"
#And this one to enchantments
enchantment:
- "&b&l{ &3Buy price: &c%buy%$&b&l }"
#And the last one to commands
command:
- "&b&l{ &3Buy price: &c%buy%$&b&l }"

#Logging settings
log:
#Define whether transactions will be logged to the console/main server log
toConsole: true
#Define whether transactions will be logged to a separate log
toFile: false
#Date format of transactions (docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
formatDate: "yyyy/MM/dd HH:mm:ss"
#Log message for bought items
formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
#Log message for sold items
formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
#Log message for sold all items
formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"

buttons:
#"Go back button"
goBack:
item:
#Material name, full list can be found here: wiki.brcdev.net/Materials
material: ARROW
#Amount of the item
amount: 1
#(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
damage: 0
#(optional) Custom name
name: "&b&l{ &3Go back to categories &b&l}"
#(optional) Lore, can contain multiple lines
lore:
- "&b&l{ &3Click here to return&b&l }"
- "&b&l{ &3to the main menu&b&l }"
#Slot in each shop's GUI
slot: 49
#"Previous page" button
previousPage:
item:
material: PAPER
quantity: 1
name: "&e&lPrevious page"
slot: 45
#"Next page" button
nextPage:
item:
material: PAPER
quantity: 1
name: "&e&lNext page"
slot: 53

#Elements of the bulk buy GUI
amountSelectionGUIBulkBuy:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the bought item's type
replaceButtonsType: true
#Buttons
buttons:
#"Buy 1 stack" button
buy1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&b&l{ &3Buy 1 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Buy 2 stacks" button
buy2:
item:
quantity: 2
name: "&b&l{ &3Buy 2 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 2
slot: 1
#"Buy 3 stacks" button
buy3:
item:
quantity: 3
name: "&b&l{ &3Buy 3 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 3
slot: 2
#"Buy 4 stacks" button
buy4:
item:
quantity: 4
name: "&b&l{ &3Buy 4 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 4
slot: 3
#"Buy 5 stacks" button
buy5:
item:
quantity: 5
name: "&b&l{ &3Buy 5 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 5
slot: 4
#"Buy 6 stacks" button
buy6:
item:
quantity: 6
name: "&b&l{ &3Buy 6 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 6
slot: 5
#"Buy 7 stacks" button
buy7:
item:
quantity: 7
name: "&b&l{ &3Buy 7 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 7
slot: 6
#"Buy 8 stacks" button
buy8:
item:
quantity: 8
name: "&b&l{ &3Buy 8 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 8
slot: 7
#"Buy 9 stacks" button
buy9:
item:
quantity: 9
name: "&b&l{ &3Buy 9 stack&b&l }"
lore:
- "&b&l{ &3Price: &c%buy%$&b&l }"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&b&l{&3 Cancel &b&l}"
slot: 13

#Elements of the bulk buy GUI
amountSelectionGUIBulkSell:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 18
#Choose if buttons type should be replaced with the sold item's type
replaceButtonsType: true
#Buttons
buttons:
#"Sell 1 stack" button
sell1:
#When no material is specified it will be the type of the item being bought
item:
quantity: 1
name: "&b&l{ &3sell 1 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
#Value indicated the amount of stacks
value: 1
slot: 0
#"Sell 2 stacks" button
sell2:
item:
quantity: 2
name: "&b&l{ &3sell 2 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 2
slot: 1
#"Sell 3 stacks" button
sell3:
item:
quantity: 3
name: "&b&l{ &3sell 3 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 3
slot: 2
#"Sell 4 stacks" button
sell4:
item:
quantity: 4
name: "&b&l{ &3sell 4 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 4
slot: 3
#"Sell 5 stacks" button
sell5:
item:
quantity: 5
name: "&b&l{ &3sell 5 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 5
slot: 4
#"Sell 6 stacks" button
sell6:
item:
quantity: 6
name: "&b&l{ &3sell 6 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 6
slot: 5
#"Sell 7 stacks" button
sell7:
item:
quantity: 7
name: "&b&l{ &3sell 7 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 7
slot: 6
#"Sell 8 stacks" button
sell8:
item:
quantity: 8
name: "&b&l{ &3sell 8 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 8
slot: 7
#"Sell 9 stacks" button
sell9:
item:
quantity: 9
name: "&b&l{ &3sell 9 stack&b&l }"
lore:
- "&b&l{ &3Sell For: &c%buy%$&b&l }"
value: 9
slot: 8
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&b&l{ &3Cancel&b&l }"
slot: 13

#Elements of the regular buy/sell GUI
amountSelectionGUI:
#Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
size: 54
#Slot of the item being bought/sold
itemSlot: 22
#Buttons
buttons:
#"Set to 1" button
set1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&b&l{ &3Set To 1&b&l }"
slot: 18
#"Remove 10" button
remove10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 14
name: "&b&l{ &3Remove 10&b&l }"
slot: 19
#"Remove 1" button
remove1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 14
name: "&b&l{ &3Remove 1&b&l }"
slot: 20
#"Add 1" button
add1:
item:
material: STAINED_GLASS_PANE
quantity: 1
damage: 5
name: "&b&l{ &3Add 1&b&l }"
slot: 24
#"Add 10" button
add10:
item:
material: STAINED_GLASS_PANE
quantity: 10
damage: 5
name: "&b&l{ &3Add 10$&b&l }"
slot: 25
#"Set to 16" button
set16:
item:
material: STAINED_GLASS_PANE
quantity: 16
damage: 5
name: "&b&l{ &3Set To 16&b&l }"
slot: 26
#"Set to 64" button
set64:
item:
material: STAINED_GLASS_PANE
quantity: 64
damage: 5
name: "&b&l{ &3Set To 64&b&l }"
slot: 26
#"Confirm" button
confirm:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&b&l{ &3Confirm&b&l }"
slot: 39
#"Sell all" button
sellAll:
item:
material: STAINED_GLASS
quantity: 1
damage: 5
name: "&b&l{ &3Sell All&b&l }"
slot: 40
#"Buy more" button
buyMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&b&l{ &3Buy More$&b&l }"
slot: 49
#"Sell more" button
sellMore:
item:
material: STAINED_GLASS
quantity: 64
damage: 5
name: "&b&l{ &3Sell More&b&l }"
slot: 49
#"Cancel" button
cancel:
item:
material: STAINED_GLASS
quantity: 1
damage: 14
name: "&b&l{ &3Cancle&b&l }"
slot: 41

shopMenuItems:
#Has to be unique, value doesn't matter
1:
item:
#The same rules apply for material, amount, damage and lore as for goBackButton
material: STONE
quantity: 1
name: "&b&l{ &3Blocks&b&l }"
#Shop ID from shops.yml
shop: "blocks"
#Slot in shops menu, counting from 0 to 53
slot: 0
2:
item:
material: COOKED_CHICKEN
quantity: 1
damage: 0
name: "&b&l{ &3Food&b&l }"
lore:
- "&b&l{ &3Buy Food Here&b&l }"
shop: "food"
slot: 1
3:
item:
material: DIAMOND
quantity: 1
damage: 0
name: "&b&l{ &3Ores&b&l }"
shop: "ores"
slot: 2
4:
item:
material: DIAMOND_AXE
quantity: 1
name: "&b&l{ &3Tools&b&l }"
shop: "tools"
slot: 3
5:
item:
material: DIAMOND_SWORD
quantity: 1
name: "&b&l{ &3Armor/Weapons&b&l }"
shop: "armor"
slot: 4
6:
item:
material: WHEAT
quantity: 1
name: "&b&l{ &3Farming Items&b&l }"
shop: "farming"
slot: 5
7:
item:
material: BLAZE_ROD
quantity: 1
name: "&b&l{ &3Mod Drops&b&l }"
shop: "drops"
slot: 6
8:
item:
material: INK_SACK
quantity: 1
damage: 12
name: "&b&l{ &3Dyes&b&l }"
shop: "dyes"
slot: 7
9:
item:
material: SADDLE
quantity: 1
name: "&b&l{ &3Buy Miscellanous Items Here &b&l }"
shop: "miscellanous"
slot: 8


specialElements:
balance:
item:
material: PAPER
quantity: 1
name: "&b&l{ &3Your Balance&b&l }"
lore:
- "&b&l{ &3$%balance%&b&l }"
Posted by Drepy's Avatar
Drepy
Level 2 : Apprentice Architect
6

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2

1
12/04/2017 4:28 pm
Level 31 : Artisan Procrastinator
Thymph
Thymph's Avatar
What plugin are you using?
Have you tried /shop help?
1
12/04/2017 4:27 pm
Level 31 : Artisan Procrastinator
Thymph
Thymph's Avatar
*players
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