Published Jun 11th, 2012, 6/11/12 2:40 pm
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3
Just copied of my USB strait onto planet MC.
-Breifeing
-Add esenchaly a identical dragon to the ender dragon in every biome
-Things not needed are the ender pillars,boss health meater and endermen
-The texture would change depending on the biome for example greeny in forest
===========================sPAWNING====================
Types of biome that we would implement a dragon in:
-Snow=Needs more to the biome than snow and pine trees
-flatlands=same reason as above simple needs more added to the biome
-tiga=think its the snow but if its a diffrent biome just add a dragon anyway
-ocean=sea dragon basicly like a squid but with ender dragon model
-swamp=just too plin
-forest=FTW
-Biomes not added in mod, may be added in a update if popular
-Jungle=Tall trees problems may occoure and they are fun anyway
-desert=too much now with villaes aswell as temples added in update 1.3
-greenhills=same as flatlands but with hills don't want these dragons so common
-more that i did not know but i will pretend that they are in this list
========================================DROPS===================
all drop same amount of xp witch will be added at a later date after the 1.3 update where you
need less xp to enchant and its easier to get
=Item drops=
Snow=2 sticks,1 pumpkin, 2 snow BLOCKS,3 coal,lether hat
flatlands=10 seeds, 2 saplings, stone axe, 10 apples, 3 yellow flowers,3 red flowers
ocean=4 inksacks,5 green dye,water bucket,boat,5 sand,8 flint
swamp=6 vines,3 wood, 4 leaves,
===============================TEXTURES=====================
Snow-White with ight grey strikes on body and wings with blue eyes
flatlands=Light green with pink and purple streaks on body and wings with black eyes
ocean=dark blue with light blue strikes and red burning eyes (not lituraly burning)
swamp=brow strikes on a dark green mody with black eyes
forest=dark green body with light green strikes across the body and muscles in wings
====================PROGRAMMING===============
-All will need to fly
-paths don't collide into objects (if needed make entity break it)
-biome controle so they stay in assined biome (maby make them die in other biomes like snow men)
-one per biome (probly make them quite rare to spawn so there will only be a slim chance of two per biome)
-agressive mob towards player
-shoots like ghast
-fire balls/soinc beams don't break blocks
-spawn day and night in same proporions
-same health as blaze and player
-allow progectiles unlike endermen
-add textures to new mob
-More if needed
===============================CHANGES -WILL- BE MADE=======================================
Idea by James Slinger
AKA-BritishBanjo
IGN-jasper1412
Coded by ????????
Textures by ne i guess lets see how it goes
Befor anything goes ahead i need a expert modder to help
any volenteers for texture or code would be accepted depending on there
knolege of modding. i have given this mod some time to be thought about
by asking it to be made once 1.3 is out -also wait for MCP to update
and modloader because i want this mod compatible with other mods
Please leave a comment saying if you like the idea sorry for spelling
mistakes and also comment if you would like to volenteer (if thats the case PM me please)
This sould be a fun and interesting progect to do and i want people to enjoy the mod
This should feel like vanilla not add a aspect that gives you loads of loot or diamonds
Thank you for your time this is quite a long piece of writing
Subscribe for regulat updates of the mod and PM me for questions
Also please don't copy the idea
-Breifeing
-Add esenchaly a identical dragon to the ender dragon in every biome
-Things not needed are the ender pillars,boss health meater and endermen
-The texture would change depending on the biome for example greeny in forest
===========================sPAWNING====================
Types of biome that we would implement a dragon in:
-Snow=Needs more to the biome than snow and pine trees
-flatlands=same reason as above simple needs more added to the biome
-tiga=think its the snow but if its a diffrent biome just add a dragon anyway
-ocean=sea dragon basicly like a squid but with ender dragon model
-swamp=just too plin
-forest=FTW
-Biomes not added in mod, may be added in a update if popular
-Jungle=Tall trees problems may occoure and they are fun anyway
-desert=too much now with villaes aswell as temples added in update 1.3
-greenhills=same as flatlands but with hills don't want these dragons so common
-more that i did not know but i will pretend that they are in this list
========================================DROPS===================
all drop same amount of xp witch will be added at a later date after the 1.3 update where you
need less xp to enchant and its easier to get
=Item drops=
Snow=2 sticks,1 pumpkin, 2 snow BLOCKS,3 coal,lether hat
flatlands=10 seeds, 2 saplings, stone axe, 10 apples, 3 yellow flowers,3 red flowers
ocean=4 inksacks,5 green dye,water bucket,boat,5 sand,8 flint
swamp=6 vines,3 wood, 4 leaves,
===============================TEXTURES=====================
Snow-White with ight grey strikes on body and wings with blue eyes
flatlands=Light green with pink and purple streaks on body and wings with black eyes
ocean=dark blue with light blue strikes and red burning eyes (not lituraly burning)
swamp=brow strikes on a dark green mody with black eyes
forest=dark green body with light green strikes across the body and muscles in wings
====================PROGRAMMING===============
-All will need to fly
-paths don't collide into objects (if needed make entity break it)
-biome controle so they stay in assined biome (maby make them die in other biomes like snow men)
-one per biome (probly make them quite rare to spawn so there will only be a slim chance of two per biome)
-agressive mob towards player
-shoots like ghast
-fire balls/soinc beams don't break blocks
-spawn day and night in same proporions
-same health as blaze and player
-allow progectiles unlike endermen
-add textures to new mob
-More if needed
===============================CHANGES -WILL- BE MADE=======================================
Idea by James Slinger
AKA-BritishBanjo
IGN-jasper1412
Coded by ????????
Textures by ne i guess lets see how it goes
Befor anything goes ahead i need a expert modder to help
any volenteers for texture or code would be accepted depending on there
knolege of modding. i have given this mod some time to be thought about
by asking it to be made once 1.3 is out -also wait for MCP to update
and modloader because i want this mod compatible with other mods
Please leave a comment saying if you like the idea sorry for spelling
mistakes and also comment if you would like to volenteer (if thats the case PM me please)
This sould be a fun and interesting progect to do and i want people to enjoy the mod
This should feel like vanilla not add a aspect that gives you loads of loot or diamonds
Thank you for your time this is quite a long piece of writing
Subscribe for regulat updates of the mod and PM me for questions
Also please don't copy the idea
Progress | 0% complete |
Game Version | Minecraft 1.2.5 |
Tags |
tools/tracking
997375
7
biome-dragon
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These Red Dragons will be smaller and deal less damage, and will drop less XP, also, the will be able to land, and do not destroy terrain.
'they will be red because dragons are red' - Notch.