Member
Level 2
Apprentice Artist
39

Wall Posts

  • sadboyhours
    Public • February 27, 2020, 1:25 am
    I wonder if I should make the crimson & warped stems essentially be recolors of each other as they are in the vanilla snapshot. This would allow their textures to fittingly continue through each other and make for some nice build ideas, but some people may want one of the counterparts to be more than a recolor, as to add more variety to the pack itself.
  • sadboyhours
    Public • February 26, 2020, 11:04 pm
    Netherite textures are in place. I suppose I should be texturing more stuff, such as the stems that look like logs.
  • sadboyhours
    Public • February 25, 2020, 3:37 pm
    Changed the magma cream since I changed all the magma shit.

    I've fixed some wood, too.
  • sadboyhours
    Public • February 24, 2020, 3:32 pm
    Just animated the fire charge. I did it with only 5 frames, so it's not necessarily the best of the animated textures, but it'll do. I may refine it later.
  • sadboyhours
    Public • February 24, 2020, 3:57 am
    I really like seeing that notification that my texture pack got on the "popular" reel.
    I don't normally get to see it, but someone else probably did.
    Oh, and I'm thinking about re-texturing the lava 'n' other flame-y things. I'll also probably be re-texturing a lot of things you see first in the overworld, as I noticed they're not as refined as I'd want them to be. I'll be making some things seem more natural or dirty due to some critique I got in my 1.14 Edgy Pack's comments.
  • sadboyhours
    Public • February 23, 2020, 5:25 pm
    I'm probably going to change the magma cubes now that I've changed the magma. It's going to be a bitch, the magma cube layout is annoying. It's inevitable for the model it uses, though.
  • sadboyhours
    Public • February 22, 2020, 5:22 pm
    I'm changing the potion bottles a bit and possibly the obsidian. I've also changed some fish, now making them different subspecies, if I'm not mistaken.

    Sorry for not posting yesterday, I was spending time with my cousin and pretending to not be an introvert. It was more fun than I make it sound.
  • sadboyhours
    Public • February 21, 2020, 11:49 am
    As my previous wall post may have implied, I changed the compass. Not nearly as stressful as the clock, despite my expectations. Probably because it only has half the textures of the clock.
  • sadboyhours
    Public • February 20, 2020, 5:22 pm
    I remember doing all 64 textures of the clock, having WinRAR crash, and having to do it all over again.
    I hate the damned clock, but it was satisfying to finish it.

    Maybe I should repeat such horror with the compass?
  • sadboyhours
    Public • February 20, 2020, 2:44 pm
    May submit a skin replicating the zombie pigman in my Edgy Pack.
    P.S. I already have the netherite textures made, just waiting for 1.16. One of the textures is animated!
    sadboyhours2020-02-20 17:02:44
    Skin submitted!
  • sadboyhours
    Public • February 19, 2020, 12:50 am
    Really just wanting 1.16 to come out so I have more stuff to re-texture.
    I'm gonna have to put up with either editing the miscellaneous stuff or starting to edit audio.
    May need more tools to make good custom sounds, though.
  • sadboyhours
    Public • February 17, 2020, 5:03 am
    I'm going to change the drowned from their current makeshift texture in the Edgy Pack.
    I'm researching decomposition as to be more realistic. Turns out the hollows in Dark Souls 2 are more accurate than one might think.
    I may try to make the drowned seem bloated, such as many submerged corpses are. I would go more into detail when it comes to my ideas regarding this, but, simply put, they're a little graphic for the site. Also, some ideas may simply not appear until a later update.
    And, of course, not everything is going to be scientifically accurate.
  • sadboyhours
    Public • February 16, 2020, 6:10 pm
    Im'a start talking about any updates to my edgy shit.
    Maybe someone will care, I haven't been doing any announcements regarding my stuff prior to when the updates themselves are released. I'll be posting when my packs haven't been updated for a while.

    Right now I'm working on the zombies and trying to make them seem more deceased, but trying to put emphasis on the veins when you're working with only double of the very small resolution of the zombie texture can be a challenge, considering how small the details of veins are.

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