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[Plugin] Real Hardcore

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Game Version
Minecraft 26.1.2
Progress
100% complete
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sendan
Lvl 1New Miner
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Korean Only Now

26.1.2 Only



CC-BY-4.0



RealHardcore S2 Changes A hardcore-style plugin that builds on vanilla survival by expanding survival mechanics, monsters, and the Ender Dragon.

Survival

Temperature System

Body temperature changes based on biome, altitude, night, rain, and being underwater. Deserts, badlands, savannas, and jungles are hot environments. Snowy biomes, icy biomes, high altitudes, and nighttime are cold environments. The Nether is treated as hot, while the End is treated as cold. Slowness is applied in hot or cold conditions, and extreme temperatures deal continuous damage. Lava, fire, magma blocks, torches, lanterns, and lit blocks help maintain nearby body temperature. Leather armor is better for cold environments, while chainmail, copper, iron, gold, and diamond armor are more affected by temperature changes. Ice, water buckets, blaze rods, and lava buckets can also be used to control temperature.

Hydration System

Temperature and hydration are displayed in the action bar. Sprinting and hot environments increase hydration loss. Regular water bottles restore hydration but apply Hunger. Heating water bottles in a furnace, smoker, or blast furnace creates purified water. Purified water restores more hydration than regular water. Low hydration causes Nausea and continuous damage.

Food Freshness

Food items display freshness and condition. Fish, raw meat, crops, bread, and cooked food spoil at different rates. Spoiled food causes Hunger and Nausea. Fully rotten food also deals additional damage. Golden Apples, Enchanted Golden Apples, and Golden Carrots are unaffected by freshness.

Monsters

Zombies have 1.5× health and attack damage. Some zombies spawn with iron equipment. Zombies can jump over high terrain or leap toward players. Skeletons have 1.5× movement speed. Skeletons use bows at range and switch to swords and shields in close combat. Creepers move faster and ignite more quickly. Creepers can occasionally spawn charged or as smaller variants. Spiders can occasionally become cave spiders and fire cobweb projectiles. Phantoms can occasionally spawn as giant variants with increased health and damage. Witches throw additional potions. Ghasts fire extra fireballs. Blazes use a warning phase before launching fire pillar attacks. Wither Skeletons use a Wither attack in the form of dark breath. Endermen have increased movement speed and attack damage. Hoglins charge toward players. Piglins can steal players’ gold equipment. Piglin Brutes can naturally spawn in the Nether, and some wear Netherite equipment. Environmental Events Guardians may naturally spawn near oceans. Below Y=0, nearby blocks can turn into infested blocks. Each morning, a mounted pillager raid party may spawn near players. Iron Golems perform a flower animation before using a poisonous area attack.

Ender Dragon

Maximum health is increased to 800. The battle changes across four phases based on the Dragon’s remaining health. Patterns include charges, homing missiles, large fire attacks, breath attacks, pillar attacks, spatial rifts, and line bombardments. The fight is longer and requires more coordination than the vanilla Ender Dragon battle. Additional Crafting Water bottles can be heated to create purified water. Combining a Golden Apple, Diamond Sword, Bow, Emerald, Heart of the Sea, Eye of Ender, Echo Shard, Shield, and Netherite Upgrade Smithing Template creates an Old Bundle. The Old Bundle contains equipment and supplies intended for an End expedition.

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