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Level 45
Master System
126

Wall Posts

  • Cam_735
    Public • January 9, 2025, 3:09 am
    Well I decided to bring back the pickups I originally started with on the original "heavy truck pack", the Ram 2500/3500 series. Completely redone body, interior, and chassis, and I decided to add two tone as an option and a second interior color. Off road bumpers, duallys, other cab configs, and the 4500/5500 series to come. I'm also seriously considering adding an AEV Prospector, but that might wait for a future update. Hopefully I can get this pack done and released pretty quick, I've gotten a lot done the past few weeks.

    RustyMonty2025-01-09 10:26:17
    Its that the Dodge RAM??
  • Cam_735
    Public • June 4, 2024, 5:29 pm
    Another update on the GM truck pack. I've got a lot of features in game, and FVTM is having a lot of progress as well.


    On the left is a steel bumper, and aftermarket wheels. On the left is another set of OEM wheels.


    This flatbed acts as a hitch for trailers, and I do plan on adding the option to add toolboxes for storage. These (along with the bumper from above) are added by simply holding the item in hand, and selecting the hitbox that pops up on the vehicle.


    Here's a cattle trailer, 1.20 FVTM hasn't been updated to allow animals to be put in seats but should be before pack release. Just like a boat, lead the animal over on a lead and click the seat. Same thing with dogs in the truck.



    And here's a gooseneck. Unfortunately there aren't any mechanisms to transport vehicle on trailers, but it should be coming. For those wondering, yes trailers back/act like they should for the most part, within the constraints of MC. These screenshots were all taken in 1.20.1.
  • Cam_735
    Public • April 7, 2024, 11:12 am
    Hey all, been a while since I've posted anything but I've got some exciting news. I'm currently in the process of throwing together another content pack for Ferdinand's FVTM mod, kinda like the old Heavy Truck Pack but with just GMC/Chevy Trucks for now. We're currently working through some issues right now, but the plan is to release it for 1.20.1 and 1.12.2 (FVTM Lite Packs are cross compatible, there are just a few bugs to work out). There are currently 7 truck cab/bed configurations, with a few more that have models partially done. There are also two SUV models on their way.



    The 7 current configs are all fully modeled, and have interiors. The two cab styles are regular and crew, they have 2 and 5 seats respectively, usable by players and dogs.



    These trucks also have working blinkers, tail lights, and head lights. The FVTM light beams actually do light up the road ahead of you, screenshots of that to come.



    Current ETA for this pack is... hopefully soon. As I've said, there are still some bugs that need worked out. I'm holding off on opening side doors with clickable handles for now, but it's something I definitely want to do. Models are already set up for it, but it would take a decent chunk of time to configure it all. Tailgates will open by clicking the latch, and the beds themselves are swappable to other styles of beds when I get around to those models. At the very least I plan on having flatbeds for the pickups, and dump beds for the cab and chassis trucks.
  • Cam_735
    Public • May 25, 2020, 9:42 pm
    Just the view down the highway north of Dawson Creek on the new Plymouth map---
  • Cam_735
    Public • January 20, 2020, 11:15 pm
    Just a glimpse at what I'm working on right now on TRS.
    Nitgo2020-01-21 02:55:42
    They better be connected to my city!!!
  • Cam_735
    Public • September 23, 2018, 8:07 pm
    I know I hinted about a Kenworth pack, so what's with this new Western Star 6900XD? And Internationals in the background?!
    And wait, is that an updated Mack Anthem on the right?

    Well, we'll find out soon enough.

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