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  • Vandium_23
    Public • June 13, 2022, 3:06 pm
    Bad news,
    Last night I was working on a new project, when the power went out. My computer crashed and got stuck in a restart loop. I managed to fix it with a restore point, but it can at the cost of the Minecraft Launcher. I have tried everything to get the launcher reinstalled but no luck. If I can't figure something out, Into the Stars 3 and future projects are canceled until the problem is resolved.

    Error Code: 0x87E00017 Launcher can't be installed.
    If you can help me, let me know some ideas.

    Edit: Nevermind, was was able to move my .minecraft folder over to MultiMC. I no longer need the vanilla launcher to play. Let's go!
  • Vandium_23
    Public • June 11, 2022, 8:24 pm
    Today I learned of a tool called Chunker, and it clams it can convert java worlds to bedrock worlds. Is this true, have any of you in the community used it before, how satisfied were you with the results, does it convert nbt data? I would like some answers, please.
  • Vandium_23
    Public • May 15, 2022, 9:55 pm
    Question for the Community: What 1.19 Feature are you excited most for?

    I'm personally looking forward to /place command, and the sculk block.
    Emmettrocks98772022-05-15 22:58:04
    Warden. Easy
  • Vandium_23
    Public • April 22, 2022, 11:00 am
    Progress Update Video dropping later today, keep your eyes out for it.
  • Vandium_23
    Public • March 30, 2022, 6:32 pm
    I just got a new PC! And to celebrate I want to retake all screenshots (for all my existing maps) with shadders on. In the comments, let me know of a good pack to use, and I will check it out. Please, and Thank You.
  • Vandium_23 shared Emmettrocks9877's post
    Public • March 19, 2022, 11:29 pm
    Thank you for shouting this project out, it means a lot to me.
    Original post was deleted by the original poster. Post ID (463857)
  • Vandium_23
    Public • March 19, 2022, 8:52 pm
    Attention Subscribers, I need advice!

      Lunar mode for Its 2 was an experiment and I need feedback on it so I can improve. Lately I have been thinking about making fall damage and less health the new default for future maps (Into the Stars 3 included). My dilemma is this: sections with magma and high jumps will obviously get more challenging but boss battles might end up as massacres. I am looking for feedback.

      Also, Progress updates will be out within the next 2 weeks, I just need to finish the first builds and I should have something for you. Progress updates are going to be different this time around, in a good way.
  • Vandium_23
    Public • January 23, 2022, 2:08 pm
    May I make a recommendations for the developers of this fine website. Consider extending the maximum file size for a world upload. With the 1.18 update, the default world size was doubled per chunk, and existing projects updated to 1.18 will now be double in size.

    Not saying you guys should double the maximum size, maybe just extend by 5 MB, if possible. Please and thank you :)
  • Vandium_23
    Public • December 25, 2021, 8:04 am
    Merry Christmas, and a happy new year.
  • Vandium_23
    Public • December 20, 2021, 10:15 am
    I have hit level 23! Thank you all so much, I really appreciate it.
  • Vandium_23
    Public • December 15, 2021, 3:55 pm
    Should I post an update on the Advent Calendar? I feel like that may be considered spam, so I'm wondering if I should or not.
  • Vandium_23
    Public • December 2, 2021, 11:07 am
    I am going to be doing a parkour advent calendar this year on PMC, my question is how I am to release it.
    Should I...?
    A: Release 1 level per day for 12 days.
    B: Release all levels on day 1.
    Emmettrocks98772021-12-02 19:12:00
    A probably, so people don't go ahead levels
  • Vandium_23
    Public • November 30, 2021, 12:17 pm
    Which would you build your first base in?
    A Cave...
    or
    A Cliff...
    Advolton2021-11-30 18:04:33
    Looking kinda THIIICCKKK
    Emmettrocks98772021-11-30 18:00:25
    Same.

    Cliff go brrrrrrrrrrrr
    Advolton2021-11-30 13:11:41
    Cliff probably now as I like the view.
  • Vandium_23
    Public • November 20, 2021, 7:41 am
    I have good news, and bad news (for those who play my maps)…

    Good News: Into the Stars 2 will be released for 1.18 instead of 1.17.

    Bad News: Due to the nature of upgrading old worlds, any previous map I have made will be unavailable for 1.18, this includes Shiverburn.

    The reason for this lies with the generation mechanic, generating new cave chunks under bedrock in old worlds. This is a serious problem for me, cause my computer can't handle cave generation. Any attempts to load up the world (any flat world with bedrock at Y=0) will generate caves underneath. With this feature currently not togglable, I have no choice but to say the Shiverburn Remastered and the Molten Underworld will never share the same world.

    If you look at Shiverburn's generation, you will find that it generates a layer of bedrock at Y=0 then a layer of lava above it. The bedrock gets switched to deepslate and the caves generate underneath the world. Note: If Mojang makes this feature togglable in between now and the 30th (1.18 release), then the original plan is back on, but they probably won't cause Mojang doesn't care about people who only play creative mode :'(

    So, the new plan will go as followed, Shiverburn Remastered will receive one last update to finish off the map and to inform players of the new world. Shiverburn: The Molten Underworld will be made into a separate world, but the original plan will be the same. Still not sure when I will do the Molten Underworld (maybe latter next year) but both the update and the Molten underworld will be released on the same day, hopefully lol.

    In other news, Into the Stars 2 is very close to being finished, I just have the Riptide Well and Beta-Testing to do. The map will drop for 1.18 on January 23.

    Thanks for Reading this little progress update,
    -Cool Sam-23-
  • Vandium_23
    Public • November 7, 2021, 1:28 pm
    Quick Question to the Community:
    Into the Stars 2 is well under way, and I am happy to say January 23 will be the day the map drops (hopefully lol). This being said, it has come to my attention that Mojang plans to release 1.18 sometime in December (Before the release date of Into the Stars 2). I have been keeping track of the snapshots and I have a serious question to ask.

    Should this Mega-Parkour Map be released for 1.17 (original plan), or should I update the world to 1.18 before publishing?

    There are 2 reasons why I am hesitant to do so. #1 being the new build height (which may cause excess lag both for me and other players. #2 being the new simulation distance potentially resulting in mass command block failures. I am worried that with the various possibilities of players using different simulation distances (especially if the render distance is higher), specific commands will fail as the positions they affect will not be simulated, but rendered (resulting in specific things bugging out or just not working at all).

    Logically, updating to 1.18 for this map release is the better option as players will most likely update the world on there own otherwise. I am worried that the map will break in ways currently unclear how to fix. If that is the case, it could result in yet another push back while I try to find solutions, or maybe no (nothing could change for all I know). This map features many command block and Redstone contraptions and I am worried that I may have to re-work them (one of the reasons why I don't think there will be a bedrock version as many have requested).

    Please let me know if you think it would be a good idea to update or not (currently I am against updating the world, but feel free to change my mind).
  • Vandium_23
    Public • October 29, 2021, 9:48 pm
    Into the Stars 2: Final Progress Update
    As of the time of this post, All 9 main levels are done. The only things that are left are The Chamber, Final Details, The Riptide Well, the Opening Cutscene, the beta testing, and finally the release. With that being said, I am sorry to say, I cannot make the November 23rd deadline, however I am more confident in a January Release for 1.18. I know that this is the 3rd time I have had to push this map back and I am sorry for doing so, but I want to make sure this map is top notch quality, and that takes time to do. January 23 is the most recent release plan (I will update subscribers if this changes).

    On the other note, Christmas is coming and I have been doing some thinking on what to do here on PMC. My current plan is to create a parkour advent calendar, 12 levels releasing one each day starting on the 14th and finishing on the 25. These levels will be simple and short as I am currently balancing my time with Into the Stars 2.

    As the title said, I plan this to be the final progress update for this map. The next you here of this project will be the official trailer for the full release (unless I push the map back again lol).

    Thank you for reading,
    -Cool-Sam-23-
    Sassafras2021-10-29 21:53:09
    That’s great! Take your time, there’s no need to rush.
  • Vandium_23
    Public • October 16, 2021, 5:46 pm
    Who else is super exited about 1.19?!
    Emmettrocks98772021-10-16 18:09:39
    Meee!
  • Vandium_23
    Public • September 11, 2021, 9:14 am
    Big Progress Update on both Into the Stars 2 and the future adventure maps.

    -As of the time of writing this, Into the Stars 2 is half way done...kind of (I only have 5 of the 9 areas totally finished. I still have the other 4 areas, all challenges, and the Final level...which will take the longest to build out of all of them). 2 weeks ago, I said we can expect a November release...yeah, that is starting to look unrealistic (As I get closer to finishing I will keep Subscribers posted on estimated release dates).

    -Next, for those of you who watched Cool-Con-21, you might be familiar with the Adventure Map line up. Yeah, that is also not looking realistic. Because Into the Stars 2 is taking so long to make, I have changed the line up a bit. One Chance has been canceled, Shiverburn + The Molten Underworld will be next in line after Into the Stars 2, and Droppolis will follow after that. If you don't know what I am talking about, then check out the linked video below:
    https://www.youtube.com/watch?v=1IQ4KuEPJKU&t=6s
    Thanks for checking in, and enjoy the rest of your day...
    -Cool Sam-23-
    P.S. I have the skin for Into the Stars 2 ready for release, would anyone want it now? If not, then expect it 1 week before full release of the map.
  • Vandium_23
    Public • August 23, 2021, 6:22 pm
    With the success of the demo, I am happy to say you can expect a full release late October, early November. I look forward to the full release of Into the Stars 2-A Dream come True.
  • Vandium_23
    Public • August 19, 2021, 9:03 pm
    The Into the Stars 2 DEMO release will be dropping in a few hours, and I can't wait for you all to play it. The propose of this demo is to get feedback and to show people what this map will be like in advance. After you play the demo, please come back and leave feedback, I could really use it, + people who leave feedback will receive a shoutout in the final release.
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