Minecraft Mods

CompleteMobControl

  • 3,299 views, 2 today
  • 212 downloads, 0 today
  • 1
  • 0
  • 5
iamkodastorm's Avatar iamkodastorm
Level 15 : Journeyman Engineer
2


CompleteMC


This is a craftbukkit/spigot plugin!!


CompleteMobControl


CompleteMobControl is an extremely powerful and lightweight plugin that gives you the ability to control how mobs spawn, act, and behave. This plugin adds many new features to your server such as entity repellers, forcefields, and more to give you full control of your server! Due to the way CompleteMobControl is coded, you may also encounter reduced lag and higher TPS values. 

FORUM | COMMANDS | PERMISSIONS | SOURCE



"This plugin is now under development by iamkodastorm and has been updated to 1.8+!" 


INSTALLATION



This plugin is extremely easy to install on any bukkit enabled server! To install this plugin you simply place the CompleteMobControl.jar in your servers /plugins directory and restart your server. After a sucessfull installation, all configuration files should be generated automatically and you should see a message on the server console stating the plugin was sucessfully enabled. If you run into any issues, feel free to submit a ticket above or visit the forums.

Please note that this plugin requires java 7 or later to function properly! 


USAGE AND FEATURES



Some of the more prominent features that this plugin adds to your server consist of entity repellers, forcefields, commands, configuration settings, and crafting recipes. As the plugin development continues you will begin to see new and more widespread features becoming available for you to use.



- ENTITY REPELLERS -



An entity repeller is an object that can be made from different blocks in the game to repel mobs. To create an entity repeller you will need seven iron, gold, diamond, or emerald blocks. "The block types can be set in the plugin configuration." You must first take five blocks and construct the base of the entity repeller by creating a shape similar to a plus "+" sign parallel to the ground. Next, take the remaining two blocks and place them directly above the center of the base or plus "+" sign that you created. If you constructed the repeller correctly, you should see a message in chat and in the server logs saying that an entity repeller has been created at the location. There are currently four different sizes of entity repellers. The sizes consist of small "iron", medium "gold", large "diamond", and extreme "emerald". The entity repellers work on a cuboid basis to repel mobs within a certain distance of the entity repellers base. For instance, if you construct an extreme "emerald" repeller, it will prevent mobs from spawning in a 200x200x200 cube centered at the base of the constructed entity repeller. You can remove an entity repeller by breaking one of its blocks or using either /erepel remove or /erepel removeall. Below is an example of the default entity repeller lineup "small on left, extreme on right".

repeller

- ENTITY FORCEFIELD -



An entity force field is an object that can be built in-game to kill hostile/all mobs that pass over/under it. To create an entity force field you will need clay "can be changed in config.yml", redstone dust, and a redstone power source. First use /ffield toggle to enter building mode. Then take the clay blocks and place them where you would like to have your force field located. "It is possible to have a 1x1 force field". You can now use /ffield toggle to exit building mode. Now that you have constructed the entity force field, you must provide redstone power to the blocks for it to activate. "An example is in the image below." Entity force fields can be turned on or off by turning on or off the redstone power to them. Mobs will be killed if they have the same X and Z coordinate of an active force field block. You can remove a force field by breaking all of its clay blocks. "You do not have to enter building mode to destroy a force field."

forcefield

- MOBREPELLENT -



MobRepellent is used to prevent mobs from targeting players. This allows players that are holding the mobrepellent item and have it as the active item "in-hand item" to not be targeted by hostile mobs. Any mobs that have already targeted the player before choosing the mobrepellent as the active item will not be stopped. Here is the current crafting recipe for mobrepellent:

MobRepellent

- REPELLING SWORD -



The Repelling Sword is used to prevent mobs from targeting players while adding the ability for players to attack entity's effectively. This allows players that are holding the repelling sword and have it as the active item "in-hand item" to not be attacked by hostile mobs while providing a sword for the player to attack them with. This works in much the same way as the MobRepellent. Any mobs that have already targeted the player before choosing the repelling sword as the active item will not be stopped. After crafting the repelling sword, you can add enchantments to it and it will not loose its functionality. Here is the current crafting recipe for The Repelling Sword:

http://i.imgur.com/Iwthdkt.png

- GIANTS -



Giants are not yet available! Please see the forums!
Have you ever seen those insanely large mobs that players have spawned in? What if they spawned naturally? There are currently three types of giants in minecraft which include zombie giants, magmacube giants, and slime giants. This plugin aims to give you the option to have these mobs spawn naturally just as other mobs do. You can also control how these mobs spawn and interact in the plugin configuration file.

http://i.imgur.com/4sjhZTo.png





PLUGIN CONFIGURATION



The config.yml file contains many different configuration values that modify how CompleteMobControl works. Almost all aspects of this plugin can be set within the configuration. Please see the automatically generated configuration file for more information. 


ALL KNOWN PLUGIN CAVEATS



All issues have been fixed as of version 2.00 D3
If any issues are found or any concerns, please submit a ticket! 


FEATURES AND DEVELOPMENT



Would you like to see the upcmming features or provide feedback for the development of this plugin? Make sure to click on the forum link above! If you would like to help out with this plugin, a big way of doing that is through donations. Just simply click on the donations button below and give what you are willing. All donations are very much so appreciated!



DEVELOPMENT BUILDS



Development builds of this project can be acquired at the provided continuous integration server. 
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The dev builds are not recommended for normal use!

CLICK HERE FOR DEVELOPMENT BUILDS




Metrics
Metrics




CHANGELOG | CONTACT BUKKITDEV




High Kingdom MC





I would like to thank you very much for using my plugin on your server!
I also hope you have enjoyed using this plugin and will continue!
Make sure to leave a comment even if it's just to say hi :)



Progress100% complete
Game VersionMinecraft 1.8.1
Tags

Create an account or sign in to comment.

1
03/14/2014 11:14 am
Level 2 : Apprentice Crafter
SHAZAM100
SHAZAM100's Avatar
how do I use it?
1
03/14/2014 9:43 am
Level 38 : Artisan Mage
DiabolusNeil
DiabolusNeil's Avatar
You didn't make this. Why did you upload it?
1
03/14/2014 5:25 pm
Level 51 : Grandmaster Modder
SpiderCraftMC
SpiderCraftMC's Avatar
He did. Same username as the dev on Bukkit. Don't harass people lol
1
03/14/2014 10:18 pm
Level 38 : Artisan Mage
DiabolusNeil
DiabolusNeil's Avatar
Dang it. The fact that he gave credits to another one of the authors seemed too suspicous to me. My mistake HowlingWolf.
1
03/22/2014 6:20 pm
Level 15 : Journeyman Engineer
iamkodastorm
iamkodastorm's Avatar
That's alright :P I have to give credit for everyone who helps work on the mod or it would not be fair. I am the owner of the mod though.
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome