Want to know what I've been up to? https://content.minetest.net/packages/JoeEnderman/too_many_stones/ I made a mod for a different game. The textures are licensed MIT, so feel free to use them for Minecraft mods or texture packs. The code is LGPL 2.1 and incompatible with Minecraft, so good luck porting that part.
There are a lot of iron textures in Minecraft, you know that? It's outright painful. Should I post the in-progress version of my Cobalt pack? Or keep my nose to the grindstone until it's done?
I will make the rest of the textures I have in the in progress folder, amd then show it off in game. I might release it then, because that is already a lot of textures. And, only the smithing table is missing to my knowledge.
My Cobalt pack is going ok. Oh, yeah, I am making a cobalt pack. I like some of the textures a lot, but some will have to be an aquired taste, or will need adjusted. If the Lost Universe team wants to include it, they are welcome to. It kind-of fits the theme of being a little different than the world we normally know.
My parrot skins have grown on me. Any other parrots that I need to make? Have a bird that lives near you that no-one has made for Minecraft? I thought about doing a cockatoo, but that would look a lot like that one gray one from vanilla.
I may also make a clear/transparent UI for bedrock edition. Since no one else has done it that I can see. It is that hard to go through and change every bit of GUI to be transparent? Does Bedrock not support it? There's only a handful of packs that even modify the UI on Bedrock at all. Maybe it's because I'm the first person with the tools, and the want to? Seems unlikely though.
I am going to make an Optifine texture pack. And guess what? There's a Fabric mod that allows my intended features to work without Optifine. So, Addolotls gets an Optifine port. Yay! But, first, I must sleep. See y'all when the pack is working.
So, should I be a parrot guy now? I physically can't think of another axolotl to do. Parrots have variants. I want more parrots. I might could make them breedable. How many parrot variants for future parrot mod? 20? 320? I want to keep it to real colors for now. Definitely adding spix macaw. Probably an african grey. Any colors I need?
Bedrock Version of My mod released. Nothing much since it was over 90% done anyway. Expect the Fabric Version in the coming weeks unless I have serious hiccups.
I made some very small progress on my mod. It looks like I made more than I did, but it is in a completely unreleaseable state. See the in-progress build with Complementary Shaders: https://youtu.be/C-vuiFY_uxo Non-shaders video to be added in comments.
The Fabric mod is only at the stage where I have added the textures, there is no code to add the axolotls yet. I looked at other mods that add more variants, and I am only about 10% there, maybe. And that was the easy 10%. But, I won't give up hope. The hardest part of coding is either debugging or learning the syntax. I don't know which, but both make me want to tear my hair out. But the final product is so worth it. Also, I get successful builds, but it won't launch in the game. I might need to rename all of my variables to see if they aren't calling on the right ones. That, or the tutorial I am following is really badly out of date, but it was made in January for 1.18.1. Fabric didn't rewrite all of their code in that time did they?
Good news! I fixed the first issue. Now I need to figure out how mixins work and add 15 new axolotls. All I need to know is how to add one, then I can adjust that code to include more.
I really wanted it to be my fault so I could just go back over it and have a working mod, but I kept weeding out any changes I had made, and that wasn't enough. Even if I made 1-1 the exact same mod as the tutorial, it won't launch.
I am going to give myself a break, because I can only throw myself at this same issue so many times. Plus, the only possible answer is the tutorial didn't show something, the internal structure of a fabric mod changed since January, or IntelliJ changed since January.