Welcome to the third monthly Opla Manerda progress update! In this short update, I'll be listing what has been done this month, and what I plan to do next month along with some extra teasers this time!!
THINGS DONE THIS MONTH: - The Hub and most of its programming (Basically fully done) - 1 reference sheet - Concept designs for the tutorial remake --------------------------------- THINGS I PLAN TO FINISH NEXT MONTH: - About half of the first section of Jungle Junction's new layout - Finish a character reference sheet - Do some concept designs for the tutorial remake ---------------------------------
I finally have gotten the hub into a state where I feel comfortable doing other things on the map. So I wanna start with Jungle Junction since it's the biggest part of the update. But, I'm getting very busy soon so we will have to see what happens.
With that, thank you for reading and staying patient with us while we work.
Hai. Early for an update IK but a big change is happening from here on out that should improve my workflow and give ya'll more toys to play with. So essentially, I'm changing updates from large ones to more common smaller ones. This is being done because I can't work on this like I used to. Not because of life, but more so because of burnout and winter blues still hitting.
Now I hear you asking, what will the next update be then? I'll tell ya since you've waited long enough for information. - New Hub - Improvements to Chemical Distillery and Talonious Trench - Jungle Junction Rework - Tutorial Rework - Rebalance to Kits/Sparkle Distribution - Rewritten Records and Improved Lore - Reference Sheets for all in-game characters
That should be everything. I can't at all give a release date or even month. But after this is done, expect more frequents but smaller updates. The only major updates will be full Level Updates like the additions of Level 4, 5, and 6 along with the Finale Update. Those will still be major. Until then, see ya at the end of the month for the next monthly update!
Welcome to the second monthly Opla Manerda progress update! In this short update, I'll be listing what has been done this month, and what I plan to do next month along with an exclusive teaser!!
THINGS DONE THIS MONTH:
The physical layout and most of the texturing of the new hub
Layout design for Jungle Junction's overhaul
2 reference sheets
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THINGS I PLAN TO FINISH NEXT MONTH:
(For real) Fully complete and program the new hub
Finish two character reference sheets
Remake the tutorial
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I did wanna say I have been experiencing some major burnout with Opla Manerda (NO IT IS NOT CANCELLED) and development has been extremely slow. I can't say when it's gonna speed back up, just know it's gonna be a long time.
With that, thank you for reading and staying patient with us while we work.
A small patch is being issued to Opla today to fix some bugs that Pumuzia found when doing some internal playtesting. Also, THE DOOR BROKE AGAIN HAHAHAHAHA (I hate that door). I'll be remaking the door so that can be your bite sized content for the patch. Expect it.. idk in like 2-3 hours.
Welcome to the first monthly Opla Manerda progress update! In this short update, I'll be listing what has been done this month, and what I plan to do next month along with an exclusive teaser!!
THINGS DONE THIS MONTH:
Major progress done on the lore rewrite
All major content for the next update has been planned out
Layout of the new hub has nearly been completed
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THINGS I PLAN TO FINISH NEXT MONTH:
Fully complete and program the new hub
Complete three character reference sheets (One being done by Pumuzia)
Finalize the layout plan for Jungle Junctions overhaul
Remake the tutorial
--------------------------------- With that, thank you for reading and staying patient with us while we work. Enjoy the teaser!
Wanted to post an update here since not everyone who follows Opla Manerda uses YouTube or is on the Discord.
Progress on the next major update has been going quite swell and I wanted to reveal a couple of things coming in the next update so y'all aren't left in the dark.
-------------------------------------------------------------------------------------- 1: The ENTIRE hub area is being completely remade to be larger and more interesting to explore. It's new design will also facilitate going to different zones on it since important areas are not right next to one another anymore. --------------------------------------------------------------------------------------
2: The Starcasters will FINALLY be making their debut in the next update. Standing at around 250 blocks tall, these pillars of Ceroma Innovative's might will be shown off in the second half of the story section on the update. Expect teasers of their model as it gets worked on!
3: Jaye and Pal.AI will also be making their debut in Opla Manerda's next major update! They were originally intended for Stinky Details but some map restructuring happened and they couldn't get in. But they will be playing a MAJOR role next update so look forward to them!
4: Jungle Junction is getting FULLY redesigned next update to be more visually appealing, more engaging, and have a much better layout and theme. I've never really been happy with Jungle Junction so it will be overhauled and hopefully be a lot more enjoyable experience.
5: Magna is getting COMPLETELY redesigned from the ground up by Pumuzia. She felt as if Magna was too lacking didn't have much going for her so she's being remade. It's still a BIG W.I.P but she's getting there. We're planning on giving her a bigger role and much more dialogue in the game than she has now. --------------------------------------------------------------------------------------
With that, I hope this sheds some light on some of the things coming next update. REMINDER, THIS GAME TAKES A MONUMENTAL AMOUNT OF EFFORT, TIME, AND WRITING TO FINISH, PLEASE BE PATIENT WITH ME! Hope you enjoy it when it comes out! In the meantime, feel free to check out Triumphant Terror Part: 1 and spread the word around so more people can hopefully enjoy Opla Manerda! See you then! www.planetminecraft.com/project/opla-manerda-triumphant-terror/
I got my bottom wisdoms removed 3 years ago. The worst thing about it is that your mouth will be really sore for at least 2 days. Pain reliever helps a ton. The procedure isn’t that bad. I did it when I was awake.
I've reached the daily limit for update logs but I have some updates still left to do for Stinky Details, Monkey Madness, and maybe the Demo for Opla Manerda. I'll do them tomorrow when I get access to update logs again. For now, don't play those versions until tomorrow.
All maps have been fixed. TO MY KNOWLEDGE. AGAIN, PLEASE REPORT BUGS IMMEDIATELY SO I CAN FIX THEM!!
Also; The Red World got a small QOL update as well which makes the daily mission books carryable in case you forget anything, and a Lodestone Compass has been added next to the Environmental Data lectern that points back to the Station in case you get lost. For real this time, Happy Holidays!!! -Team Manerda
The download methods have been changed to prevent data corruption or further issues. The main world is straight up available to download and Halloween mode can also now be directly downloaded as a world file on MediaFire.
Happy Holidays and hope this improves the player experience~!
It's OUT!! After a bunch of hard work, The Red World is now released! It's a SHORT horror map that's my Jam entry for the Adventure Awaits Map Jam.
It's been a fun side project to work on with the holiday buzz going on and I can say it's definitely been worth it! I MIGHT update it in the future but that's only if it does well!
After millions of years, the literal character you play as in Opla Manerda FINALLY has a finished design! (For clarification, she is not named Liz during Opla Manerda. That is a name given by her adopted father during Dashing Halls. I just call her Liz since it's the same character) Her design was primarily inspired by Sanitized Octoling soldiers seen in Splatoon 2: Octo Expansion. Mainly because I REALLY like the color palette of green and blue. Triva 1: Liz is near completely braindead during Opla Manerda. She can really only understand language and how to traverse the world. But she can't understand things like forks or paper. 2: She's mute because despite her understanding language, she can't talk or make noise herself. 3: Liz's motivation for doing what she's doing in Opla Manerda is being caused by the same entity who created her. Like a guardian Angel following her around. (I'll have a sheet for them as well some day) 4: No, she is not made of Mimic Gel. It's just a coincidence that their color pallets are so similar. Other references coming when they are finished.
Figured I should probably say something about Opla Manerda since I've been quiet for a bit lol.
Opla is getting back into development with the next update being very large in scale. Which also means it is also gonna take a long time. So that's fun. In the meantime, I figured I wanted to share the redesign for The Starcasters. This is just a mockup sketch of Starcaster: S.A.P.P.H.I.R.E where she will appear in the next update. The scale presented in the image is her cannon height, with the actual in-game structure being much smaller to accommodate for the build limit. She will still be quite imposing though, lol.
Finally decided it was also time to post Dashing Halls DELUXE's page as to not keep yall in the dark any longer. It is not available to download but the page should answer most questions anybody has on the project. Make sure to go check it out if you can! Dashing Halls DELUXE (IN DEV) Minecraft Map
SUPRISE! I HAD MORE IN THE OVEN! Dashing Halls (Classic) has received a small patch for the Halloween season! Featuring 10 Spooky Pots in Levels 1 to 0 for you to find and break for an optional extra challenge!
It also brings some Halloween decorations for the main area and The Hub to keep the Halloween vibe! If you don't want Halloween Mode, an alternative download is available which is the normal game. Have fun and make sure to report bugs and feedback! Dashing Halls (Classic) Minecraft Map
Just a quick message about Triumphant Terror for Opla Manerda. Posted a bug fix that fixed the exit for Perilous Path just straight up not working. (Despite it being FINE in testing.)
You know the deal of this website. Gotta redownload to play the fix. Or don't. Up to y'all.