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execute as @e[type=minecraft:trader_llama,tag=trader_llama] at @s run data modify entity @s Leash.UUID set from entity @e[type=wandering_trader,tag=trader_js,limit=1] UUIDscoreboard players operation @s hp /= @s mhpYields 0scoreboard players operation @s mhp /= @s hpWill yield 1.17 (the villager I'm testing on has 17 health currently, so 20/17=1.17...)execute as @e[type=armor_stand,tag=test] at @s if predicate testing:test run say hiRunning in the tick.mcfunction, and it didn't run. But once I loaded the end it ran. So I can only conclude we can't send an entity into an unloaded space, and expect to use that entity for anything until a player loads it.1 - 20 of 112
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