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  • Nature X - 9.0
    16x Minecraft 1.20.6 Realistic Texture Pack
    524
    552
    104.8k 28.4k 211
    x 15
    hothaifah's Avatar hothaifah 5/23/24 1:30 • posted 4/28/21 5:44
  • hothaifah's Avatar
    hothaifah
    May 23, 2024, 6:47 am to Public
    hi everyone
    Nature X v9.0 will be released today. it restores the support of ctm, which means many exciting features that couldn't be implemented with vanilla only and required Optifine's ctm is added again!

    for Sodium this will require having the Continuity mod installed which allows Optifine's ctm to work perfectly with Sodium!
    not only that, it also support the emmisive feature of Optifine! so now many textures will glow up again!

    a screenshot of the new screenshots collection: [​you may notice some new features too :) ]
  • Key (Lock chests, other containers and doors)
    Minecraft 1.15 - 1.20 Item Data Pack
    143
    145
    52.9k 8.2k 264
    x 4
    CMD-Golem's Avatar CMD-Golem 5/22/24 1:49 • posted 4/9/20 11:13
  • hothaifah's Avatar
    hothaifah
    May 9, 2024, 3:39 pm to Public
    hi everyone!
    2 features are coming in the next update of Nature X [​8.2]:

    1) all logs will have a small branches
    2) all types of ice will have an ice spikes variant

    the 8.2 update will be released soon as it has many bug fixes.

    you can view these 2 features in the following screenshot:
  • Boscawinks's Avatar
    Boscawinks
    May 1, 2024, 3:09 am to Public
    Rendered two of my new Wolf Mob Statues

    sniffercraft34 said 2024-05-01 03:23:25
    sniffercraft34's Avatar
    Cool
  • Boscawinks's Avatar
    Boscawinks
    April 30, 2024, 8:38 am to Public
    For the recent release of 1.20.5 I made a whole bunch of new Wolf Mob Statues for everyone!

  • Wolf Mob Statues
    3D Art Map
    44
    28
    2.9k 280 10
    x 15
    Boscawinks's Avatar Boscawinks 4/30/24 8:30 • posted 4/17/21 4:02
  • hothaifah's Avatar
    hothaifah
    April 29, 2024, 7:21 am to Public
    hi everyone!

    phase 2 update of Nature V has been released!
    this update has many new features plus very important performance fixes.
    it revamps the coral reefs, mushroom fields, deep dark, nether, and the end biome! big improvement! it also fixes many issues with the last update and re-do many of the textures too!

    with phase 2 done, Nature V is almost identical to Nature X [​the Optifine version] if not better [​thanks for the new improved performance methods that i've used in Nature V].

    in phase 3 i'll focus on doing most of the overlay textures and adding many textures variants for many blocks, so stay tuned!

    here is some pics of the phase 2 update:




  • hothaifah's Avatar
    hothaifah
    April 26, 2024, 4:32 pm to Public
    hi everyone!
    Tomorrow i'm publishing my new pack Nature V, which is a Vanilla-Based resource pack that doesn't require Optifine and is compatible with Sodium and other mods.

    also thanks for Hippopotamoss for helping with some issues that i've faced during the development.

    Usaki said 2024-04-26 18:17:13
    Usaki's Avatar
    That birch forest pic is peak
  • hothaifah's Avatar
    hothaifah
    April 14, 2024, 4:44 pm to Public
    for me, it's always building the exterior of a house and giving up on the interior
    This is one of many house shells I built and left behind

  • Boscawinks's Avatar
    Boscawinks
    April 14, 2024, 6:51 am to Public
    Kept the worst for last. I don't know how to get closer to the color palette of the mob :(

    sniffercraft34 said 2024-05-02 12:22:55
    sniffercraft34's Avatar
    Well, you could try every one that you think would be close enough and compare them, then see which one works best :)
    statue_builder_19_4_2024 said 2024-04-25 19:08:53
    statue_builder_19_4_2024's Avatar
    it's ok my dude, oh i've been building my bee mob statues,someday i need to build the nectar bees and the horses as i've said
    AvatarKage said 2024-04-14 07:02:49
    AvatarKage's Avatar
    I can see a lot of necessary chances tho- lemme dm you
  • 46 Custom Weapons Datapack
    Minecraft 1.20 Other Data Pack
    78
    74
    28.9k 10.5k 61
    x 1
    Kindred408's Avatar Kindred408 4/13/24 1:19 • posted 1/29/24 3:13
  • Ender Dragon Mob Statue
    3D Art Map
    35
    23
    2.4k 236 13
    x 4
    Boscawinks's Avatar Boscawinks 4/11/24 2:05 • posted 8/18/23 6:42
  • hothaifah's Avatar
    hothaifah
    April 2, 2024, 8:17 pm to Public
    working on v4
    started by adding rounded log textures & adding overlay/ connected textures

  • hothaifah's Avatar
    hothaifah
    March 31, 2024, 5:46 pm to Public
    thank you so much for the 24.6k downloads on pmc and 153k downloads on curseforge

    thanks a lot for your amazing support, i appreciate it so much!

    i said it before, i’m really proud of v3 of Nature X, i can’t believe how much this version has improved this pack, to the point that i really can’t compare Nature X after v3 with the previous v2 and v1 of it as the difference is truly astounding!

    ik i’ve said before that the last update of v3 would be v3.10 (we’re on v3.17 omg) but i couldn’t help myself with stopping. i kept improving this pack with updates until the current update which is as i said v3.17.

    v3.17 will be the last update of v3 (seriously this time i promise), and i want to let you know that i’ll keep working harder and try to deliver the best of what i can do.

    so, on v4 of Nature X, connected textures for so many blocks will be added, this will be the opening feature of this version. also i’m planning in this version to start adding textures variations for so many other blocks (unrelated nature blocks too).

    and with the release of v4, Nature V will be released, this is a vanilla version of Nature X but with less features (as without Optifine there would be some limitations). i’ll keep on updating it and ill try to implement the new features with methods that won’t require Optifine that much.

    thanks again, have a great time!
  • Boscawinks's Avatar
    Boscawinks
    March 28, 2024, 3:16 pm to Public
    The color palette of the striped wolf is kinda kicking my butt ngl.
    I think I'm gonna go with the first variant even though it has super little detail.
    What do you think?



    I'm afraid the chestnut wolf will be even harder
    Boscawinks replied to Garchomp203's comment below 2024-03-29 08:20:38
    Boscawinks's Avatar
    I will build them eventually when I figure out how to get their color palette right. They seem tricky to get right
    Boscawinks replied to Adrestio's comment below 2024-03-29 08:19:45
    Boscawinks's Avatar
    Yeah, I was thinking the same thing. Thanks!
    sniffercraft34 said 2024-03-29 07:14:46
    sniffercraft34's Avatar
    I would say the top version, not too much detail and not too little detail.
    Garchomp203 said 2024-03-29 03:29:12
    Garchomp203's Avatar
    might be unrelated but whats your plan on making mob statues for the other nether mobs like the normal hoglin and the piglin variants
    Adrestio said 2024-03-28 20:35:15
    Adrestio's Avatar
    Both look great but I think for simplicity I’d go with the top version. Although that bottom one has a closer pallette it seems noisier.
    View more comments
  • Boscawinks's Avatar
    Boscawinks
    March 26, 2024, 4:14 pm to Public
    Two more wolfs done (more or less)

    sniffercraft34 replied to Boscawinks's comment below 2024-03-29 09:03:37
    sniffercraft34's Avatar
    good idea
    Boscawinks replied to sniffercraft34's comment below 2024-03-29 08:21:38
    Boscawinks's Avatar
    Thanks! I open up the texture image on my second monitor and go from there
    sniffercraft34 said 2024-03-29 07:16:11
    sniffercraft34's Avatar
    Looks nice. How do you do this? My favourite one is the second one.
    Papa Enny said 2024-03-26 16:17:05
    Papa Enny's Avatar
    woof
  • hothaifah's Avatar
    hothaifah
    March 25, 2024, 1:35 pm to Public
    heyy
    what's your thoughts on this?

    i've added short grass everywhere, it looks cool right?


    however, there is a shading issue that occurs but only when using shaders, and in some scenarios not all the time such as time of day, direction of shade.. etc
    in the following pic i've used BSL shaders, at noon time. it's not that bad, however the short grass did become darker (in other time of days and other shade directions it's actually good and doesn't have this issue)


    here is the same pic, also at noon, but with a different angel (different shade direction), here i think it looks bad, and whatever i do (even when brightening the short grass texture) it still occur


    i've wanted to add this feature from a long long time but couldn't solve this issue, so, should i keep this feature or not?
    hothaifah replied to Awoolanche's comment below 2024-03-25 16:07:48
    hothaifah's Avatar
    thank you so much for clarifying this
    i also found that turning off smooth lighting option would reduce the issue a bit
    just a question please, should i keep this feature or scrape the entire thing
    Awoolanche said 2024-03-25 15:56:08
    Awoolanche's Avatar
    Yeah, I've had this problem too. The grass is a part of the grass block itself and it calculates shadows based on the sides of the block, not the top, thus the messed up shading. Afaik, there's no good fix for that.
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