Minecraft / Mods

[1.7.10] [forge] Bioshock Mod (guns, skyhooks, consumables, various utility items, splicers and instant genetic modification!)

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avatar sigurd4
Level 66 : High Grandmaster Toast
201
NOTICE: I have practially abandoned this mod. I might update it in the future if I manage to put together a version that works, though I've kind of lost motivation to continue, and moved on to game development. (I'm kind of done with minecraft in general, and it's just really frustrating to fix all the issues that have ocurred in the process of updating to 1.8) If anyone wants to take the source code that is found on github and continue this mod, please go ahead! If this red text conflicts with anything in the copyright section, then this will override. It's been fun while it lasted, everyone! :D

It's here, a bioshock mod! you can find news and stuff about it on my twitter and youtube channel!

FULL FEATURE LIST IN THE UPDATE LOGS TAB.

This mod is based on a really good franchise of games called Bioshock. if you dont know what that is, you might not enjoy this mod at its fullest.


also: this is a work in progress mod. be careful with your worlds!

Mod reviews and other vids

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QUESTIONS AND ANSWERS:

What features does this mod currently have?? plz??
So what bugs should i look out for? >:0
Uhhm... I crashed! <:0
What plans do you have for the not-so-distant future?
what plans do you have for the distant future?
how can i suggest stuff?
how much experience do you have in modding?
i want to make a video/modpack/server with this in it!
How do i use the skyhook/airgrabber?
how the heck is your name pronunced??? O.o
How do i make a custom audio log?


happy flowery, sunshiney and snow-melty spring time (if you are on the northern part of the globe. If not, then happy whatever part of the year you are in)! :D

IMPORTANT! COPYRIGHT! SERIOUS STUFF:

This mod is copyright ©(2015) of me, sigurd4, Sigurd Sætherø Spangelo because i say so and i have all right to do so as i made this mod and pmc's copyright specificly states that the content uploaded is copyright of its creator. Please read this before you go about using my mod. Here we go:

SHARING: Do not redistribute this mod in any way. There are three exceptions: 1. the mod is a part of a modpack, 2. you are sharing it privately. (Example: giving the jarfile to a friend. Example of what it isn't: uploading it publicly on the internet so everyone can download it from there.) or 3. you have gotten permission from me. Do not claim this mod as your own!

SOURCE CODE: The source code is not public. You may not decompile my mod without permission from me! At least do not publish my code! If you ask nicely and have specific things related to modmaking that you need help with that i have managed to do, i may give you parts of my code. This is only for education and help! Do not simply copy it, and do not claim it as your own!

MONEYMAKING: You can use my mod in youtube videos (i actually encourage you to do so) and earn ad revenue from your videos. Money-making link shorteners are not allowed unless you are me.

DOWNLOADING: This mod is only to be downloaded from my sources (or as explained above, from
modpacks) the websites mentioned a few lines below. Any other websites that host a copy of my mod are ignoring my copyright. I ask you to not download from these sources as they are not only immoral, but are likely to have an outdated, invalid or unofficial version since they are not moderated
by me.

VIDEOS AND SCREENSHOTS: Go ahead! If you share information about this mod, please (i'd prefer if you did, but it is optional) either provide a link to this page, or my username (sigurd4) and the name of the mod (BioShock mod).

USAGE: You may download, install, and have fun with my mod. As a matter of fact; please do. You can use this mod on servers, and on clients and whatever. You can do pretty much everything that you can do with most other mods, for all the different types of usage that i didnt mention. Just don't do anything bad. Please do not use glitches in my mod, purposely, for your advantage, but report them so i can fix it to make it fair for everyone.

WEBSITES THAT CAN HOST MY MOD:
the mediafire.com folder that this page on planetminecraft.com links to,
openeye.openmods.info (because they're awesome and i support what they are doing).

I may update this if i feel that it is needed. Follow these rules and stay moral, and you should be lawyer-proof (i am reasonable.) i hate to say it as it might encourage people into breaking my copyright, but sueing people and taking down websites are pretty expensive and time-consuming actions so i'll only do it if absolutely nessecary) I have noticed multiple websites that distribute my mod without my permission and it is very unfortunate. I wish i had no reason to write this, but sadly, some people just have a lack of morals and do not care if they steal other's work and take the honour and money for them. This is to give those a reason to not steal my mod, and i'm sorry if these rules limit you in any way that prevent you from doing something awesome (in that case you can ask me, but do take a no for a no if that's the response you get from me).

this mod is considered a derivative work, and is based on both Minecraft(Mojang owns the IP for this) and BioShock, BioShock 2 and BioShock Infinite(IP owned by 2K. correct me if i'm wrong). both of their copyrights affect mine. especially Mojang's since my mod is physically dependent on Minecraft and its code, while just based on the ideas and such of the games in the BioShock franchise. To what degree 2K's copyright has control over mine, i'm not quite sure, but Mojang has full control over it. follow their copyright terms as well, ok?

CreditThe great people at the forge forums, sekwah41, the rest of team spectral and my dad for much great help. thanks for all the mod reviews. Thanks, everyone who has sendt me ideas, reported bugs and set up servers!
Progress30% complete
Game VersionMinecraft 1.7.10
Tags

23 Update Logs

Update #0.13 (minecraft 1.7.10) -the really delayed update : 03/01/2015 4:38:48 pmMar 1st, 2015

HYPEHYPEHYPEHYPEITSABOUTTIME!!!!!!
TONICS! GEAR! ELEMENTAL DAMAGE! BAM! BOOM! POW! ALL TEH THINGS!
here it is:
+added system for elemental damage types for plasmids which give you various effects
  •being in water or in rain, and being attacked with undertow makes you wet
    •fireproof
    •higher chance of freezing if cold
    •constant dripping
  •being on fire and being attacked by incinerate or devil's kiss will heat you up
    •chance of burning if dry and temperature is high
    •you give off smoke
  •being attacked by winter blast or old man winter gives you frost
    •slows you down
    •if also wet, chance of being frozen solid
  •if hit by electro bolt or shock jockey you get electrocuted
    •damage over time
    •blinds and stuns
    •screen shakes
    •you give off glowing electric particles
+added gene tonics from bioshock 1 and 2 (mostly from 1) more are to be added
  •combat tonics:
    •armored shell 1/2: reduces damage taken by 15%/25%
    •electric flesh 1/2: electric damage taken is reduced by 75%/100% and electric damage dealt is increased by 30%/60%
    •frozen field 1/2: freeze damage taken is reduced by 15%/30% and melee attacks have a 10%/20% chance to freeze enemies
    •human inferno 1/2: fire damage taken is reduced by 75%/100% and fire damage dealt is increased by 30%/60%
    •static discharge 1/2: 15%/25% chance of electrocuting attackers for 3/5 seconds
    •wrench jockey 1/2: your melee attacks are 75&/175% stronger
    •wrench lurker 1/2: increases melee damage by 50%/100% and silences your steps by 60%/90%
  •no engineering tonics yet because hacking is not implemented and it's difficult to change these certain things with minecrafts crafting system
  •physical tonics:
    •bloodlust: dealing damage heals you with 25% of the damage dealt
    •booze hound: alcoholic beverages give you 10 eve/salts instead of reducing it
    •eve link 1/2: medicals give 10/20 you eve/salts as well as health
    •eve saver 1/2: plasmids/vigors use 10%/15% less eve/salts
    •extra nutrition 1/2/3: foods are 10%/15%/20% healthier
    •medical expert 1/2/3: medicals are more effective by 20%/40%/60%
    •natural camouflage: standing still for 8 seconds will make you invisible
    •sports-boost 1/2: 10%/20% faster movement
+added gear (from bioshock infinite) more are to be added
  •hats:
    •ammo cap: 40% chance of ammo conservation upon gunfire
    •burning halo: melee attacks have a 70% chance of setting the target on fire for 4 seconds
    •electric touch/punch: melee attacks have a 50%/70% chance of electrocuting the target for 3/4 seconds
    •extra! extra!: you get cash the first time you play every audiolog
    •hill runner's hat: 150% speed for 5 seconds after shields are broken
    •sheltered life: invulnerability for 3 seconds after usage of consumables
    •surprise element: bullet damage has a 50% chance of afflicting random elemental damage (ice, fire or electricity)
    •ticket puncher: 200% melee damage, but consumes 20% of your shields
  •shirts:
    •better mousetrap: less eve/salts consumption for vigors and plasmids
    •blood to salts: 20% of your max eve/salts is gained from a kill
    •coat of harms: 30% chance of big critical hits (300% damage) if target health is under 50% for melee damage
    •drop cloth: 150% speed for 5 seconds after landing from a freight hook
    •executioner: 60% chance of critical hits (150% damage) if target health is under 50% for melee damage and 25% extra melee damage dealt
    •pyromaniac: 50% chance of setting attackers on fire for 3 seconds
    •roar to life: 20% extra damage and 40% extra speed for 5 seconds and all weapons in inventory are reloaded after shields are broken
    •scavenger's vest: splicers (and more enemies in the future) will drop ammunition upon death at least 40% of the time
    •shock jacket: 50% chance of electrocuting attackers for 2 seconds
    •sugar rush: 150% speed for 3 seconds after eating a sugary consumable
    •winter shield: invulnerability for 5 seconds after landing from or hooking onto a freight hook
  •pants:
    •angry stompers: deal 200% damage when health is under 20%
    •brittle-skinned: melee damage makes enemies vulnerable for 5 seconds, which multiplies melee damage by 200%
    •bull rush: 200% knockback for melee damage
    •death benefit: 2 health (1 heart) is gained from a kill
    •filthy leech: 10% of your max eve/salts is gained from a kill using plasmids/vigors
    •fire bird: all enemies within a range of 4m are set on fire for 3 seconds after landing from a freight hook
    •last man standing: 6 health (3 hearts) is gained for every kill when health is under 20%
    •sky-line reloader: all weapons in inventory are reloaded when you jump off or onto a freight hook
  •boots:
    •high and mighty: 40% chance for invulnerability and 125% damage dealt for 5 seconds after landing from or hooking onto a freight hook
    •kill to live: 65% chance to gain 2 health (1 heart) for a melee kill
    •newton's law: all enemies within a range of 4m receive knockback after landing from a freight hook
    •overkill: kills that are done with more than 7 points of damage within a short period of time electrocutes all enemies within a range of 4m.
*complete rewrite of how plasmids and vigors work
  •much less of a mess for me (it won't affect you, but will make it much easier to add more plasmids and vigors in the future)
  •fixed a few details that i had forgot to make with some plasmids and vigors, like effects upon drinking/injecting yourself with the plasmid/vigor for the first time
+you can now hit 'R' while using the plasmids/vigors to quickly grab your eve supplements
*snow from the old man winter vigor now melts after some ticks
*the animation for the skyhook and the airgrabber is now a lot smoother thanks to partial tick time
* +particles when shields breaks
*prevented block breaking in creative mode using the various melee weapons so that you wont break all the stuff around you
*particles from plasmids and vigors now show up even if they are out of range from the player!
*fixed the gui for the u-invent station
+added fancy hud element for audiologs with a nice portrait of the audiolog author
*splicers now have randomized clothing, spawn with masks and weapons (only melee weapons for now.)
LOAD MORE LOGS

834 replies

1
12/15/2017 6:20 pm
Level 11 : Journeyman Mage
Draconoboris
i am totally putting this in my modpack. great work
1
05/27/2017 11:51 am
Level 4 : Apprentice Explorer
3211lord
hey im a big fan of bioshock and this is the only mod i can find of the game its a shame you have stopped updating it... but thank you for making this mod and if i could have the code i will try to update it and fix the problem and upload it to this website and i will give u credit so please send me the code its a shame to see this die...
1
02/11/2017 10:06 pm
Level 28 : Expert Pixel Puncher
DoYouSeeMeYet
I can't get the freight hook to work
Can you screenshot it so I can see what it's meant to look like?
1
11/24/2016 9:32 am
Level 4 : Apprentice Explorer
upgradestorm1
You should update
1
10/26/2016 10:28 pm
Level 1 : New Miner
Miliguino
I still love your mod <3
1
05/19/2016 5:23 pm
Level 4 : Apprentice Explorer
upgradestorm1
This was one of my favorite mods, and one of the main reasons I've been staying on 1.7.10. If possible at all sigurd4, please come back.



we miss you
1
05/02/2016 3:10 pm
Level 2 : Apprentice Explorer
Dark_Chaos
Hey can anyone get me the github link this guy mentioned?
He didn't post it in the description.
I mean you think if he wanted someone to pick up the mod he'd post a github link.
1
03/22/2016 12:23 pm
Level 6 : Apprentice Miner
mavz28
Aww. this was a great mod. R.I.P.
1
12/31/2015 6:59 am
Level 6 : Apprentice Miner
mavz28
Pls how do u install it(is it like normal mods?) cause iinstalled and the powers don't work, the guns etc. either have missing textures or are 2d and don't work and half the stuff is missing. i have v 0.1.0. is this not the latest version?
1
12/31/2015 2:50 pm
Level 1 : New Miner
SirPickles666
The latest version is 0.13.0. It is the seventh file in the mediafire list, or you can click the "alternative download" link right below that. It installs just like any other Forge mod; Just take the jar and put it in your mod folder.
I'm like 99% sure 0.1.0 was the initial release.
1
01/01/2016 7:27 am
Level 6 : Apprentice Miner
mavz28
Ok Thanks.
1
12/31/2015 12:23 am
Level 1 : New Miner
Miliguino
I still love u and ur mod <3 :D
1
02/26/2016 5:17 pm
Level 66 : High Grandmaster Toast
sigurd4
thanks^^
1
10/17/2015 1:31 pm
Level 1 : New Miner
Acolox
I have installed this mod,and it worked,butwhen i added some other mods,the plasmids just crash me, this is the report : http://pastebin.com/FqRxaq8b
1
10/17/2015 6:38 pm
Level 66 : High Grandmaster Toast
sigurd4
oh thanks. i won't be able to patch it, but it's gonna be fixed in the next release.
1
10/05/2015 3:56 pm
Level 37 : Artisan Taco
ramzes222
When is the update comming?
1
10/05/2015 4:11 pm
Level 66 : High Grandmaster Toast
sigurd4
i don't know, sadly. i'm so sorry. there's been so much stuff going on lately, and currently the mod is a mess. the good news are i'm getting some help from someone else from team spectral, so eventually we'll get there. i've lost the original source code as well so it's kind of difficult to get it back like it was previously. updating to 1.8 has proven to be a way bigger task than what i was hoping. again, sorry, i know you guys are very hyped about this, and i've broken my promises over and over. i will try to get the update done at some point.
1
10/07/2015 3:07 pm
Level 37 : Artisan Taco
ramzes222
It's okay!

I'm glad that at least this mod is not discontinued!
1
10/12/2015 1:01 pm
Level 66 : High Grandmaster Toast
sigurd4
thank you for understanding.
1
07/30/2015 7:20 am
Level 1 : New Miner
Maxad
sir, there are several thing that should be said about this mod
1st, a question: how are we supposed to obtain this diver suit? i've been trying killing splicers and big daddies, but for nothing
2nd. it's not visible on creative mode, but visible with TooManyItems mod. it's one item which looks like fire. you have one second to look at it, and after that it makes all other items invisible, and spawning this item crashes the game, and it keeps crashing whenever i re-enter this world, so it simply destroys world.
3rd: it seems that newer versions of this mod are colliding with another mod which i'm using, precisely this one: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2341656-naruto-anime-mod-wip-version-awakening-of-the
and here's crashlog with only these two mods loaded
http://pastebin.com/3KeCfTVv
i've tried older versions of your mod and they worked together perfectly with this one.
1
08/03/2015 6:31 am
Level 66 : High Grandmaster Toast
sigurd4
this mod is not yet made for survival mode. i've so far focused on the functionalities and not so much on recipes for survival. i'm planning to add machinery (tile entities) that can be used to make the materials, but right now there are a lot of things that cannot be obtained in survival.

strange. i'll definitely take a look at that. are you sure it's not added by another mod?

also very strange. i'm pretty sure my ids for my mobs shouldn't interfere with other mod entities, as they are registered under my modid, and not globally. i'll try to fix this in the next version.
1
08/03/2015 8:39 am
Level 1 : New Miner
Maxad
i am pretty sure this item from this mod: i've tried loading minecraft with your mod and TMI, and i've also seen this.
by the way, i forgot to mention one thing: when i hover mouse over where this flame is supposed to be, i see "Spawn entity.null.name". i think this may help
1
07/17/2015 7:57 pm
Level 4 : Apprentice Explorer
upgradestorm1
When will 0.14 be out? Just a rough estiminte, just curious because this mod IS AWESOME
1
07/18/2015 9:32 am
Level 66 : High Grandmaster Toast
sigurd4
no set date, and honestly, i'm having so many problems it's not gonna be very soon. btw the next update will be 1.0, not 0.14
1
07/01/2015 11:08 pm
Level 4 : Apprentice Engineer
Oblivion23432
Hey sigurd4 the building contest for this month is underwater i wonder if we will be getting any good Rapture maps:D
1
07/05/2015 12:25 pm
Level 66 : High Grandmaster Toast
sigurd4
that is interesting.
1
06/15/2015 5:14 am
Level 1 : New Miner
puffen0
why was 0.13.0 removed?
1
06/15/2015 9:47 am
Level 66 : High Grandmaster Toast
sigurd4
i have no idea. but the alternative link should work.
1
06/13/2015 12:09 am
Level 4 : Apprentice Engineer
Oblivion23432
Is there going to be an update soon?
1
06/14/2015 7:08 am
Level 66 : High Grandmaster Toast
sigurd4
there will be one during the summer vacation. i have a lot more time, now that the exams are over. and it is going to be in minecraft 1.8.
1
06/15/2015 12:21 am
Level 4 : Apprentice Engineer
Oblivion23432
Cool :D :D :D
1
05/26/2015 4:58 pm
Level 1 : New Network
GokuEdward04
I think this is the only bioshock mod on this website
1
05/30/2015 9:18 pm
Level 66 : High Grandmaster Toast
sigurd4
If there was one, i wouldnt really have a reason to make this mod in the first place.
1
05/30/2015 9:17 pm
Level 66 : High Grandmaster Toast
sigurd4
It is, and i'm pretty sure it's the only bioshock mod on the whole web too. (There are some that are discontinued, but i counted them out.)
1
05/14/2015 9:30 pm
Level 1 : New Miner
mechalodon123
finaly a bioshock mod
1
04/30/2015 6:28 am
Level 51 : Grandmaster Bunny
Mr_Boness
Quick suggestion, perhaps you should add a feature in which you can combine Adam with the Diving suit helmet to create a Adam Infused Diving Helmet (Or something), in which when worn with the rest of the Diving Suit, slows you down but increases your armor expenentially, and gives your footsteps heavy sounds. (The footsteps from iron golems perhaps?) 
Aaand then we'll have player big daddies ;)
1
04/30/2015 9:49 am
Level 66 : High Grandmaster Toast
sigurd4
i'm definitely going to add suits for big daddies, but i'm thinking somewhat more true to the actual lore (if that's the right word to use).
1
04/23/2015 5:28 am
Level 51 : Grandmaster Bunny
Mr_Boness
This mod is sooo good.
But hey, also, PLEASE do not update to 1.8 yet!
Hear me out, most mods havn't even updated to 1.8 yet and while I was looking for mods for 1.8, i could find very few that offered a decent experience.
So I went through the effort to downdate, because it just was not worth it.
I think you should try and maintain the 1.7 version, but maybe beyond bugfixes etc, don't develop it further? (And remove all unfinished items)
And fix some of the names, the empty ammo case for the machine gun still has the whole entity.name.blargle going on.
Also, the Devil's Kiss projectile is a white square, making the projectile invisible or just giving it a texture of 1 pixel should fix this ;)
1
04/24/2015 7:06 am
Level 66 : High Grandmaster Toast
sigurd4
sorry. i love the 1.8 minecraft version so i am definitely going to update to it. i see whrere you're coming from with that though, but i just really enjoy modding in 1.8 and eventually other mods should go over to it too. perhaps i could make a downgraded version as well at some point, but i will mainly develop it in 1.8 from now on. and no, i'm definitely adding more stuff. improving what i've already added is of course something i will do as well, but i have so many more plans for this mod, i'm not simply going to stop making more stuff.

as for the issues you've reported, thank you. i will make sure everything is localized before i release the next update, and i'll see if i can change the colour of the devil's kiss projectile to something darker.
1
04/26/2015 5:11 am
Level 51 : Grandmaster Bunny
Mr_Boness
You misunderstood a little, I didn't say to stop working on the mod, you're incredibly talented and I love everything about it, all I said was to fix up the 1.7.10 version before you update, and continue working on the 1.8 version, that way 1.7.10 users are happy.
Of course it doesn't matter what you do, you're talented as heck so if you feel that that is a poor choice then who am I to argue.
Although, on servers, picking up a gun kicks the user. (Not from a chest etc, but say you die and have a gun in your inv, going to pick it up will kick the person picking said gun up from the server) <-- Minor bug report.
1
04/27/2015 4:35 am
Level 66 : High Grandmaster Toast
sigurd4
I see what you mean now, but i no longer have the 1.7.10 source code. I'll see if i can make a downgrade as well after i've released the version 1.0. Also, could i get the server log for when you pick up the gun?
1
04/30/2015 4:58 am
Level 51 : Grandmaster Bunny
Mr_Boness
Sure.
1
05/11/2015 5:56 am
Level 66 : High Grandmaster Toast
sigurd4
Got the server log? I'll need it to actually figure out what has happened.
1
04/04/2015 7:06 pm
Level 1 : New Miner
Red-CodeSLC-447
Sigurd,could you tweak the weapon firing sounds a bit? They sound more like airsoft guns than actual fire arms.
1
04/05/2015 9:45 am
Level 66 : High Grandmaster Toast
sigurd4
might do, but it's difficult to find good sound effects. i've considered using the sounds from the actual games, but they are compressed in some strange way so i can't acces them, and for what i know they might be copyrighted.
1
04/05/2015 2:35 pm
Level 1 : New Miner
Red-CodeSLC-447
I'm almost 100% sure a quick Google will solve the problem.
Also,if the sounds are copyrighted,then why don't  you just give the necessary credits to the original owners?
(AKA put this in the title screen: Irrational Games)
1
04/07/2015 9:00 am
Level 66 : High Grandmaster Toast
sigurd4
I'll see what i can do. Especially the pistol sounds really bad at the moment, so i'm probably going to change the sound on that one.
1
03/29/2015 9:30 pm
Level 1 : New Explorer
Poisonpit
sigurd,video coming out this week,finally my channel preparation is over
1
04/01/2015 5:21 pm
Level 66 : High Grandmaster Toast
sigurd4
awesome! :D
1
04/01/2015 6:24 pm
Level 1 : New Explorer
Poisonpit
I'm doing a little rapture,tomorrow ill finish and record.and...by any chance insect swarm comes next update?

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