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Hostilities 1.13.2

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avatar LanesOfGaming
Level 18 : Journeyman Pokemon
This data-pack was inspired by the SAO (Sword Art Online) player icon system
your name tag will change color depending on your player kills

Red is Hostile
Yellow is Neutral
Green is Friendly

This is useful for multiplayer servers

The more players you kill the longer your name will be red
takes about 5 minutes per kill to change to green
name will go yellow when there is 2:30 minutes left on the Hostile Cooldown
Progress100% complete
Game VersionMinecraft 1.13

Comments : 2

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  • gibbsly
  • Level 20
  • Expert Engineer
  • March 12, 2019, 10:05 am
Clever idea, I like it. although, I have to say make the yellow phase a bit longer, I feel only half the time overall is a bit low, and perhaps make the amount of time a player is in a phase longer based on how many overall kills they have as well as how many kills during that specific streak. Also perhaps have a less severe display if a player in green kills a player in red, just as an example.
Good idea

It might take a while to put more complex variables in though
I put this together in about 30 minutes as a very simple concept

I will take your ideas into consideration though

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