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Level 38 Artisan Pixel Puncher
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    2
    10/21/2022 10:13 pm
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
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    So I realize "realistic" is more of a style than a theme. So I'm going to have to go with a contemporary theme!

    Also...how many models are we looking at for a pack? Replacements in line with the game's original block, or whatever goes?
    3
    10/21/2022 6:58 am
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
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    I personally love realistic packs!
    2
    10/21/2022 10:13 pm
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    So I realize "realistic" is more of a style than a theme. So I'm going to have to go with a contemporary theme!

    Also...how many models are we looking at for a pack? Replacements in line with the game's original block, or whatever goes?
    1
    10/11/2022 10:47 pm
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    Update Oct. 11, 2022: I found that a single model can be used and rotated in the blockstates file, but only in 90-degree increments. So I decided to use that to my advantage and add shelves to the base model, in the space that was no longer being used.


    Here's what the file looks like, with changes highlighted:

    ..\assets\minecraft\blockstates\brewing_stand.json
    {
    "multipart": [
    {
    "apply": {
    "model": "minecraft:block/brewing_stand"
    }
    },
    {
    "when": {
    "has_bottle_0": "true"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_bottle0"
    }
    },
    {
    "when": {
    "has_bottle_1": "true"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_bottle0",
    "y": 90
    }
    },
    {
    "when": {
    "has_bottle_2": "true"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_bottle0",
    "y": -90
    }
    },
    {
    "when": {
    "has_bottle_0": "false"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_empty0"
    }
    },
    {
    "when": {
    "has_bottle_1": "false"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_empty0",
    "y": 90
    }
    },
    {
    "when": {
    "has_bottle_2": "false"
    },
    "apply": {
    "model": "minecraft:block/brewing_stand_empty0",
    "y": -90
    }
    }
    ]
    }

    Note that I am only using brewing_stand_bottle0 and brewing_stand_empty0 for the models.

    I hope this can help someone else as well.

    If you'd like to see the finished model, it can be found here.
    2
    10/05/2022 12:58 amhistory
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    This one is fairly straightforward and I wish Minecraft would just make it vanilla...the ability to animate paintings! They could be retextured into TVs, scenic "windows", etc. A second thing would be full alpha channel support for every block, allowing for partial or full transparency no matter which block is being retextured!
    1
    09/12/2022 8:39 am
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    Doing that. But the models have animated flames that would greatly benefit from some transparency
    1
    09/08/2022 12:18 am
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    Are you working in java or bedrock? This looks to me like you may have over-worked the problem. I was able to remove the paddles in-game with no issues by simply removing them from the texture. As an entity, re-working it in BlockBench may have been where it went wrong.
    1
    09/07/2022 7:17 amhistory
    Level 38 : Artisan Pixel Puncher
    SoundPhantom
    SoundPhantom's Avatar
    Before you begin, it should be noted: you cannot publish anything you copy from these textures due to copyrights.

    • Open Minecraft and go into options.
    • From there go into resource packs and click "Open Resource Pack Folder". That will open a folder containing all non-vanilla resource packs.
    • Further down the file tree in the .minecraft folder is a versions folder. Look for the version you want and open that folder.
    • In that folder is a [​version].jar file which can be unzipped (I use 7zip, not sure if others will also handle .jar files, but they should). You don't even have to move or copy it anywhere else, as Minecraft will still recognize the contents of the unzipped folder, but DO NOT ALTER ANY OF THESE FILES because these are your vanilla working files!
    • Within that unzipped directory go to assets -> minecraft -> textures. Inside the textures folder are other various folders containing all of the original textures for vanilla Minecraft.
    • Copy what you would like to work with into a folder in another location and get to work.

    GUI's have their own folder. Items that appear in your inventory and hot bar also have their own folder, but many 3-D objects are rendered in the game and simply downsized for the inventories. Mobs and other entities will be in the entity folder. The textures for mobs and entities are mapped onto their respective models in a certain way and aren't always as intuitive as you might think. That's a whole other subject.

    A modeling/texturing tool like BlockBench will really help with this part. I use BlockBench myself and know that it can screenshot the individual 3-D items at any angle and even record GIF's of any animated textures. The downside of BlockBench is it won't follow all of the parent/child hierarchies so it won't render every model in the game. Some of these can easily be worked around by making your own models and applying the original textures.

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