Character Name: Zoroph Farion
Age: 24
Species: Drider. If unknown, Driders are horrid cross hybrids of Dark Elves, and Spiders (Large spiders).
Gender: Male
Appearance: As most driders are, Zoroph has a dark, almost eggplant hue of skin from the waist up. Below that is a hairy black abdomen, that of course of a spider. With eight legs he is able to scale most walls with ease, and therefore being a very deadly opponent in urban or wooded areas. He does have four eyes, but all are structured as elven, but they lack pupils. His hair is a long black mane that measures down about a foot. Zoroph's build is that common of any athlete, muscular, but surely he is no Adonis. If he were to be standing on all eight legs normally, he would be a towering 6'8 feet tall, wielding either of his polream which was a gift of his father for accomplishing the tradition of his family. Now of course he does not frolic in the nude, so he dawns a leather hide vest, made with several pockets for any supplies he may need at a quick grasp. Besides that, he is unable to wear clothing. It isn't exactly easy to create clothing for that of a spider, but nothing of the vulgar sort is visible, so none have been known to complain. Unlike his Dark Elven half, he lacks a mouth of most humanoid creatures. His is a gaping maw of two clamp like jaws that outstretch from the sides. On the ends of these clamp like jaws are sharp fangs, and many more fangs lie inside his mouth, perfect for devouring any sort of meat.
History: Being born into a common tribe of Driders, he was raised on which his community saw as right. His tribe, The Reinack, found their values on dominance and honor. Most disputes were solved with sparring, or dueling. Either may be to the death, but dueling was the most common method of leaving one man or woman standing. Unlike most tribes of the species, men and woman were on almost all equal levels, excluding a place as chief, which was left to the women. Zoroph grew under a mother and father of strict values and order, thus reflecting onto him, causing him to be the cold and intense man he is in the present. His father was a hunter, and tradition of the tribe mandates that all male offspring of a huntsman must become a hunter himself and vice versa of the female hunters and their daughters. He was taught the common education of most in his tribe, and he chose to learn independently in a subject of his choosing, which were trap making, and the creation of traps. Seeing the tribe was mostly underdeveloped, he relied on any piece of machinery that he could scavenge or find, and he would then re-purpose it to benefit himself, or the tribe. Zoroph was able to create several traps to improve the reaped in necessities. By the age of sixteen he was one of the many hunters and guards the tribe used to survive. Unlike most cultures, men and woman at his age were already taking up mature responsibilities such as professions within the tribe, and even duty as a warrior. None were permitted to become patriarchs or matriarchs (mothers or fathers) until fully maturing, doing so before the age of twenty one was punishable by the death of the offspring, and possible banishment. He lived a truly average life, and had only caused trouble when insulting a fellow hunter for causing the kill to escape. It was a simple ordeal that made both look like idiots, and it ended with and honorable duel. It lasted a half an hour until Zoroph emerged victorious. Death was common in most Drider based societies, and this was no more than a simple dispute that was solved. The parents of the fallen Drider kept all respect for the killer of their son, as custom. Years later of maturing and growth, Zoroph was given the choice all are at the age of adulthood in the tribe. Whether they shall stay and serve as a patriarchal guardian of the tribe for the long lasting life they endure, or venture out for the purposes of their own destiny. He chose the second path, and took his chances on his own destiny.
Personality: Zoroph is a more serious toned, alpha male sounding being. He acts as such in most occasions, even with friends or acquaintances. But out of courteousness, he restrains his tone around Family, or life long friends. He truly despises extensive sadness or glee, seeing them both as unneeded nuisances. This doesn't mean he shows no other emotion, but he does have his limits tow how much he enjoys expressing. Nor does he enjoy being held up, or supported. He was raised to stand on his own legs, yes all 8 of them, he does not expect help when it is not needed, and usually denies it.
Weakness: His spider half so to say may give him many advantages, but it brings disadvantages. He is very flammable due to the furry abdomen that he drags around, and his 4 eyes only seem to trouble his vision. And of course being a giant spider man does make you a big target to hit..
Weapons/Abilities: His weapon of choice is a polream which he has used since his indoctrination as a hunter of his tribe. His main attribute is his ability to be quiet nimble and quick with his hands and legs. Along with being able to scale walls and large surfaces at a moderate pace.
Kingdom:None, he will decide later because his people remained isolated for the most part, seeing the quarreling human wars as none of their business.
Did I read the rules: Maybe (Yes)
Anything Else: The tribe will be mentioned by him, but never physically appear.
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