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Level 38 Artisan Electrician
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    1
    08/11/2014 11:59 pm
    Level 38 : Artisan Electrician
    Statistical
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    I don't have exactly what you need, but I have something that will give you a good starting point. Here

    It will need a few modifications to do what you describe, but they should be simple to implement.

    Good luck with your map!
    -Statistical
    1
    01/24/2014 1:31 pm
    Level 38 : Artisan Electrician
    Statistical
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    GN: mdugan90

    Name: I'll give it outside the forum.

    Age: 18

    How mature would you say that you are?: 9

    Skype/and or any other ways to contact you?: statisticalred

    Redstone Experience: Mostly mini games and smaller contraptions, ranging from small to very large. I'm good with comparators.

    Proof of your work: My two most recent builds and youtube: one, two, youtube. I have not released much using the latest minecraft versions, but I can show you what I've been working on if need be.

    Any additional info?: I generally like to stick to making mini games and similar projects. I also won't have a great amount of time, but my weekends are usually free. (school comes first)

    Is this team really not going to be using command blocks? It seems like a real waste of opportunity.
    1
    11/22/2013 2:39 pm
    Level 38 : Artisan Electrician
    Statistical
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    1
    11/04/2013 11:15 am
    Level 38 : Artisan Electrician
    Statistical
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    I'm not sure what commands you specifically need, but you can look here for some MCEdit filters that should help:
    http://sethbling.com/downloads/mcedit-filters/

    If you need a filter for creating/deleting blocks with command blocks use this one:
    http://sethbling.com/downloads/mcedit-f ... structure/

    I don't know of any specific filters beyond those, but if you show us what commands you are having problems with we can offer more specific advice.
    1
    10/27/2013 12:59 pm
    Level 38 : Artisan Electrician
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    Just a note: For a post with a lot of images you should use "[simg]" instead of "[img] for your pictures, that way they will fit the post.

    I looked over the map, here's my thoughts on it:
    -Your smaller single-purpose circuits are good. I really like that you took the time to show how to make circuits more than one way.

    -The T flip-flops you used could be improved by having the pistons push a redstone block. Also, the design you used is very old, there are much faster designs out there.

    -In your bigger contraptions you used a lot of endless repeater clocks. While this works, it is very bad redstone design. In the future make all clocks toggleable. Redstone should never be running if it doesn't need to be.

    -Your redstone buses in the bigger contraptions are somewhat sloppy and large. Compacting things like this comes with time, so don't worry about it very much. (and it's totally fine for a first try on any contraption) You also used a lot of "torch towers" to transmit signals up. These can be useful, but you lose a lot of speed. Try using towers of half slabs when you want speed.

    -The auto furnace is pointless when you have to press a button to put in each cookable item. That makes it less automatic than a regular furnace.

    -In "hidden door with lock" the door design looks ancient. You can make the same door in a 2X6X4 area (when closed). Look around for newer designs.

    -I noticed this a few times. You used repeaters pointing into pistons instead of simply putting redstone on a block next to the piston. This is a pet peeve of mine because it wastes space and makes the contraption slower.
    ------------------------------------------------------------------------------------------------------------
    That's my thoughts on it. Feel free to ask for clarification on any of my points.

    Hopefully this will help you become a great redstoner!
    1
    09/05/2013 4:56 pm
    Level 38 : Artisan Electrician
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    1: Teleporters
    -I'd look up a video on how to use command blocks. Here is a good one.
    -here's an example(without quotes): "/tp @p[r=5] 142 54 289"
    ---This will teleport the closest player ("@p") to the coordinates x=142, y=54, z=289
    -pressing "F3" will bring up the debug screen. This has your current x,y,z coordinates on the left side of the screen

    3: Barricades
    -I made a post about barricades on another thread earlier. Link here. It has an MCEdit schematic you can download as well as an explanation of what it does.
    -I have another design for a 2x3 door (rather than 2x2) that you can have if you ask for it.

    I hope this is somewhat helpful!
    1
    09/04/2013 12:48 am
    Level 38 : Artisan Electrician
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    I've got a design for you. It's probably overcomplicated, but whatever.
    front view


    Here's some of the things it does:
    -zombies slowly break down each piece (one of the four slabs) over time
    -change the time it takes by changing the length of the orange clock
    -you can press a button to repair the barrier. I have it set to one slab, you can change that if you want.
    connect this button to where you need it

    -you can 'overheal' the door. So it takes more than 4 clock revolutions to open (up to 15)
    -'overheal' is technically a bug, but I couldn't be bothered to fix it, and it might be useful

    Anyway, I included a MCEdit schematic here.
    more pictures
    1
    08/03/2013 1:40 pm
    Level 38 : Artisan Electrician
    Statistical
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    I don't know if maps count, but this one is basically all redstone.
    http://www.planetminecraft.com/project/ ... a-1868372/
    1
    07/05/2013 5:55 am
    Level 38 : Artisan Electrician
    Statistical
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    My advice to you when testing mini games (especially bigger projects) is to have notepad open in the background while you play. Then just play the map. Every time you come across something that is a bug or that you think might be a bug, write it down in notepad. Even if you just get a funny feeling about some part of the game, write it down just in case.

    Now fix all the problems, and double check what you wrote down. Then repeat the process until you're satisfied. This has always worked for me in the past.

    Anyway, I can help you if you really need it, but I would try just playtesting it for a bit first.
    1
    06/25/2013 1:15 pm
    Level 38 : Artisan Electrician
    Statistical
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    Use a comparator pointing out from the command block. This will activate when the testfor command is true, and deactivate when it is false. You can use the comparator's output to activate more redstone/command blocks. Just remember to use the scoreboard argument in the next command blocks to differentiate players.
    1
    06/14/2013 5:44 pm
    Level 38 : Artisan Electrician
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    Can you show us the exact command you are using to set the spawnpoint? It will help us determine if you made a mistake writing out the command or not.

    The spawnpoint could be obstructed. That will stop you from spawning there. Try adding one to the 'y' value and see if that works.

    I'm stumped on why the /tp command won't work. If you show us exactly what you wrote for that command as well it would be helpful. Beyond that I would recommend leaving commandBlockOutput on true so you know exactly what is happening.

    Best of luck!
    1
    06/12/2013 7:11 pm
    Level 38 : Artisan Electrician
    Statistical
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    Use this:

    Just make sure the redstone activating the command block also turns off the torch.
    1
    06/09/2013 9:11 am
    Level 38 : Artisan Electrician
    Statistical
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    I don't believe there is a way to compare signals using the scoreboard command, which would be what you need. You could jerry-rig a long line of scoreboard commands that you could compare at the end, but that would defeat the purpose of using command blocks to keep score.

    Reading over your question again I don't know whether you are using a direct input to count the score or a /scoreboard command. I assume you are using a /scoreboard objective; hence the previous statement.

    It won't work for this map, (I assume players on both sides will be alive when the game ends) but for future projects you can change the player's gamemode once they die. (from adventure to creative etc...) Then, when the game ends, you can /testfor all players with arguments for team and gamemode. Do this for each team and then compare outputs.

    My /scoreboard knowledge is somewhat limited unfortunately, so hopefully atomick86 knows what you need.
    1
    06/06/2013 4:21 pm
    Level 38 : Artisan Electrician
    Statistical
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    IGN: mdugan90
    Age: 17
    How Good Are You At Redstone: 8.5/10
    Can You Show Me Some Creations You Have Come Up With:
    http://www.planetminecraft.com/project/ ... a-1868372/
    http://www.planetminecraft.com/project/ ... mini-game/
    Mature Level: 9
    TimeZone: PDT/UTC-7
    Why You Think You Should Be Chosen: I have made a multitude of redstone mini games and contraptions. I'm always learning the new features and have a lot of experience.
    Skype: StatisticalRed
    1
    06/05/2013 10:46 pm
    Level 38 : Artisan Electrician
    Statistical
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    You can use the /gamerule commands "doMobLoot" and "doTileDrops"
    "doMobLoot" will keep the mobs from dropping items and experience.
    "doTileDrops" will keep any broken blocks from dropping.

    the commands will be:
    /gamerule doMobLoot false
    /gamerule doTileDrops false

    However, there is no command to delete items dropped from a player/dispenser.
    1
    06/01/2013 3:36 pm
    Level 38 : Artisan Electrician
    Statistical
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    Perhaps you could give a detailed explanation on how you went about creating the redstone used in this creation rather than just pointing us to the project.
    Or just explain some parts of the creation you think are cool/new.
    1
    05/31/2013 12:14 am
    Level 38 : Artisan Electrician
    Statistical
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    BlueThunder796it does help but the pictures are a bit off the page so i cant really see them propaly

    and I don't understand what you mean about the pit so please could you explain it better

    You can just drag the pictures to your desktop and look at them from there.

    The pit:
    I assume you are using some method, like water, to push the zombies along the path. At the end of the path you can put a hole just out of reach of the water, this forces the mobs to fall down the pit. If you put pressure plates at the bottom the mobs will activate the pressure plate then die from fall damage. (if the pit is tall enough)

    The picture I showed you is a way to decrease the height needed for the pit. The mobs will fall into the lava and hit the pressure plates underneath momentarily before floating back up and dying in the lava. You still need a certain amount of height to accomplish this, but not as much as you would need to make the mobs die from fall damage.
    1
    05/30/2013 5:54 pm
    Level 38 : Artisan Electrician
    Statistical
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    I believe you're looking for is a pulse extender. The simplest way to do this is to make an rsnor latch that resets itself.


    Another way to count the zombies that made it through, without needing pistons to push them off, is to have them drop down a pit. If the pit is tall enough they will die when they hit the bottom, after activating the pressure plate. If you can't make it very tall, this design will work at a shorter distance:


    Hope this helped!
    -Statistical
    1
    05/20/2013 9:26 pm
    Level 38 : Artisan Electrician
    Statistical
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    Use "@p" without quotes. For what you mentioned the command would be:
    /say @p chose player 1

    Make sure there is a space on both sides of the "@p" Meaning you can't write things like "@p,"

    Use "@a" without quotes to list everyone at that spot in the message.
    Hope this helps.
    1
    05/08/2013 9:03 pm
    Level 38 : Artisan Electrician
    Statistical
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    http://www.mediafire.com/download.php?82n1fb6pbfve0c2

    Here's a basic 3-bit randomizer hooked up to a decoder. It will give you one of eight outcomes every time you push the button. (on the green wool)

    I hope this helps, you'll need more for it to fully function as you described, but this should be a solid basis.

    -Statistical

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