He/Him
Level 36
Artisan Architect Dragonborn
54

Wall Posts

  • Arzhik
    Public • June 30, 2026, 7:40 am
    Guys we're already 50 people strong. Thank you to everyone who cares about my creative!
    Unfortunately I won't be able to delight you with new projects until the end of August.
    While I'm gone you can write me wishes about what you would like to see in the future.
  • Arzhik
    Public • June 23, 2026, 5:44 am
  • Arzhik
    Public • June 5, 2026, 10:49 am
    Due to unforeseen circumstances, I have been forced to move from my current residence to another location. As a result, my work on the maps has been temporarily suspended (at best until the end of June or early July).
  • Arzhik
    Public • May 17, 2026, 12:41 pm

    «From Search to Chase»


    Heyo everyone!
    It's been a long time since I released 343 Guilty Spark, my first campaign mission remake. I haven't been idle. Today, I'm excited to share some news: two new campaign missions are almost ready, and you'll soon be able to experience them in Minecraft.

    What are these levels? I won't reveal all the secrets, but you can find clues in the screenshots below. But I can promise that the scale will be the same, and that I will pay the same manic attention to the architecture of the Forerunners and maintain the same atmosphere that my works is known for.



    Both missions will be available to my Boosty subscribers (as part of the «Legend» level).
  • Arzhik
    Public • April 29, 2026, 8:44 pm
    «Infinity» — Multiplayer Map from Halo: Combat Evolved (WIP)

    Arzhik2026-05-01 02:33:28
    👍😄
    CraftyFoxe2026-04-30 11:52:14
    Khorosho!
  • Arzhik
    Public • March 25, 2026, 1:28 pm

    Arzhik2026-03-26 05:24:36
    I'm posting screenshots from Minecraft, not Blender, to show you what it will look like in the game. Imho making a beautiful preview, people will get a distorted impression of the map itself

    The sanctification in these screenshots is so-so, but it's not the final version
    I'll try to do something about the lighting, thanks for the comment!
    CraftyFoxe2026-03-25 23:34:18
    I think you should try doing render with blender or something, minecraft shaders don't do well in dark
  • Arzhik
    Public • March 2, 2026, 3:09 pm
    343 Guilty Spark — a full-fledged level straight from the Halo Combat Evolved campaign will be available on my boosty very soon!

    The map is 60% complete. As for my old map with the same name, I'll just rename it in the next patch when the new map is released.






  • Arzhik
    Public • February 20, 2026, 5:13 pm
    Axiom greatly simplifies the process :D
    I'm learning how to use it on the go.

    Tempest

    Avalanche
  • Arzhik
    Public • February 11, 2026, 4:00 pm
    Colossus



    Arzhik2026-02-12 09:12:08
    Thanks! Please wait, I will publish this map within a few hours.
    NexusProxima2026-02-11 16:16:55
    These are looking really great! Incredible work! Can't wait to see all of these finished.
  • Arzhik
    Public • February 9, 2026, 2:23 pm
    Real Men Don't Read Maps


  • Arzhik
    Public • January 17, 2026, 5:02 pm
    «On his way back to Alpha Base from the Control Center, Master Chief noticed some strange structures of unknown purpose.»


  • Arzhik
    Public • January 15, 2026, 11:56 am
    Work in progress

  • Arzhik
    Public • November 30, 2025, 4:55 pm
  • Arzhik
    Public • November 20, 2025, 7:08 pm
    PERFECT <3 [​WIP - 85%]Control-Room-Halo-3
  • Arzhik
    Public • October 17, 2025, 12:37 pm
    "Halo. It's so new, unfinished. I'm not exactly sure what will happen when we fire it."

    It's just a door :)
    l
  • Arzhik
    Public • October 1, 2025, 5:44 pm
    The construction of a new map is in progress...
    lilravo2025-10-02 04:05:00
    OH I really like the vibe of this map honestly!
  • Arzhik
    Public • July 24, 2025, 10:21 pm
    THE RELEASE OF HE MAP IS DELAYED

    I've been immersed in the process of designing this place, blending the temple design from the original Halo 2 with the Anniversary version.



    I thought it would be a good idea to add some vegetation to the Temple, similar to how it's done in other locations in the game, but instead of vines and overgrowth, I've incorporated carefully planted grass. It's interesting to note that it now resembles a greenhouse.



    Additionally, I've decided to "open closed doors" and add new corridors (which are not visible in the screenshots).

    I can confidently say that the map will be released on July 26-29.
    NexusProxima2025-07-25 19:45:06
    looking great so far!

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