1
I am looking to make a good unique OP Prison server, I say lets start it together
What are our goals?
Application Format:
What are our goals?
- Provide a pleasant experience for players -Provide great spawns for players to enjoy
- Listen to and use community feedback
- Give players the ultimate experience
- Run solely for the community, not for greedy profit!
Application Format:
Click to reveal
Name:
In-Game Name:
Skype:
Email:
Age:
Which Rank are you applying for?:
Do you take honors classes?:
Why do you want to join this network?:
Proof of your skills in which you are applying for (Photos of builds, lines of coding, etc):
Can you do what is expected of you?:
Are you able to try and commit to this long-time?:
*We ask you actually try and attempt making a great, long, and meaningful app, this shows you are serious*
In-Game Name:
Skype:
Email:
Age:
Which Rank are you applying for?:
Do you take honors classes?:
Why do you want to join this network?:
Proof of your skills in which you are applying for (Photos of builds, lines of coding, etc):
Can you do what is expected of you?:
Are you able to try and commit to this long-time?:
*We ask you actually try and attempt making a great, long, and meaningful app, this shows you are serious*
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2
royalxmagikkName:
In-Game Name:
Skype: royalxmagikk
Email: rosd02@hotmail.fr
Age: 16
Which Rank are you applying for?: Builder or Developer
Do you take honors classes?: I do not know what that is, sorry.
Why do you want to join this network?: Because im looking to settle down on one server to help on instead of working on 10 at the same time like I used to do.
Proof of your skills in which you are applying for :Click to revealpackage com.SkyPhase1;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.SkyPhase1.graphics.Screen;
public class Game extends Canvas implements Runnable {
private static final long srialVersionUID = 1L;
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Screen screen;
private Thread thread;
private JFrame frame;
private boolean running = false;
private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
screen = new Screen(width, height);
frame = new JFrame();
}
public synchronized void start () {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
update();
render();
}
}
public void update () {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("SkyPhase");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
}
This is not nothing impressive, its just a game im starting, really not much to it.
https://www.youtube.com/watch?v=_pmege3AYiQ
https://www.youtube.com/watch?v=o5O6Zi7zDd8
http://imgur.com/a/CiAv0
Can you do what is expected of you?: Yes you can.
Are you able to try and commit to this long-time?: That is actually the reason why I am looking for staff on only 1 server, for commitement. I have alot of experience as a builder, head builder, but for dev I am kinda new.
*We ask you actually try and attempt making a great, long, and meaningful app, this shows you are serious*
Accepted, one of the best applications
Name:
In-Game Name:
Skype: royalxmagikk
Email: rosd02@hotmail.fr
Age: 16
Which Rank are you applying for?: Builder or Developer
Do you take honors classes?: I do not know what that is, sorry.
Why do you want to join this network?: Because im looking to settle down on one server to help on instead of working on 10 at the same time like I used to do.
Proof of your skills in which you are applying for :
This is not nothing impressive, its just a game im starting, really not much to it.
https://www.youtube.com/watch?v=_pmege3AYiQ
https://www.youtube.com/watch?v=o5O6Zi7zDd8
http://imgur.com/a/CiAv0
Can you do what is expected of you?: Yes you can.
Are you able to try and commit to this long-time?: That is actually the reason why I am looking for staff on only 1 server, for commitement. I have alot of experience as a builder, head builder, but for dev I am kinda new.
*We ask you actually try and attempt making a great, long, and meaningful app, this shows you are serious*
In-Game Name:
Skype: royalxmagikk
Email: rosd02@hotmail.fr
Age: 16
Which Rank are you applying for?: Builder or Developer
Do you take honors classes?: I do not know what that is, sorry.
Why do you want to join this network?: Because im looking to settle down on one server to help on instead of working on 10 at the same time like I used to do.
Proof of your skills in which you are applying for :
Click to reveal
package com.SkyPhase1;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.SkyPhase1.graphics.Screen;
public class Game extends Canvas implements Runnable {
private static final long srialVersionUID = 1L;
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Screen screen;
private Thread thread;
private JFrame frame;
private boolean running = false;
private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
screen = new Screen(width, height);
frame = new JFrame();
}
public synchronized void start () {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
update();
render();
}
}
public void update () {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("SkyPhase");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
}
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
import com.SkyPhase1.graphics.Screen;
public class Game extends Canvas implements Runnable {
private static final long srialVersionUID = 1L;
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Screen screen;
private Thread thread;
private JFrame frame;
private boolean running = false;
private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
private int[] pixels = ((DataBufferInt)image.getRaster().getDataBuffer()).getData();
public Game() {
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
screen = new Screen(width, height);
frame = new JFrame();
}
public synchronized void start () {
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while (running) {
update();
render();
}
}
public void update () {
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.dispose();
bs.show();
}
public static void main(String[] args) {
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("SkyPhase");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
}
This is not nothing impressive, its just a game im starting, really not much to it.
https://www.youtube.com/watch?v=_pmege3AYiQ
https://www.youtube.com/watch?v=o5O6Zi7zDd8
http://imgur.com/a/CiAv0
Can you do what is expected of you?: Yes you can.
Are you able to try and commit to this long-time?: That is actually the reason why I am looking for staff on only 1 server, for commitement. I have alot of experience as a builder, head builder, but for dev I am kinda new.
*We ask you actually try and attempt making a great, long, and meaningful app, this shows you are serious*