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    GoblinBob
    September 14, 2019, 6:02 am to Public
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    Hello people of the internet! Development of Mo' Bends 1.0.0 is going strong, and I'm here to share some exciting new features :D.

    A new BendsPack system will allow people to create their own "Animation Packs", where they can embed keyframe animations (and more) connected to a rich state machine system.

    In the case shown above, the applied BendsPack plays a roll animation whenever the player lands on the ground after sprint jumping! The play conditions can range from the items you're holding, the amount of health you have, whether you're on ground or not etc. Hope you're as excited for this feature as I am!

    Can't wait for you guys to play around with it once the pre-release of Mo' Bends comes out! Hop onto our Discord channel in the meantime to get the latest updates and hang around if you have any questions :D.
    miyu- said 2020-06-12 06:59:19
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    Will this be available for the Fabric mod loader or only Forge?
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    GoblinBob
    January 22, 2019, 1:18 pm to Public

    Hello people of the internet! As you may or may not know, development of Mo' Bends 1.0.0 is going strong :D. Here's a couple of features that are to be expected in the new release:
    • Better compatibility with accessories and custom armors.
    • A new BendsPack animation editor created with the user's experience in mind! It will allow for keyframe animations as well as the previous driver workflow.
    • A way for people to create Addons! This will allow other well known mods to get a Mo' Bends like touch of animation
    • Better vanilla animations!
    • More mobs animated!
    • And of course, last but not least, it's a lot more optimised ;)

    Stay tuned for the next release! For now though, say hello to the new spider, hope you get along well ^-^!


    GoblinBob replied to Vectorvital's comment below 2019-02-02 09:03:13
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    Glad to hear it :D! It's going to take some time for me to fully develop the addon system and the animation editor, but I think it will be well worth it. I see it coming out in the next couple of months, it all depends on the time and help I get :).
    Vectorvital said 2019-01-28 23:15:45
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    This always was my favorite MC mod, glad to see it’s coming back! Any news on when?
    Devi The Panda replied to GoblinBob's comment below 2019-01-23 12:15:38
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    Spooders sound adorable, spiders, nah...
    GoblinBob replied to Devi The Panda's comment below 2019-01-23 08:38:09
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    Because I like spooders ;)
    Devi The Panda said 2019-01-22 16:28:24
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    [h1]Why spiders? Why couldn't it be "follow the butterflies?[/h1]
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    GoblinBob
    April 18, 2017, 3:18 pm to Public
    Working on the #mobends customization interface. Any suggestions? :D
    DeansRealm said 2017-07-08 00:17:43
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    I know im late but if you see this could you add better flying animations?
    BearTower said 2017-05-06 11:06:50
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    add the enderman and the creeper animations and fix some problems like the heads and the capes and the resoure packs, when i wear an elytra with a custom skin i see only the original skin and add the compatibility with the cape mod and the mob amputation mod




    p.s. add more custom animations like the shield animations or the swim animations and update the mod to 1.11.2 but keep updated the 1.10.2 thx

    you are the best, i love your mod so add new features thx <3
    Powerless001 replied to GoblinBob's comment below 2017-04-22 10:24:45
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    Not really, other than I think that Endermen need to have some animations. Like knees and elbows and some sort of animation for when they pick up a block. Other than that I think that this mod is perfect.
    smallsandman said 2017-04-21 12:32:16
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    how hard is it to animate mobs?
    GoblinBob replied to Powerless001's comment below 2017-04-19 07:25:27
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    Alright, I'll see what I can do :). Key-frame animation would be an interesting challenge to take on :P. Any different suggestions about the mod in general?
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