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    1
    02/23/2012 9:24 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Why are people still signing up? Didn't the RP thread get deleted?
    1
    02/18/2012 12:14 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    O: The RP thread got deleted...
    1
    02/17/2012 12:19 am
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    What's up with people not reading the past page?

    Anyways, yes, Glacies is a personification god. And thanks for accepting me
    1
    02/16/2012 11:29 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    iHazRabiezI cannot find any record of Glacies in Greek Mythology, thus I cannot accept you.


    Glacies is an incredibly minor god, not referenced much. He's a son of Demeter. I'm pretty sure that he was a "real" god, but I may have biased sources. If you really want, then I guess I could be a son of Khione instead.

    And is August 9th such a historical day? I just picked a date at random xD
    1
    02/16/2012 10:59 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Sorry, just realized I got a teensy bit over complicated with my app, lol
    1
    02/16/2012 10:53 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    How goes it, people? I'm bored, and usually am, so I'll go ahead and sign up~

    Lucian Widhoezl, age 15, born on August 9th. He's the son of Glacies, the god of snow and hail. Waking up one day, Lucian finds himself on a hill at night, overlooking a field with a large house and many camp buildings huddled in the shape of a Greek letter...What is it? Omago, or something like that. He barely knows English, much less any sort of Greek (He's Austrian). Looking up at the moon, he gasps, because the last he remembered, it had been nearly full, and now it's waning and only a quarter full. With no recollection of anything that had happened within the past week or so, he's dazed. When a scout from the campsite below comes running up the hill to meet him, Lucian only stares at her and mumbles before following her to the large house at the base of the hill. She rambles as they walk, about Camp Half Blood, as the camp is called, about how he has a godly parent. He only hears about a third of what she says, though. When they make it to the structure, a man in a wheelchair rolls out and says one line, "Welcome to camp Half Blood. My name's Chiron."

    Lastly, a description. Lucian is 5'11", with pale skin and medium-length black hair, the kind of dark black that most people can only get through dying. He has violet eyes (It's a...um...birth defect? Honestly, purple eyes just look freaking awesome), high cheek bones, a thin, slightly crooked nose, and incredibly long, thin fingers. He's lanky, with average athleticism, not weak, but not exactly strong either.
    1
    01/26/2012 6:23 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Eh, I quit I can give you the code I already have, but it's not much.
    1
    01/10/2012 7:02 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    It's fine for me.
    1
    01/04/2012 12:07 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Slippy, I'm already doing the coding. Fox, so far I've not run into any trouble with needing help modeling, but I might later on, for some of the more obscure-shaped mobs.

    (Lol at twin Starfox nicks! )
    1
    12/30/2011 1:09 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    You mean like what the Steve skin is? Sure, I guess. But it'll only be visible for someone who's playing offline, so it won't really be noticeable.
    1
    12/28/2011 11:37 am
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    If you think my Octorok's cute, then you're gonna vomit rainbows when you see my Remlit I'm almost done, just working on letting you pick them up.
    1
    12/27/2011 12:50 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    [attachment=0]<attachment unavailable>[/attachment]
    1
    12/27/2011 12:39 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    [attachment=2]<attachment unavailable>[/attachment]
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    1
    12/27/2011 12:20 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    [attachment=0]<attachment unavailable>[/attachment]
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    1
    12/27/2011 12:14 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Thanks, I'll release 0.0.1 in a short bit, once I code in the Remlits, probably. 0.0.2 will probably just be redoing rupees (This is going to be difficult. The current system has rupees as an item, but I want to make part of the GUI--There will be a counter at the bottom left, most likely.) 0.0.3 I'll be doing the weapons, 0.0.4 will probably be when a lot of the functional blocks, such as the Lanayru conveyor belt, will be added. 0.0.5 will introduce a hell of a lot of new mobs. 0.0.6, I'm going to try to make all of the biomes huge (This will be difficult, don't know if I'll be able to succeed). 0.0.7 will most likely be terrain generation tweaks to certain biomes. In 0.0.8 I'm going to try adding temples, 1 of each per map, to certain biomes. So far I only know of the Sky temple and the mining facility, are there others? The temples will probably just be a large entrance on the surface, that when walked through will teleport you to a dimension that is specific to that temple. In 0.0.9 I might try to make villages better and biome specific (Not entirely LoZ related, but it'll make places like Lanayru village look a lot more similar to in-game. That, and I've always hated how villages look in general ). 0.1.0 will probably add the Skyloft dimension. In 0.1.1 I'll try to upgrade the battle system. After that, development will probably just be random blocks, mobs, and improvements.

    PS, I got barrels to slow you down when picked up I don't know if I can do throwing or rolling, though, because it's a mystery to me as to how I can use different inputs .

    PPS, I'm gonna post a new comment with the image files I'm using so far. If any of you want to improve them, fine by me. Especially the rupee, it sucks in my opinion. Also, I'm not using any custom sound effects yet, even though I really want to. If any of you could make some sound effects, that would be great.
    1
    12/26/2011 1:09 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    It's possible to have the belt completely flat, but then it would have no collision box. it needs to be at least slightly off the ground if we want it to have an effect.

    Btw, here's a little update log so far:
    Barrels can be picked up as an item by right clicking on them, or destroyed for rupees. Each barrel is 1.5 blocks tall (It's actually 2 separate blocks, but, like doors, they act together). You can only have 1 barrel in you inventory at a time, and I'm working on making it slow you down while one's in you inventory. The generate naturally on the surface in patches, like pumpkins, but more common.

    Rupees are made, but the current system is terrible. I'm gonna redo it later on.

    The first mob I'm working on is Octoroks. They act and look like the land ones from Wind Waker, because I don't like the ones from Skyward Sword. I've almost finished them, I'm just trying to beta test them.
    1
    12/25/2011 3:25 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    The spreadsheet will change as I finish things and move onto new things. It's not set up at the start, but when I change sub-projects I update it, so that way you guys know what I'm working on atm. G-mail accounts are free take about 2 minutes to set up, plus they're incredibly useful to have. But, as I said, I'm willing to make a blog if it comes down to it.

    Edit: Actually, I just realized that you can make docs open to the public. I'll change the privacy settings and post the link. Note, you won't be able to edit anything, only view it.

    Edit #2: Merry Christmas, happy Chanukkah, happy pre-Kwanzaa, happy post-Solstice.
    1
    12/24/2011 4:31 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    Hey, do you think we could expand this to just a general LoZ mod, instead of Skyward Sword only? We could pick out some of the best parts of each game to combine together into a more complete mod. There's definitely some mobs and tools that I'd like to add that are from other games. It can still be a mainly Skyward Sword based mod, if you want, just with some features from other games.

    PS: I've made a Google spreadsheet for the project. If you guys message me your G-mails then I can accept you so that you can follow the development process and be working on textures and stuff for the things that I'm coding. If you don't have G-mail accounts, then I guess I could make a blog, instead, but the spreadsheet would be much easier.
    1
    12/24/2011 2:46 pm
    Level 15 : Journeyman Toast
    Iseedeadkittens
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    I'll try, but I've never been good at explaining things. Look at this template:
    ________
    [][][][][][][][]

    [] is a block that you can walk on, except half as thick, like a half-slab, but instead of being on the bottom of it's block, [] is on the top of it's block. You can walk normally on the top of []. _ is 1/16 the height of a normal block, the same height as rails, redstone, etc. When an entity is standing on _ it moves in certain direction based on the direction from which _ was placed. _ can only be placed on top of []. When placed, [] will automatically place _ above it, in the same way that a door creates two blocks instead of just one.
    This is all just a rough draft of what I plan to do, it might change later if there's something I have trouble with.

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