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Level 57 Grandmaster Cyborg
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    1
    09/19/2018 11:41 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Here is a small example, I used armor stands with blocks on their heads instead of falling blocks (and placing the block when they land) because falling blocks don't really like it when you update their Motion during runtime, while armorstands have no problem with it.

    www.dropbox.com/s/92zkwgqrw7yzc8x/Motion%20test.zip?dl=0
    1
    09/19/2018 11:39 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    If you're not experienced with commands, do not assume what other people say is false. Especially in a forum post with someone looking for help. Verify what you can't and can do, if you're not willing to put in the effort just don't comment on these kind of posts.

    You can "execute as @e[tag=foo] store result score @s xpos run data get entity @s Pos[0] 1000" to get the position into a scoreboard, then after doing the subtraction from the player xpos, you can "execute as @e[tag=foo] store result entity @s Motion[0] double 0.001 run scoreboard players get @s xpos" to return the score and put it back into the Motion nbt.

    Merging motion into falling blocks is indeed visually annoying, because they don't update their position client side very often, but this is not a problem for every entity hence why it's better to use armor_stands with a block on their head.
    1
    09/19/2018 5:54 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Please update your knowledge on Minecraft commands, you can use execute store and data get to store and grab values.
    2
    09/19/2018 5:52 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Only blocks that are transparent in vanilla allow for transparency, there's currently no way to enable this for other blocks. The only way around this would be to modify the block model of blocks this can be placed next to (sandstone in your image for example) to always show every face, but this will have a big impact on performance.
    1
    09/18/2018 1:55 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    I can recommend https://mcstacker.net for 1.13 and https://mcstacker.net/1.12.php for 1.12
    2
    09/18/2018 1:54 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Sadly, you can't directly using the new local coordinates (^) in NBT. The way around this is to summon an entity (usually an area effect cloud or armorstand) in the direction the player is looking (execute at @p run summon armor_stand ^ ^ ^5 as a quick example), then store the position of that entity and the position of the player in a scoreboard. Subtract all three values and you will end up with 3 numbers that you can put back into the Motion tag of the falling block.
    3
    05/30/2018 4:44 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Just a tip, start learning with 1.13 commands. They changed a decent amount (a lot more is possible with them!). 1.13 will probably be out sooner than later and I'm sure a lot of youtubers will create videos about how to use the new 1.13 stuff (I always quite like Slicedlime's videos, he also covers every snapshot).
    1
    05/03/2018 9:51 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Use mods, or a wrapper (like halfshell/halfmod - https://github.com/nigelSaysHesHappy/halfMod).

    A wrapper is sort of a mod, but different than what people normally call mods. Wrappers do not mess with the minecraft server/client jar but instead work around it (reading from the game output and executing commands from the console)
    1
    01/28/2018 9:58 amhistory
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Looks like a problem with a resourcepack you have enabled. Something is not parsed correctly.
    Regardless, the resourcepack format has changed a lot, so you should probably just load the game in 1.12.2, take off the resource pack and than launch the snapshot again.
    1
    01/22/2018 12:32 pm
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Yes I know :P. My initial comment is from 6 months ago.
    1
    01/20/2018 10:52 amhistory
    Level 57 : Grandmaster Cyborg
    Pepijn
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    The syntax in 1.12 and below is
    /scoreboard players set <targets> <objective> <score> <dataTag>You're not specifying a score in your command.

    You also need to quote the ID in the recent versions.
    But all this aside, I would not use scores for this, but tags:1.) /scoreboard players tag @a remove holdemeraldore
    2.) /scoreboard players tag @a add holdemeraldore {Inventory:[{id:"minecraft:emerald_ore"}]}

    These 2 commands will make sure only players who have emerald ore get the tag.

    You can then check for these tags with @a[tag=holdemeraldore]
    2
    01/16/2018 7:16 amhistory
    Level 57 : Grandmaster Cyborg
    Pepijn
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    The Java version Minecraft uses is packaged with the launcher itself. It should not cause issues.
    1
    11/21/2017 5:20 pm
    Level 57 : Grandmaster Cyborg
    Pepijn
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    An example:

    effect @e[type=!player,r=5] poison 1 1
    1
    11/19/2017 9:22 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    execute @e[type=armor_stand,name=Chance,c=1] ~ ~ ~ setblock ~ ~-1 ~ minecraft:dirt

    The "c=1" picks the closest one.
    2
    11/18/2017 12:58 pm
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Not. There are no capes.
    3
    11/09/2017 10:05 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    You forgot the enchantment level, so it defaults to 0.

    StoredEnchantments:[{id:70,lvl:1}]}
    2
    10/30/2017 10:08 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    This usually occurs when the function file is not encoded properly. It should be encoded as UTF-8 (not as UTF-8 BOM, or as ANSI). If you don't know how to change this, just comment with the text editor you are using.
    2
    10/29/2017 9:42 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Are you having trouble making nice looking textures or with getting your textures in a working resource pack?
    2
    10/29/2017 7:27 amhistory
    Level 57 : Grandmaster Cyborg
    Pepijn
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    That's definitely "commandBlockOutput". Make sure you did the capitalization right.

    /gamerule commandBlockOutput false
    1
    10/27/2017 10:32 am
    Level 57 : Grandmaster Cyborg
    Pepijn
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    Slime chunks are not bound to a specific biome (except mushroom islands, in which they can't occur). They're pseudo-randomly generated.

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