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13
This data-pack was inspired by the SAO (Sword Art Online) player icon system
your name tag will change color depending on your player kills
Red is Hostile
Yellow is Neutral
Green is Friendly
This is useful for multiplayer servers
The more players you kill the longer your name will be red
takes 20 minutes per kill to change to green
name will go yellow when there is 10 minutes left on the Hostile Cooldown
your name tag will change color depending on your player kills
Red is Hostile
Yellow is Neutral
Green is Friendly
This is useful for multiplayer servers
The more players you kill the longer your name will be red
takes 20 minutes per kill to change to green
name will go yellow when there is 10 minutes left on the Hostile Cooldown
Compatibility | Minecraft 1.20 |
Tags |
1 Update Logs
Hostilities 20.6.1 : by LanesOfGaming 05/02/2024 12:15:50 amMay 2nd
Changed the Nametag colors to colored diamonds
Increased cooldown from 5 minutes to 20 minutes (24 minecraft hours or 1 full day and night cycle)
Increased yellow tag from 2 minutes and 30 seconds to 10 minutes
Increased cooldown from 5 minutes to 20 minutes (24 minecraft hours or 1 full day and night cycle)
Increased yellow tag from 2 minutes and 30 seconds to 10 minutes
tools/tracking
4274448
119
hostilities-1-13-2
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It might take a while to put more complex variables in though
I put this together in about 30 minutes as a very simple concept
I will take your ideas into consideration though