He/Him
Level 16
Journeyman Architect
10

Wall Posts

  • samspenguins
    Public • October 24, 2025, 8:45 am
    Anyone who has enjoyed Tempus Mortem III might enjoy waching Zedaph play it later today!

    www.youtube.com/watch?v=389GNMmHIwY
  • samspenguins
    Public • October 21, 2025, 12:21 pm
    I've updated Tempus Mortem III to now work in 1.21.10. The silliest update I had to do was waxing all the decorative lightning rods since those now oxidize!
  • samspenguins
    Public • August 29, 2025, 8:33 am
    I really appreciate the feedback I've been getting on Tempus Mortem III. I've been able to find and squash a whole bunch of small bugs because of it!
  • samspenguins
    Public • August 10, 2025, 7:13 am
    And Tempus Mortem III is officially out now. If you give it a try, let me know your thoughts! This is my first delve into building a game in Creative, so I was able to play around with a lot of ideas that I couldn't do in the previous games.
  • samspenguins
    Public • August 6, 2025, 4:21 pm
    Unless I find any major bugs before then, I'll be releasing Tempus Mortem III on Sunday, August 10!
  • samspenguins
    Public • July 14, 2025, 7:32 pm
    Probably about three weeks away from releasing Tempus Mortem III. Very excited to get this game out after working on it for six months!
  • samspenguins
    Public • July 7, 2025, 7:56 am
    Tempus Mortem III is getting close! I've finished building the game, and now I just need to squash some bugs, upgrade it to the newest MC release, and get through some testing.
  • samspenguins
    Public • February 21, 2025, 4:11 pm
    Just uploaded my first two maps, Tempus Mortem I & II, big adventure/puzzle games I originally built on Zedcraft. And for anyone curious, I'm currently working on Tempus Mortem III, which will be my first game built fully in creative, taking advantage of all the wonders that come with command blocks.

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