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  • Command Witchery's Avatar
    Command Witchery
    December 27, 2022, 9:09 am to Public
    Wait I almost have a quarter million submission views? Thats a bit more than I expected :EYES:
  • WonderBoots's Avatar
    WonderBoots
    December 26, 2022, 3:20 am to Public
    im back in fact im working on the same project but some things are gonna take longer im making a big mod again hopefully this time i wont lose it to corruption.



    the 6 month investment didnt work out but in time i will get there hope you guys are having a good christmas, if you wanna spread christmas cheer why not give me a sub on here and on my channel :)

    my channel
  • Better Winter Storms
    Minecraft 1.19 Other Data Pack
    70%
    20
    18
    5.6k 492 9
    x 5
    DrTrog's Avatar DrTrog 12/23/22 3:08
  • Command Witchery's Avatar
    Command Witchery
    December 22, 2022, 2:01 am to Public
    The good news: I think the Wolf Boss Datapack is all done now!!!
    The bad news: Its 8 am now and I haven't slept...
  • Command Witchery's Avatar
    Command Witchery
    December 21, 2022, 9:29 pm to Public
    Working on the wolf boss, all I can think is how much more relaxed it would be had I not spend most of day 3&4 watching tv shows... Oh well xD
  • Command Witchery's Avatar
    Command Witchery
    December 20, 2022, 2:07 pm to Public
    Good progress!

  • Command Witchery's Avatar
    Command Witchery
    December 18, 2022, 12:01 pm to Public
    I'm coding for the datapack jam now! Feel free to watch :eyes:

    https://www.twitch.tv/commandwitchery
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 9:05 pm to Public
    Alright maybe I should start working on the boss battle instead of doing random stuff... But hey now I know how to make customish particles?
  • Command Witchery's Avatar
    Command Witchery
    December 17, 2022, 2:36 pm to Public
    Taking a quick detour from my main datapack I've been working on, to take part in Datapack Jam 6; Blizzard!

    I am going all in on Technicality points, so here is the arena, made out of blocks that have custom textures... but without changing the normal textures... Brought to you with shader magic! (I am considering making a tutorial on it, since how I am doing this is very interesting and fancy and stuff, let me know if you are interested!)

    Command Witchery said 2022-12-17 14:37:41
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    Oh also, my datapack is going to be a boss battle, big surprise I know... xD
  • Command Witchery's Avatar
    Command Witchery
    December 16, 2022, 4:27 pm to Public
    Hrnmmmmm...

  • WonderBoots's Avatar
    WonderBoots
    December 6, 2022, 3:13 pm to Public
    Hello I am taking a break to work on a investment project for self employment , I'm investing in something that will eventually make me self employed and have more time to dedicated my self to this page and my website but its gonna take time, which brings me to the topic of this wall post.


    I will most likely be not active for about 5-6months while this project is active, along side that project I'm starting a 3d print project for next year for comicon, which is eating up alot of my time, but this is a test ground for what I am planning for the future.


    Soon in the future I will be creating 3d printed models of my mods as more of a collector or decorate items for computer desks and also allowing you guys to submit your creations to me to be printed as small desktop figurines in order to do this I need to take time to learn about key aspects of distribution and other fields around marketing.

    Hopefully in 6 months I will have the funds I need to work less and dedicate my time to this hobby and maybe soon be a career in a couple years time.

    See you guys in 6 months, thank you for amazing feed back and engagement.

    To those who have been commenting frequently and have been following me alot, I may have a surprise for you in 6 months time.
  • Command Witchery's Avatar
    Command Witchery
    November 23, 2022, 10:07 pm to Public
    I suppose I might as well make a post here, I finally managed to finish editing my first tutorial in a new line, where I help you make datapack through examples! In this video (part 1/2) we create a custom item (Thors hammer (I feel like that went without saying)), detect actions like kills and right clicking, and much more!

    If you have wanted to learn Datapacking, or have been considering wanting to learn it, I suggest giving it a watch!

    https://youtu.be/QpkpmWueWOk
  • PMC's Avatar
    PMC
    November 10, 2022, 9:40 am to Public
    

    We've opened up jam creation to members!

    Check out current and past jams via calendar or cards.

    If you're curious about hosting jams, visit the informative jams group for frequently asked questions.
    Feranmiraly said 2023-07-16 03:47:10
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    Remember to type feranmiraly
    hadigeamo replied to MadLittleMiss's comment below 2023-04-19 17:17:36
    hadigeamo's Avatar
    Sorry i can't make a server.
    MadLittleMiss said 2023-02-12 19:34:41
    MadLittleMiss's Avatar
    hey uhh can you please put me on your whitelist server my minecraft gamertage is madlittlemiss
    craftcraft said 2023-02-10 22:43:35
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    [url=(Link removed)](Link removed)

    Check it! Check it![/url]
    Motsosmitk-_ said 2023-02-10 06:19:41
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    (Link removed) out this new Minecraft ... Wow... Watch to the end.. that's epic
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  • Command Witchery's Avatar
    Command Witchery
    November 8, 2022, 10:05 pm to Public
    So I thing I wanted was for my custom dimensions to look different and unique. So, a thing I realised, is that a lot of the shaders that render the game actually have access to the fog color... This means that dependent on the (custom) biome, I can change how things render. So this is a very simple test, making things grayscale!



    The green seems to sadly be unable to be taken away, because for some reason that doesn't seem to be part of any shader. The solution I'd use in the final version would probably be to instead of making the fog effect bright green, and then in rendering changing it to gray, to simply make it gray, and just detect this specific gray color (or whatever color the sky would be)

    There is still a problem of that if its night time, then the fog color changes... Meaning I need the day night cycle to be fixed in the custom dimension, but thats of course a setting in worldgen, so there isn't any issue there!

    All in all, pretty cool imo!
  • Command Witchery's Avatar
    Command Witchery
    November 3, 2022, 6:21 pm to Public
    After some amount of procrastination, I have started working on a slightly less reusable part...



    So in case you are wondering what you are looking at, this is (assuming it doesn't look bad ingame) going to be some trees for a custom dimension! They will be placed using custom structure, which is definitely the most efficient way of adding trees to a dimension!

    Also in case you are confused by all the lime glass, or the wool, those will be replaced using percentages! So around 30% of the glass will be leaves, the rest air! That way, every single tree will be slightly unique! The wool will be a % jungle wood, and a % mangrove wood. The yellow will have more jungle, and the orange have more mangrove, and that way it should create a really nice gradient!

    Once again, definitely the best way to do worldgen; not doing worldgen! xD

    (p.s. I will probably make like a couple more small trees, in order to add variation)
  • Command Witchery's Avatar
    Command Witchery
    October 27, 2022, 8:31 pm to Public
    I dont feel like this needs too much of an explanation seeing as my last post on here was rather similar xD

  • Command Witchery's Avatar
    Command Witchery
    October 26, 2022, 9:12 pm to Public
    Alrighty, so I've started with my classic approach for the new massive datapack; first make the things that are reusable, so if you scratch the project at least you can reuse it! xD

    So what I did was prepare the armorbar for the possibly higher armor values that custom armor will have (to balance for the absence of enchantments)!



    The way I do it is actually quite clever imo, I created a custom font that shows the 0 character as an empty armor bar, a 1 as half, 2 as full, 3 as golden half, 4 as full gold, etc.

    Then I make the armor value that is stored on a scale of 0 to 20 while still keeping track of which type of character it is (on a range of nothing to iron, or iron to gold, etc).

    Then, all I need to do is look at if the armor value and store it for the first character. If its higher than 2 then its set to 2. Then after that is done, the value of which type of character it is is added (0 for iron, 2 for gold, 4 for diamond) to the number. And now for the first icon all I need to do is show this number with my custom font! For the other characters, just do the same thing!

    It was a lot of copy paste, but still an efficient solution because scoreboard operations are not that intensive on the game!

    The only issue with it is that I use the armor scoreboard to check how high a players armor value is, and apparently that wont go higher than 30 (1,5x full diamond) for some reason? So I'll need to add something to check if its 30, and if so look at your inventory and check the real amount!
  • Command Witchery's Avatar
    Command Witchery
    October 23, 2022, 8:22 pm to Public
    Alright, so this is quite a fun announcement I think, I've been thinking about starting on a massive datapack, straying slightly further away from my principle of only adding new things while keeping vanilla gameplay the way it is. So I would kinda like some feedback, and gauge how much people would enjoy something like that.


    So I have been wanting to make a thing like this for quite a while, so this will be merging a bunch of ideas! In order of smallest to biggest;

    First of all, change some small gameplay things, like making boats able to use firework rockets, making it a bit more viable to use, and stuff like making stars more bright (I did this as a test and omg it looks amazing, I want mincraft to add this to the game normally);


    Secondly, in order to balance for the other changes, I want to change gear. So first of all, I want to change the amount of regeneration that eating gives you, because I just dont think its at all balanced xD Beyond that, I'd also like to remove enchantments, because full prot 4 is just way to overpowered, and that makes balancing bosses very hard. I would try to add some custom item sets, in order to add some fun stuff and balance the removed enchantments a bit.

    Then here is the part that would take the most. I'd want to add new dimensions. Its been a while since I did worldgen, but I think that adding a dozen new dimensions (properly) could add a lot! The main thing is that I would want every dimension to serve a purpose, so that would be a bit of work. A thought I've had for one is making it have scaling on a crazy level; the nether has 1:8 ratio in terms of cords, this one could have 1:80, making it the best fast travel method, but then balancing that with a danger aspect!

    Then there are still some more stuff in mind that I haven't mentioned, such as leveling weapons and cool minecart additions, but I think this is the gist of it! So let me know if you think you would like to play this once finished, and maybe if you'd want to watch me work on it live on my Twitch!
    MoonAstraea said 2022-10-23 20:37:15
    MoonAstraea's Avatar
    Those stars though 🤩
  • Command Witchery's Avatar
    Command Witchery
    October 20, 2022, 9:46 pm to Public
    I did a bit of work, and now I have something that looks a bit better!

    For the record, this is 1 armorstand with 1 item on its head, which even supports animations, and if I understand correctly, thats not even limited to 20 fps unlike datapack solutions.

    So this is what I actually made, its rather simple, because I want it to still feel like minecraft, but there is a bit of shaping, you can tell that the cape is rotated in a unique angle, and also itself is curved slightly, of course the arms are rotated and the crown is wider at the top than it is at the bottom!



    Command Witchery replied to ilovebigfloppa's comment below 2022-10-27 21:07:18
    Command Witchery's Avatar
    Thanks for the compliment xD
    ilovebigfloppa said 2022-10-27 20:53:24
    ilovebigfloppa's Avatar
    how do you shade that so well......
    Command Witchery said 2022-10-20 22:19:49
    Command Witchery's Avatar
    One thing that is funny, is that if I use it in a datapack and someone wants to find out how I did it, they will not be able to understand any of it xD
  • Command Witchery's Avatar
    Command Witchery
    October 19, 2022, 4:48 pm to Public
    So the texturing is abysmal, but this is just me testing and I wont spend an hour texturing something when it'll get trashed anyway xD

    Anyhow, the main thing to focus on is the shape, which isn't cuboid... Idk if I'm late to this party but I am truly loving objmc xD Going to try to actually make a good looking model now

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