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Level 63 High Grandmaster Robot
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  • Command Witchery's Avatar
    Command Witchery
    February 17, 2023, 3:13 pm to Public
    Would people enjoy a resourcepack that allows you to make specific colors of your skin glow in the dark? I am planning on making a tutorial explaining how I coded it, when I realised this could also actually be fun for people to play with xD
    LeLovesJazz said 2023-02-17 15:17:23
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    It would be amazing.
  • Command Witchery's Avatar
    Command Witchery
    January 7, 2023, 7:11 am to Public
    Even though I have 4 projects to work on and 1 to wrap up and upload... I got bored somehow, and decided to make this small things! No mods, and very fancy!

    Works anywhere text can go, so chat, bossbars, names/lore of items, anything!

    Guille767 replied to Command Witchery's comment below 2023-01-28 10:30:39
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    yes please this is very detailed!
    Command Witchery replied to Guille767's comment below 2023-01-27 19:49:53
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    I made it as more of a; for a datapack you could make this! kinda thing, and honestly hadn't thought about that people would actually like this outside of that, I might upload the resourcepack at some point!
    Guille767 said 2023-01-26 23:57:34
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    this is very beautiful and refined, is there a free version or where can you download this amazing work? I would love to use it in my survival world!
  • Command Witchery's Avatar
    Command Witchery
    January 3, 2023, 6:31 am to Public
    What does it look like when you work on a minigame for around 3,5 years? It looks like this;

    All of these were objectives with 0 mentions in the datapack... xD
    Flyrr said 2023-01-03 07:34:12
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    lol
  • Command Witchery's Avatar
    Command Witchery
    December 27, 2022, 9:09 am to Public
    Wait I almost have a quarter million submission views? Thats a bit more than I expected :EYES:
  • Command Witchery's Avatar
    Command Witchery
    December 22, 2022, 2:01 am to Public
    The good news: I think the Wolf Boss Datapack is all done now!!!
    The bad news: Its 8 am now and I haven't slept...
  • Command Witchery's Avatar
    Command Witchery
    December 21, 2022, 9:29 pm to Public
    Working on the wolf boss, all I can think is how much more relaxed it would be had I not spend most of day 3&4 watching tv shows... Oh well xD
  • Command Witchery's Avatar
    Command Witchery
    December 20, 2022, 2:07 pm to Public
    Good progress!

  • Command Witchery's Avatar
    Command Witchery
    December 18, 2022, 12:01 pm to Public
    I'm coding for the datapack jam now! Feel free to watch :eyes:

    https://www.twitch.tv/commandwitchery
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 9:05 pm to Public
    Alright maybe I should start working on the boss battle instead of doing random stuff... But hey now I know how to make customish particles?
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 2:36 pm to Public
    Taking a quick detour from my main datapack I've been working on, to take part in Datapack Jam 6; Blizzard!

    I am going all in on Technicality points, so here is the arena, made out of blocks that have custom textures... but without changing the normal textures... Brought to you with shader magic! (I am considering making a tutorial on it, since how I am doing this is very interesting and fancy and stuff, let me know if you are interested!)

    Command Witchery said 2022-12-17 14:37:41
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    Oh also, my datapack is going to be a boss battle, big surprise I know... xD
  • Command Witchery's Avatar
    Command Witchery
    December 16, 2022, 4:27 pm to Public
    Hrnmmmmm...

  • Command Witchery's Avatar
    Command Witchery
    November 23, 2022, 10:07 pm to Public
    I suppose I might as well make a post here, I finally managed to finish editing my first tutorial in a new line, where I help you make datapack through examples! In this video (part 1/2) we create a custom item (Thors hammer (I feel like that went without saying)), detect actions like kills and right clicking, and much more!

    If you have wanted to learn Datapacking, or have been considering wanting to learn it, I suggest giving it a watch!

    https://youtu.be/QpkpmWueWOk
  • Command Witchery's Avatar
    Command Witchery
    November 8, 2022, 10:05 pm to Public
    So I thing I wanted was for my custom dimensions to look different and unique. So, a thing I realised, is that a lot of the shaders that render the game actually have access to the fog color... This means that dependent on the (custom) biome, I can change how things render. So this is a very simple test, making things grayscale!



    The green seems to sadly be unable to be taken away, because for some reason that doesn't seem to be part of any shader. The solution I'd use in the final version would probably be to instead of making the fog effect bright green, and then in rendering changing it to gray, to simply make it gray, and just detect this specific gray color (or whatever color the sky would be)

    There is still a problem of that if its night time, then the fog color changes... Meaning I need the day night cycle to be fixed in the custom dimension, but thats of course a setting in worldgen, so there isn't any issue there!

    All in all, pretty cool imo!
  • Command Witchery's Avatar
    Command Witchery
    November 3, 2022, 6:21 pm to Public
    After some amount of procrastination, I have started working on a slightly less reusable part...



    So in case you are wondering what you are looking at, this is (assuming it doesn't look bad ingame) going to be some trees for a custom dimension! They will be placed using custom structure, which is definitely the most efficient way of adding trees to a dimension!

    Also in case you are confused by all the lime glass, or the wool, those will be replaced using percentages! So around 30% of the glass will be leaves, the rest air! That way, every single tree will be slightly unique! The wool will be a % jungle wood, and a % mangrove wood. The yellow will have more jungle, and the orange have more mangrove, and that way it should create a really nice gradient!

    Once again, definitely the best way to do worldgen; not doing worldgen! xD

    (p.s. I will probably make like a couple more small trees, in order to add variation)
  • Command Witchery's Avatar
    Command Witchery
    October 27, 2022, 8:31 pm to Public
    I dont feel like this needs too much of an explanation seeing as my last post on here was rather similar xD

  • Command Witchery's Avatar
    Command Witchery
    October 26, 2022, 9:12 pm to Public
    Alrighty, so I've started with my classic approach for the new massive datapack; first make the things that are reusable, so if you scratch the project at least you can reuse it! xD

    So what I did was prepare the armorbar for the possibly higher armor values that custom armor will have (to balance for the absence of enchantments)!



    The way I do it is actually quite clever imo, I created a custom font that shows the 0 character as an empty armor bar, a 1 as half, 2 as full, 3 as golden half, 4 as full gold, etc.

    Then I make the armor value that is stored on a scale of 0 to 20 while still keeping track of which type of character it is (on a range of nothing to iron, or iron to gold, etc).

    Then, all I need to do is look at if the armor value and store it for the first character. If its higher than 2 then its set to 2. Then after that is done, the value of which type of character it is is added (0 for iron, 2 for gold, 4 for diamond) to the number. And now for the first icon all I need to do is show this number with my custom font! For the other characters, just do the same thing!

    It was a lot of copy paste, but still an efficient solution because scoreboard operations are not that intensive on the game!

    The only issue with it is that I use the armor scoreboard to check how high a players armor value is, and apparently that wont go higher than 30 (1,5x full diamond) for some reason? So I'll need to add something to check if its 30, and if so look at your inventory and check the real amount!
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    Command Witchery
    October 23, 2022, 8:22 pm to Public
    Alright, so this is quite a fun announcement I think, I've been thinking about starting on a massive datapack, straying slightly further away from my principle of only adding new things while keeping vanilla gameplay the way it is. So I would kinda like some feedback, and gauge how much people would enjoy something like that.


    So I have been wanting to make a thing like this for quite a while, so this will be merging a bunch of ideas! In order of smallest to biggest;

    First of all, change some small gameplay things, like making boats able to use firework rockets, making it a bit more viable to use, and stuff like making stars more bright (I did this as a test and omg it looks amazing, I want mincraft to add this to the game normally);


    Secondly, in order to balance for the other changes, I want to change gear. So first of all, I want to change the amount of regeneration that eating gives you, because I just dont think its at all balanced xD Beyond that, I'd also like to remove enchantments, because full prot 4 is just way to overpowered, and that makes balancing bosses very hard. I would try to add some custom item sets, in order to add some fun stuff and balance the removed enchantments a bit.

    Then here is the part that would take the most. I'd want to add new dimensions. Its been a while since I did worldgen, but I think that adding a dozen new dimensions (properly) could add a lot! The main thing is that I would want every dimension to serve a purpose, so that would be a bit of work. A thought I've had for one is making it have scaling on a crazy level; the nether has 1:8 ratio in terms of cords, this one could have 1:80, making it the best fast travel method, but then balancing that with a danger aspect!

    Then there are still some more stuff in mind that I haven't mentioned, such as leveling weapons and cool minecart additions, but I think this is the gist of it! So let me know if you think you would like to play this once finished, and maybe if you'd want to watch me work on it live on my Twitch!
    MoonAstraea said 2022-10-23 20:37:15
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    Those stars though 🤩
  • Command Witchery's Avatar
    Command Witchery
    October 20, 2022, 9:46 pm to Public
    I did a bit of work, and now I have something that looks a bit better!

    For the record, this is 1 armorstand with 1 item on its head, which even supports animations, and if I understand correctly, thats not even limited to 20 fps unlike datapack solutions.

    So this is what I actually made, its rather simple, because I want it to still feel like minecraft, but there is a bit of shaping, you can tell that the cape is rotated in a unique angle, and also itself is curved slightly, of course the arms are rotated and the crown is wider at the top than it is at the bottom!



    Command Witchery replied to ilovebigfloppa's comment below 2022-10-27 21:07:18
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    Thanks for the compliment xD
    ilovebigfloppa said 2022-10-27 20:53:24
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    how do you shade that so well......
    Command Witchery said 2022-10-20 22:19:49
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    One thing that is funny, is that if I use it in a datapack and someone wants to find out how I did it, they will not be able to understand any of it xD
  • Command Witchery's Avatar
    Command Witchery
    October 19, 2022, 4:48 pm to Public
    So the texturing is abysmal, but this is just me testing and I wont spend an hour texturing something when it'll get trashed anyway xD

    Anyhow, the main thing to focus on is the shape, which isn't cuboid... Idk if I'm late to this party but I am truly loving objmc xD Going to try to actually make a good looking model now

  • Command Witchery's Avatar
    Command Witchery
    October 11, 2022, 3:00 pm to Public
    The dark book of witchcraft may or may not have been opened!

    Here you see me having made it so when I have a specific advancement background, it makes it not repeat, and instead kinda stretches it!

    So I have definitely opened the dark book of witchcraft, and am honestly enjoying using it!

    Command Witchery replied to Flyrr's comment below 2022-10-11 23:00:59
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    Yes absolutely!! If you need a hand with anything, I am not the best at shaders or anything but I'd be happy to try and help! (CommandWitchery#3313 on Discord)
    Flyrr replied to Command Witchery's comment below 2022-10-11 15:26:33
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    Yoo, that’s actually so cool :o
    I've been wanting to try out shaders for quite some time now, really think i should rather do that rather sooner than later now
    Command Witchery replied to Flyrr's comment below 2022-10-11 15:18:16
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    Indeed, changing how the game renders is something I've come very frequent in xD


    Like for this minigame that this screenshot is from I do;
    - Change the way advancement backgrounds renders
    - Change the way text renders (to delete the item id & nbt data text, its ugly)
    - Delete the item background (because it still renders around the item id text (and then use custom fonts to make an entirely new background system))
    - Change the way text renders to make the custom background render behind the name of the item
    - Change the item hover effect (to make it so that its only shown over some slots, as the inventory is largely deleted by traditional texture changes)
    - Change the hover effect for bundles (they have a preview highlighter, thats gone now (because I wanted bundles for right click detection in the inventory))
    - Change the way text renders (to move it up when it has a specific color, because the bundle has stuff below it for the items, and that pushed the lore down)

    You know, casually using shaders absolutely everywhere just to make it that tiny bit better!
    Flyrr said 2022-10-11 15:02:26
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    shader magic, i bet :o
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