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LanesOfGaming's Avatar LanesOfGaming
Level 35 : Artisan Crafter
13
This data-pack was inspired by the SAO (Sword Art Online) player icon system
your name tag will change color depending on your player kills

Red is Hostile
Yellow is Neutral
Green is Friendly

This is useful for multiplayer servers

The more players you kill the longer your name will be red
takes 20 minutes per kill to change to green
name will go yellow when there is 10 minutes left on the Hostile Cooldown
CompatibilityMinecraft 1.20
Tags

1 Update Logs

Hostilities 20.6.1 : by LanesOfGaming 05/02/2024 12:15:50 amMay 2nd

Changed the Nametag colors to colored diamonds



Increased cooldown from 5 minutes to 20 minutes (24 minecraft hours or 1 full day and night cycle)

Increased yellow tag from 2 minutes and 30 seconds to 10 minutes

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1
04/10/2019 3:19 am
Level 27 : Expert Ranger
Nutiler
Nutiler's Avatar
I really like this. It reminds me of the hero system from old DAYZ.
1
03/12/2019 2:05 pm
Level 46 : Master Engineer
gibbsly
gibbsly's Avatar
Clever idea, I like it. although, I have to say make the yellow phase a bit longer, I feel only half the time overall is a bit low, and perhaps make the amount of time a player is in a phase longer based on how many overall kills they have as well as how many kills during that specific streak. Also perhaps have a less severe display if a player in green kills a player in red, just as an example.
1
03/12/2019 4:04 pm
Level 35 : Artisan Crafter
LanesOfGaming
LanesOfGaming's Avatar
Good idea

It might take a while to put more complex variables in though
I put this together in about 30 minutes as a very simple concept

I will take your ideas into consideration though
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