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    1
    11/07/2015 8:35 pm
    Level 21 : Expert Pony
    RageLokiCat
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    BonkleMy Minecraft crashed after I blew ONE BLOCK OF TNT! ONE BLOCK! any solutions?

    graphics card: Asus Radeon


    Sounds like that's not a graphics problem. First question, have you somehow run out of RAM, or dedicated, like, 1 byte to MC? Also probably not the cause, it's probably something ingame. What version are you using? Sometimes MC just has little errors that cause this. Have you been able to reproduce this error?
    1
    11/07/2015 8:31 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Update: So, I messed around with the last command:

    /blockdata ~ ~2 ~ {Items:[0:{Slot:4b,id:minecraft:command_block,Damage:0,Count:1b,tag:{BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"Skeleton"}}"},display:{Lore:["Test"],Name:"Test"}}}]}

    And decided to try taking out the "" at "Skeleton" and it worked. Great, so now all I have to do is turn the /blockdata into a /give or /summon. I mess around with that for a while, no luck, all I've managed is this:

    /summon Item ~ ~ ~ {Item:{id:minecraft:command_block,Damage:0,Count:1b,tag:{BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:Skeleton}"}}}}

    Which summons an item that becomes a pig spawner, like my previous issue. Then, for some reason, I decided to go back and try out my FULLY WORKING /blockdata command, and I literally changed absolutely nothing since my perfect run, but now it's back to make pig spawners. So, I don't even know what to do anymore, MC itself seems to be against me. If anyone could tell me what the heck is going on, it's help me be much less rage-y.
    1
    11/06/2015 9:55 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Alright, so I get waht you're saying, buuuut....

    This code used to work: /blockdata 1008508 85 1010585 {Items:[0:{Slot:4b,id:minecraft:command_block,Damage:0,Count:1b,tag:{BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:Skeleton,SpawnCount:1,SpawnRange:4,RequiredPlayerRange:16,Delay:100,MinSpawnDelay:200,MaxSpawnDelay:800,MaxNearbyEntities:10}"},display:{Lore:["Level 1","Spawns 1 Each Time","Spawn Range Of 4 Blocks","Player Range Of 16 Blocks","Spawns Every 10-40 Seconds","Max Nearby Count Of 10"],Name:"Skeleton Spawner Level 1"}}}]}

    I guess it doesn't now, whatever. I took that code, and turned it into this:

    /blockdata ~ ~2 ~ {Items:[0:{Slot:4b,id:minecraft:command_block,Damage:0,Count:1b,tag:{BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:Skeleton},display:{Lore:["Test"],Name:"Test"}}}]}

    But I guess that has the same problem, outdated code; all it did was turn into a basic pig spawner again. So, I took this code, which works fine:

    /setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"Skeleton"}}

    And put it in to make:

    /blockdata ~ ~2 ~ {Items:[0:{Slot:4b,id:minecraft:command_block,Damage:0,Count:1b,tag:{BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {SpawnData:{id:"Skeleton"}}"},display:{Lore:["Test"],Name:"Test"}}}]}

    But now it doesn't work?!? It gives me the error that, [21:49] Data tag parsing failed: Unexpected token 'S' at: Skeleton"}}"

    Sooo got any ideas? I see no reason why that shouldn't work, it's clearly capable of putting a command block with a /setblock pre-installed in the dropper, but why does it break when I add proper 1.9 /setblock code?
    1
    11/06/2015 5:37 pm
    Level 21 : Expert Pony
    RageLokiCat
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    So if you could, please, explain something to me? What's the difference between NBT data, such as enchants on an item, block data, such as commands on a command block, and data tags, such as those that /give uses?
    1
    11/06/2015 6:44 am
    Level 21 : Expert Pony
    RageLokiCat
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    Thanks, but I figured out another way. XD
    1
    11/05/2015 10:12 pm
    Level 21 : Expert Pony
    RageLokiCat
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    You do realize that spawns pigs when placed, right? You can go ahead and assume that if I can make your suggestion using TAB then it's not what I'm looking for.
    1
    11/03/2015 9:17 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Nothing changes if I'm standing on a spawner or not. Also, I took off the spawner part, and it works,so the problem is there somewhere.
    1
    11/03/2015 9:09 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Welp, that's it. Thanks!
    1
    11/03/2015 9:02 pm
    Level 21 : Expert Pony
    RageLokiCat
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    I probably should have tested that. Alright, so how do I make it work for fill, then?
    1
    11/03/2015 8:01 pm
    Level 21 : Expert Pony
    RageLokiCat
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    XD I didn't know you could replace with setblock. All good, thanks!
    1
    11/03/2015 7:37 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Alright, what would a testforblock for that look like then?
    1
    11/03/2015 7:24 pm
    Level 21 : Expert Pony
    RageLokiCat
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    /execute @a[score_spawnerPick_min=1] ~ ~ ~ /fill ~ ~-1 ~ ~ ~-1 ~ minecraft:air 0 replace minecraft:mob_spawner -1 Does not work either.
    1
    10/27/2015 1:07 am
    Level 21 : Expert Pony
    RageLokiCat
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    Ah, ok. I was never very good with tellraw, so this is a huge help.
    1
    10/27/2015 1:06 am
    Level 21 : Expert Pony
    RageLokiCat
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    Ah, I see. Thanks!

    Bertiecrafterand 15w46c doesn't exist
    and the tag should change:

    {Inventory:[{Slot:100b,tag:{display:{Name:"flyboots"}}}]}


    Do you do anything other then follow me around correcting my typos? And if I had wanted it to be display, I would have asked for display.
    1
    10/18/2015 11:07 pm
    Level 21 : Expert Pony
    RageLokiCat
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    That was it, apparently. Very odd. Well, thank you for your help!
    1
    10/17/2015 9:25 pm
    Level 21 : Expert Pony
    RageLokiCat
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    It might be worth adding, if I take out ,tag:{ench:[{id:33,lvl:1}]} entirely, it does work, but when I add it back it doesn't. Also, I've tried taking ench: out of tag: but that doesn't help.
    1
    10/16/2015 11:36 am
    Level 21 : Expert Pony
    RageLokiCat
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    SquidMannnMake it as ench:[{}] instead of ench:[] if that doesnt work use ench:{}


    I tried every possible combination of brackets at ench but nothing changed.
    1
    10/15/2015 9:08 pm
    Level 21 : Expert Pony
    RageLokiCat
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    I updated my code to be that, but it still doesn't work, same error.
    1
    10/15/2015 8:16 pm
    Level 21 : Expert Pony
    RageLokiCat
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    Sorry, I didn't put it in because I didn't think it was necessary.
    [20:15:38] The dataTag does not match for Lunar_Octave

    It's singleplayer, but for a sever if that means anything.
    1
    09/17/2015 4:27 pm
    Level 21 : Expert Pony
    RageLokiCat
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    'the data tag is wrong' Wow, thanks, I never would have guessed. How incredibly helpful.

    JosephpicaTry getting rid of he "potion" tag...


    I'm assuming you mean Potion:"minecraft:invisibility" But I know that's correct, that's one of the changes they made in 1.9.

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