Member
Level 42
Master Dragon
92

Wall Posts

  • Cpt_Toof
    Public • February 4, 2021, 7:56 am
    SA-2A is on full reconfig. I need to fix base model more before continue...
    The good things is simple, with minimal changes.... Do you like this new floor? Flat and simple, no more dumb slopes in various directions.
  • Cpt_Toof
    Public • October 31, 2020, 4:40 pm
    trying to push SA trough this converter was a mistake.... It's too old, too inaccurate with parts edges. And mostly bad - too much work on just 2nd stage(converting), there is much more work in front. I need adding thickness, base coloring and fixing small details. Then next stage - internal correction, and one huge one - internal components.
    Cpt_Toof2021-01-29 11:11:14
    Also 1726 instead of right one is my bad, just one missed poly outside borders....
  • Cpt_Toof
    Public • July 14, 2020, 1:21 pm

    New thing, a space freighter model, WIP...


    Rendered flightdeck section...
  • Cpt_Toof
    Public • June 26, 2020, 6:03 pm
    There is nearly 980k polys right now.
    Redish red because highlighted wireframe view, but look how detailed.

    Slighly wrong round surfaces at some spots, but easy to fix. Reminder for someone with same method: Always manually subdivide and move out (Normals+Individual -> G+Z). It will fit catmull-clark curved surface more tight and will be rounded enought due to better base angles from edges.
    Cpt_Toof2020-07-18 17:13:00
    I hate when converter goes his math very well and giving me sides of 1726 instead of 1727. And vertically too. It is cutted parts, at absolute horizontal level, where the height differences that gives me +-1 block of height? I've taken the whole mesh regen to simply cut anв import, and now I need to check relations on some parts and make corrections manually!
    Cpt_Toof2020-06-27 15:53:55
    Yeah, ~1mil tris total, all of this on screens is just 1st stage...

    And I'm happy now, just few crease=0.25 lines continuing frame (better at transition only slices at all length) and voila, no more huge resizing and subdivisions with pretty ugly shape.

    Just check this out.....
    VoIke2020-06-26 19:26:11
    Very impressive
  • Cpt_Toof
    Public • June 12, 2020, 3:21 pm
    It's alive!


    Few new parts of 'beast's belly' =) Some problems with transitions for missing here part, but no problem to fix. Other transitions are good.

    Better! Manually fixed it.





    You know.....

    I'M WENT COMPLETELY CRAZY NOW!



    At least no any corrections, but gonna split by smaller parts, converter will just drown in this poly count otherwise.
    Cpt_Toof2020-06-13 18:51:52
    At least perfect surface already is ready.

    Also don't worry, it's purely from dummy tris from straight part. Easily can be replaced with simple cilynder. And also there is better and optimal way to miltiply faces. Not too many like on last pic.
    Cpt_Toof2020-06-13 18:39:35
    Fucking hell, 4.3 million triangles on just half of the chassic. Gimme a 64bit converter.
    Cpt_Toof2020-06-12 15:48:40
    Damn, screwed bottom part with no vertex connections. Silly me.
  • Cpt_Toof
    Public • January 21, 2020, 5:31 pm
    So, this bird is more detailed now...

    Cpt_Toof2020-06-12 15:22:32
    That's too low detailisation, but I don't want to crunch 5 mil polys trough old poor converter. Yes, for only one half-cube!
    Nitgo2020-01-21 17:36:43
    Nice looking bird there!
  • Cpt_Toof
    Public • January 14, 2020, 10:04 am
    This... is madness.


    BUT, it is smooth now.


    New really round rotor frames. Slightly realigned and ready to convert.
    And now there is more smooth parts:
    Cpt_Toof2020-06-12 15:23:33
    Max is more tough to understand, but have more options.
    JediJerboa2020-01-14 11:20:49
    I like Blender over Maya. Blender may be more difficult, but it is more user-friendly.


    Also Blender doesn’t crash like every five to ten minutes.
    Nitgo2020-01-14 11:20:21
    Interesting.
    Cpt_Toof2020-01-14 10:49:49
    Yes, but here is just one task: make more detalisation from base model. There is modifier for that.

    Still lots of work anyway.
    dreamCritting2020-01-14 10:13:25
    Blender can be very hard.
  • Cpt_Toof
    Public • December 12, 2019, 4:22 pm
    Now guys, I really gone crazy....

    Bought model from Nemeth Designs, detached surface part to smooth more. Then it gonna go trough voxelisation stage.

    And cockpit with precision
    Cpt_Toof2019-12-13 15:39:49
    Indeed. There is much work even with ready model.
    VoIke2019-12-13 12:43:42
    Glorious
    Cpt_Toof2019-12-12 16:44:48
    Yeh. Don't worry, this is for LT, final size is ~640 blocks in lenght.
    Nitgo2019-12-12 16:34:01
    You just wanna kill us all, don't you?!
  • Cpt_Toof
    Public • November 18, 2019, 4:20 pm
    Doors



    And knobs (WIP, black texture swiched to be at least visible)
  • Cpt_Toof
    Public • September 4, 2019, 3:39 pm
    I'm not dead. Lazy -loading- building....

    The cyclic WIP:
  • Cpt_Toof
    Public • July 10, 2019, 2:05 pm
    Sad news for airport. I need to drop RTM, it is incompatible with LT. Rails may be created from microbits of second one. Harder, but possible. Also slices to the rescue for more smoothness. But you will not see moving shuttle and trains. :(
    Cpt_Toof2019-08-03 14:55:56
    Probably will be replaced with Immersive Railroading.
  • Cpt_Toof
    Public • June 27, 2019, 3:31 pm
    Just decided to get back on this boi
    Gone crazy and started to build it from LT (scale 4)


    www.dropbox.com/s/v632yuahlkprbi7/SA-2%20prcs%20%281.12.2%20C%26B%20%2B%20LT%29%20WIP.zip?dl=0
    Cpt_Toof2019-11-24 18:08:35
    Just thinking about "whoa, how complicated is all of this"

    That's whole new hull (but base is used anyway for relayering), new interiors, but same cockpit devices with minimal tweaks, and full rework of engines + free turbines. Wish me luck...
    Cpt_Toof2019-06-28 03:13:13
    Fixed
    Nitgo2019-06-27 15:36:05
    Why did you link to a DropBox?
  • Cpt_Toof
    Public • June 9, 2019, 2:01 pm
    Need little help.

    Previous vessel design is already formed, but I don't like so much that bottom and square nose...

    This one is more closer to Hunter-Gratzner (inspired by). Maybe I should make this thing (Or same class, but different model)?

  • Cpt_Toof
    Public • May 29, 2019, 4:29 pm
    Just a new project at beginning...

    Light freighter, inspired by Pitch Black (nice movie)




    Cpt_Toof2019-06-06 14:40:29
    Not so like this square nose, will try something better...
    Cpt_Toof2019-05-31 17:07:57
    Now with working doors and window shields.
    Cpt_Toof2019-05-29 16:31:33
    Condor-class light freighter B-64AMJ "The Avalon"
  • Cpt_Toof
    Public • April 30, 2019, 10:46 am
    There is analog instruments near finished.

    Cpt_Toof2019-05-06 14:55:51
    More done at project's page.
  • Cpt_Toof
    Public • March 24, 2019, 5:58 pm

    Placed and almost ready.


    Cpt_Toof2019-03-24 17:59:52
    Optics "simulation"
  • Cpt_Toof
    Public • January 19, 2019, 12:42 pm
    I am going back on this, just was a bit away, now this is aviahorizon ball (template)



    Cpt_Toof2019-02-05 07:58:55
    "Lens" coming soon
  • Cpt_Toof
    Public • December 12, 2018, 2:53 pm
    Yey

    He telling me to make B-757 someday.
  • Cpt_Toof
    Public • November 11, 2018, 3:07 pm
    Gatwick project is online again, slowly going up it will probably lead SA-2. Heli will be finished first, and airport is really huge by MC standards and will take time, lots of time. Just take a look at current state of things...

    They reworked this area, i follow, like more space here.
  • Cpt_Toof
    Public • August 23, 2018, 3:38 pm
    One more large project in constructing.

    (Will be slightly wider)
    Cpt_Toof2018-08-23 15:40:20
    Might participate in contest, but made of little tiles.
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