Hostilities 1.14

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    avatar LanesOfGaming
    Level 30 : Artisan Pokemon
    11
    This data-pack was inspired by the SAO (Sword Art Online) player icon system
    your name tag will change color depending on your player kills

    Red is Hostile
    Yellow is Neutral
    Green is Friendly

    This is useful for multiplayer servers

    The more players you kill the longer your name will be red
    takes about 5 minutes per kill to change to green
    name will go yellow when there is 2:30 minutes left on the Hostile Cooldown
    CompatibilityMinecraft 1.14
    Tags

    1
    04/10/2019 3:19 am
    Level 24 : Expert Ranger
    Nutiler
    I really like this. It reminds me of the hero system from old DAYZ.
    1
    03/12/2019 2:05 pm
    Level 46 : Master Engineer
    gibbsly
    Clever idea, I like it. although, I have to say make the yellow phase a bit longer, I feel only half the time overall is a bit low, and perhaps make the amount of time a player is in a phase longer based on how many overall kills they have as well as how many kills during that specific streak. Also perhaps have a less severe display if a player in green kills a player in red, just as an example.
    1
    03/12/2019 4:04 pm
    Level 30 : Artisan Pokemon
    LanesOfGaming
    Good idea

    It might take a while to put more complex variables in though
    I put this together in about 30 minutes as a very simple concept

    I will take your ideas into consideration though
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