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Exploring the Skylands
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Level 49 Master Engineer
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    1
    12/06/2015 10:05 pm
    Level 49 : Master Engineer
    hokage3211
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    I messaged you the full explanation of my project, as I'm not sure the whole explanation is needed here, but the short answer to this for others is that no I don't think that would quite work for my purposes.
    1
    08/18/2015 2:41 pm
    Level 49 : Master Engineer
    hokage3211
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    Alright, thanks!
    1
    08/18/2015 2:16 pm
    Level 49 : Master Engineer
    hokage3211
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    No I'm on a regular minecraft world in 1.8.8
    1
    08/18/2015 1:59 pm
    Level 49 : Master Engineer
    hokage3211
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    Was your hunger bar full? Because it's not working on my end, I have my hunger bar down to make sure it's not the hunger filling my hearts up. And yes, I'm not hungry enough to start taking damage.
    1
    07/15/2015 11:01 am
    Level 49 : Master Engineer
    hokage3211
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    But it's taking it from any slot in the dispenser, and I don't think they used 9 different command blocks, times however many plants they wanted to do, for that one dispenser..? The easiest would be to detect an item right above the dispenser, which would mean it would have to have been fired I think..
    1
    07/15/2015 12:55 am
    Level 49 : Master Engineer
    hokage3211
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    I suppose, thank you for your help.
    1
    07/15/2015 12:04 am
    Level 49 : Master Engineer
    hokage3211
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    Well I mean the thing with that is that I saw "theredengineer" with his "birch boss" create an area of affect that grew plants faster, and I don't think he used armor stands with the way it looked.. (link: http://www.planetminecraft.com/project/ ... and-block/ )

    And I'm not sure, because I saw a thing that powered a dispenser and it didn't seem to be powered by any placed block around it, which would have broken blocks and i don't think the mod author would have done that. (link to that one: http://www.planetminecraft.com/project/ ... d-planter/ ) I asked them how to do such, but they haven't responded it seems.
    1
    07/10/2015 10:50 am
    Level 49 : Master Engineer
    hokage3211
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    Try doing the second command twice in a row, and then the glitch happens. And I am wondering if this is indeed a glitch in some way. Because the hitbox from the bottom minecart basically consumes the hitbox of the top minecart.

    Side note: I would use some thing like a small entity between them, but the problem then is that the minecarts, due to some movement things with minecarts, will act like no friction on the ground and go forever, which is not very desirable.
    1
    07/09/2015 6:56 pm
    Level 49 : Master Engineer
    hokage3211
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    While that is a way to get rid of it, they still can't ride either minecart when it glitches
    1
    06/03/2015 2:39 pm
    Level 49 : Master Engineer
    hokage3211
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    Very good, I made a forum on minecraft forums, though being that I'm new to that site no one has responded or probably seen it, but it is there, hopefully they will add that to the game so it's possible to give constant amounts of xp, not just levels.
    1
    06/02/2015 10:32 pm
    Level 49 : Master Engineer
    hokage3211
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    I would, but like I said adding xp is fine, but taking away xp points individually is, for some reason, not an option. I can only give and take levels both, I can only give xp points, not take xp points.
    1
    05/24/2015 11:42 am
    Level 49 : Master Engineer
    hokage3211
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    I actually did report it as a bug with the screenshots from before, along with like 4 other bugs I know.
    1
    05/20/2015 3:25 pm
    Level 49 : Master Engineer
    hokage3211
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    They come back after moving into the position they were able to be seen from, it seems like the chunk borders are the defining lines.
    1
    05/20/2015 3:08 pm
    Level 49 : Master Engineer
    hokage3211
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    I am playing in the latest version of minecraft; 1.8.4.
    1
    05/20/2015 2:57 pm
    Level 49 : Master Engineer
    hokage3211
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    Oh, okay. and to answer his suggestion; that would do nothing to affect the disapearing.
    1
    05/20/2015 2:29 pm
    Level 49 : Master Engineer
    hokage3211
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    What?
    1
    05/20/2015 1:24 pm
    Level 49 : Master Engineer
    hokage3211
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    The last command you gave, when placed in the NBT tag area of summoning a mob didn't work. Also my motion issue is a seperate thing, I am already doing what you have said before, except actually letting the slime move on it's own and teleporting the armor stand to the slime, they still are able to glitch and teleport to a slime they aren't supposed to because whatever you test for, there can always be another slime that is closer to the armor stand because it's supposed to be one below it, which makes reliable teleports hard.
    1
    05/20/2015 1:22 pm
    Level 49 : Master Engineer
    hokage3211
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    Well with the new project I am doing the armor stands disapear when slightly in the ground and the player is in a different chunk, but when relogging they render with a different glitch, and I found turning the previous armor stands shown in my original complaint "small" they fixed the issue but I can't do that for this new project.
    1
    05/20/2015 11:44 am
    Level 49 : Master Engineer
    hokage3211
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    Also upon using the command to try to get them to float:
    /execute @e[type=Slime] ~ ~ ~ detect ~ ~-1 ~ minecraft:air 0 /entitydata @e[type=Slime,c=1] {Motion:[0.0,0.0,0.0]}
    when a slime has more health than you can deal in one hit, it seems to become infinitely healed, when I am not using any healing commands on a slime, does anyone know if I have done something wrong?
    1
    05/20/2015 11:04 am
    Level 49 : Master Engineer
    hokage3211
    hokage3211's Avatar
    nammerbom
    VBOs are vertex buffer objects, which is a graphics function with OpenGL that can use your gpu and RAM to store certain graphical information about rendered shapes and vectors. When on, they can boost your fps by about 5-10 frames by changing the way the game renders objects. In short, you may want to turn it on because it can help with fps and will potentially fix rendering errors.


    It doesn't seem to fix the rendering errors as I've been trying it out with other things and it still does some wierd things.

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