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Level 19
Journeyman Mage
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    Rubbless
    01/21/2014 6:03 pm
    Level 19 : Journeyman Mage
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    If you want a general layout of how to make an updated skin
    - by luci999 (Reddit)
    1
    Rubbless
    01/21/2014 5:59 pm
    Level 19 : Journeyman Mage
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    The item must be renamed.
    1
    Rubbless
    11/29/2013 5:40 pm
    Level 19 : Journeyman Mage
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    The problem is, you cannot spawn a tamed wolf unless an owner is provided. Unless you are the only person that will use this, you can't use a tamed wolf without providing the command user bones (As far as I know).
    1
    Rubbless
    11/29/2013 1:59 pm
    Level 19 : Journeyman Mage
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    Well I tried to guess for your Windows, but for your Mac, here I go.
    ?, ?, Twitter(?), Skype, Chrome, Curse(?), Minecraft Yggdrasil, Minecraft Legacy, Photo Booth(?), Gimp, Scratch, ?, ?, Steam, ?, ?, ?, App Store, iTunes, ?, Settings.
    1
    Rubbless
    11/29/2013 1:52 pm
    Level 19 : Journeyman Mage
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    TierageInternet Explorer, Chrome, Windows Explorer, HP, Steam, Minecraft Launcher, Technic Launcher, FeedTheBeast, some lame program, oh come on, Pokemon, gameboy emulator, another emulator, another freaking emulator, no idea, skype, paint.net, eclipse, camtasia, no idea, no idea, terrible hamachi app that butchered my router once (just sayin), task manager, sound in control panel?


    Yeah, you did well.
    I forgot to put in the post, "The application is mcedit, but the pic doesnt show. :I" As for the rest, after ftb, its MultiMC (Which hasn't been updated since 1.5 :/), emulators from left to right: Gameboy, Dolphin(Gamecube), SNES, Nintendo 64. Then after Camtasia, its Open TTD, Synthesia, MuseScore, Hamachi (Which I agree, don't really like, but my friends are too lazy to port forward).
    1
    Rubbless
    11/29/2013 1:27 pm
    Level 19 : Journeyman Mage
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    https://www.dropbox.com/s/ulhmiqd3pntsy53/Taskbar.PNG (URL Form)
    That's mine.
    I don't know if anyone guessed on Tierage's, but if someone did, I am too
    Start, File Explorer, Skype, Firefox, Minecraft, Twitter(?), Curse(?), Steam, No Clue, World of Warcraft(?), No Clue, Snipping Tool, Microsoft Office Word 2013, Microsoft Office PowerPoint 2013, Microsoft Office Excel 2013, Microsoft Office Outlook 2013, Notepad, Task Manager.
    1
    Rubbless
    11/29/2013 12:15 pm
    Level 19 : Journeyman Mage
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    So if you want an objective that tracks villager kills, you can do
    /scoreboard objectives add villagerkills stat.killEntity.Villager
    That will add 1 to the score whenever you kill a villager. As far as I know, there isn't a reliable way to track villagers dying as a result of something other than a player killing them. To make something appear in chat when a villager has been killed, have a command block constantly running (on a clock) that has /testfor @a[score_villagerkills_min=1] with a comparator coming out of it. For the output of the comparator put two command blocks, one with "/say A villager has been killed!" or whatever you want and another with "/scoreboard players set @a[score_villagerkills_min=1] villagerkills 0" which will reset the villager counter for when another is killed later.
    1
    Rubbless
    09/30/2013 4:33 pm
    Level 19 : Journeyman Mage
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    That awkward moment when you say something stupid and then realize it the moment after you say it.
    1
    Rubbless
    09/30/2013 4:25 pm
    Level 19 : Journeyman Mage
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    I really can't see Line C that well, if you could upload another picture of Line C in the foreground, I may be able to identify your problem.
    Just to make sure, you are placing the cart directly adjacent to a block, right? Powered rails only accelerate a cart that already has momentum in a certain direction.
    1
    Rubbless
    09/28/2013 10:53 am
    Level 19 : Journeyman Mage
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    Was there a rule against using calculators?
    1
    Rubbless
    09/28/2013 10:30 am
    Level 19 : Journeyman Mage
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    8!=8*7*6*5*4*3*2*1=40,320
    ((40,320*3)^3)
    (120,960)^3=1,769,804,660,736,000
    1,769,804,660,736,000^(-5)^2=1,769,804,660,736,000^25
    1,769,804,660,736,000^25=1.5780957919998116059941789172227e+381

    1.5780957919998116059941789172227e+381
    1
    Rubbless
    09/28/2013 10:19 am
    Level 19 : Journeyman Mage
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    /summon Item x y z {Item:{id:__,Count:__,Damage:__,tag:{ench:[{id:__,lvl:__}]},display:{Name:"___",Lore:["___"]}}}}

    Tags in italics are not required. I'm not sure if count defaults to 1 if it's not included.
    This website has many helpful tips on data tags.
    For items: http://minecraft.gamepedia.com/Player.dat_Format#Item_structure
    For entities: http://minecraft.gamepedia.com/Chunk_format
    1
    Rubbless
    09/20/2013 5:59 pm
    Level 19 : Journeyman Mage
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    Add the tag {Item:{id:__,Count:___}} after the coordinates.
    1
    Rubbless
    09/20/2013 5:04 pm
    Level 19 : Journeyman Mage
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    Place a T Flip Flop. Set the time to 30 seconds (75 4-Tick Repeaters) before feeding back into the input. It should look something like: (T Flip Flop that

    BWR
    _WWRWReWP>W_R>Output+Repeaters feeding into the block above 1st piston
    ______P^_______ T
    B=Button
    W=Wall/Any Block
    R=Redstone Dust
    P(Arrow)=Sticky Piston, arrow indicates head direction
    Re=Repeater (1 Tick)
    T=Redstone Torch
    _=Empty Space to counter the forum's line alignment.

    If you need help understanding, let me know and I'll try to explain it better.
    1
    Rubbless
    09/19/2013 9:17 pm
    Level 19 : Journeyman Mage
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    Perhaps, if you wanted different mobs, you could spawn the mobs riding each other, but every other mob, have a placeholder mob with the tag {Health:0} so it dies instantly dismounting all mobs above it. Then just change the health of the other mobs to compensate for any fall damage.
    1
    Rubbless
    09/19/2013 9:13 pm
    Level 19 : Journeyman Mage
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    The operation is not necessary. The attributes in this case are base attributes, like a horse's jump height and movement speed. An attribute modifier can be put onto items and blocks(drops). That is when the operation is used. The tag {Attributes:[{Name:___,Base:___}]} is used for entities, while the tag in items and block drops is {tag:{AttributeModifiers:[{AttributeName:___,Name:____,Amount:___,Operation:___,UUIDLeast:___,UUIDMost:___}]}. However, the UUIDs are required, at least when I try. How I find usable UUIDs is by using SethBling's AddAttribute Filter, and then using an NBT Editor filter to see the UUIDs of the attribute. I then record them in a notepad document, and transfer them into my command block.
    1
    Rubbless
    09/19/2013 8:15 pm
    Level 19 : Journeyman Mage
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    In survival, good luck. It would take lots of luck to create a 15 heart, max speed horse; and that's not even considering max jump. However, one can be spawned in with the command:
    summon EntityHorse ~ ~ ~ {HealF:30,Attributes:[{Name:"generic.movementSpeed",Base:0.5},{Name:"horse.jumpStrength",Base:1}],Tame:1}
    This horse has 26 hearts max, only because I haven't found a way to reduce the maximum health. It will always be pure white, although it can be changed to another variant, but not pattern (White - 0, Black - 4, Gray - 5, Light Brown - 1, Medium Brown - 2, Dark Brown - 3, Very Dark Brown - 6, Invisible - 7) unless you put in something that I'm not sure how to do. Just add this after the first {
    Variant:X
    where X is the variant number from the list above.
    1
    Rubbless
    07/12/2013 9:12 pm
    Level 19 : Journeyman Mage
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    I said Nether Quartz because I think it would be interesting to see more function blocks with Redstone. For example, maybe a block that rotates applicable blocks and would be useful for making things look cool (Like vertical half slabs ), or could be made into a tool to use as a portable form with durability. Or an ability to make redstone behave differently like extending or shortening the max signal of a circuit. Currently I feel the only practical and useful use for Quartz is the comparator, and that's only in creative when making command block things. Also, the current mineral blocks made with Quartz are my favorite aesthetically and I would love to see more.
    1
    Rubbless
    07/11/2013 9:24 pm
    Level 19 : Journeyman Mage
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    I was going to do that.
    Looks like you beat me to it. Oh well good job.
    1
    Rubbless
    07/11/2013 6:55 pm
    Level 19 : Journeyman Mage
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    I think I did pretty well. It's a new personal best for me. GG slower typists, GG...
    1

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