Minecraft / Mods


Level 66 : High Grandmaster Modder

Current Dev status:

Lithial will be the one handling the Forge port and updates while I'm away. See the forums link to the right.
He is a very talented coder, and so I've given him my source code.

I apologize for my absence in the past 3 months I should have kept you in the loop about this.

I'm currently engaged in full time employment whilst at the same time working on a roguelite platformer, hence why I needed to hand control of the updates over to him. If you still want to reach me: I'm slowly starting to use Twitter, with the fortune of negotiating an hour of work each day: https://twitter.com/glider521al

Mod Minecraft 1.4.5

version 1.14.3


The purpose of this mod, is to provide a much more practical, balanced and fun alternative to the current enchantment system.


  1. Re-enchantment

  2. Selective De-enchantment.


  3. Enchant empty bottles (cost 15 POINTS) to become Bottles o' Enchanting:

  4. Unbreaking on any tools

  5. Smarter cost system.

  6. Quicker Level Selection

  7. More flexible placement of bookshelves:

  8. Repairing items (at workbench) now partially retains enchantment

  9. Anyone can join your server, with or without client-side installed.
  10. New in 1.4: Rejecting an enchantment twice, prevents it from reappearing (Until you've cycled through all other enchantments/closed the table)





  1. Rejecting an enchantment twice prevents it from reappearing until you close the table.
Server Configuration:

  1. Bookshelves required.

  2. Max level for an enchantment.
  3. Max number of enchantments per item.

Like this mod and want to show support? Any of the following are appreciated. :D

  1. Please subscribe to our youtube channel.
    I'll be posting much more interesting showcases of my mods, to come.

  2. Post Feedback on the enchantment mod at the curse forums thread /yogcast forum thread
    (Things get buried quickly, but posting there would greatly help to increase the exposure of this mod)

  3. I want to port this mod to Bukkit eventually, but the 2 basic events I need
    to alter the mechanics aren't in the API yet:
    Please vote here for this limitation to be resolved:


Credit:You the people who use, and maybe review this mod. You're awesome!
Progress: 100% Complete
Game Version:Minecraft 1.4

Note: Showing last 25 of 26 logs.

Update #26 : 08/03/2013 9:22:20 am8/03/13

I have delegated update work of this mod to Lithial.

He is a very talented coder, and he has already done plenty of work on the updates.

Update 1.4.5 : 12/17/2012 6:02:06 am12/17/12

Also changed:

  1. Fixed bug with a few debug messages cluttering up the chat, when used with Modloader.
  2. Rejecting an enchantment twice now prevents it from reappearing, until you've iterated through all the other enchantments.

One last compatibility fix : 10/15/2012 6:16:33 pm10/15/12

Fixed compatibility issue with mods that define enchantments with min-enchantability 0, on both client and server.

I've now thoroughly tested it with Balkon's weapons mod and couldn't find any errors :)

Bug fixes : 10/15/2012 6:21:08 am10/15/12

  1. Fixed client required message even when the mod was installed.
  2. Fixed compatibility issues with mods that define enchantments with null enumEnchantTypes.
  3. Fixed superfluous chat messages appearing when used with ModLoader.

Have fun!

Update #22 : 08/27/2012 12:58:21 am8/27/12

Added support for 1.3.2

Minor update 1.13_3b (for Minecraft 1.3.1) : 08/08/2012 8:15:20 pm8/08/12

  • Fixed glitch with upgrade costs being miscalculated.

  • Fixed glitch with outdated client message appearing in recent chat messages.

  • You'll only be charged for the enchantments you receive (e.g. if you receive silk touch at level 30, you'll be charged only 16 levels).
  • Fixed critical glitch with mod crashing on an empty colored message on some servers.
    (for real this time, uploaded wrong file earlier)

  • You're slightly more likely to receive more enchantments in one sitting.
    Don't worry though, these are of much lower value than the first enchantment you receive/upgrade.

Updated for Minecraft 1.3.1 : 08/07/2012 8:14:58 pm8/07/12

Changes in 1.3.1:

  1. Added ability to enchant empty bottles to become bottles of enchanting.
    Cost 15 xp points (each bottle gives you 3-11 points)

  2. Removed level caps.
  3. Adjusted cost values to match the new leveling system

Update #19 : 07/16/2012 9:22:32 am7/16/12

Fixed glitch with incorrect levels being offered, when modded enchantments were introduced (which were incompatible with vanilla enchantments).

This is in preparation for a new more enchantments mod
that I'm developing with kind permission granted from xkyouchoux

Update #18 : 06/24/2012 7:06:18 pm6/24/12

  • Added proposed changes to mod for 1.3
  • Added information on the status of the Bukkit port:
    (Awaiting issue with bukkit API to be fixed vote here)

  • Updated forum links and description

Update #17 : 06/01/2012 6:25:14 am6/01/12

Forgot to mention one other feature since the previous entry.

In version 1.10.3 the levels available to you with no bookshelves are 1-8
(and lvl70 with 40 bookshelves).
I'm hoping this will encourage people to take the enchanting table with them (or an ender chest), and upgrade their tools on the run.

Update #17 : 05/28/2012 9:27:02 am5/28/12

Update 1.10.3
This will probably be the last update before a multiplayer port.
Unless, you guys have any other quick suggestions :D
  • All enchantable tools can have unbreaking now (except armor).
    So you can burn through mobs with your hard earned ultra upgraded sword and bows.
  • Re-adjusted cost of unbreaking to be more mid-ranged.
  • Enchantments of aqua affinity, feather fall and respiration, are more than twice as likely to occur than protection enchantments.
  • Made placement of book shelves even more flexible!

Update #15 : 05/25/2012 2:53:54 am5/25/12

Update 1.9.2:

  1. Enchantment costs, are now cheaper on upgrading enchantments and take into account the XP values of both (rather than just the levels).

    Every time an enchantment is UPGRADED: (e.g. unbreaking 1->unbreaking 2):
    The accumulative cost increases by:
    (difference in the enchantment Values)*(3/4);

    • XP value of an enchantment=f(L)-f(L-7)
    • where L= Min-enchantability level of the given enchantment (from 0 levels).
    • f() is a function that returns the number of EXPERIENCE POINTS required to reach a given level L.

  2. Fixed glitch with fortune/looting III being underpriced.

Update #14 : 05/06/2012 11:59:45 pm5/06/12

Special thanks to Notforgrins/Spuza 35 for the awesome video review.

Watching the video may be prefferable for some people than reading through the entire description ;)

Update #13 : 04/24/2012 3:17:19 am4/24/12

A few people messaged me privately saying that they had trouble installing modloader.

I looked at the instructions and found that the author of the instructions for modloader, for whatever reason deleted his account.

So I've added links to videos for installing modloader for both mac and windows.
So the installation instructions are now complete. Message me if you're having further problems.

Update #12 : 04/20/2012 8:12:09 pm4/20/12

Sorry, uploaded wrong file earlier. It's fixed now.

Update #11 : 04/20/2012 8:11:48 pm4/20/12

Updated installation instructions for (client and server), to make them easier to follow for first timers.

Let me know if you need any assistance. :D

Update #10 : 04/20/2012 12:24:03 pm4/20/12

As promised the mod is now:

  1. Vanilla Servers

  2. Modloader Servers
  3. Single player (doubles as recommended client side).

UPDATE 1.8.2:

  1. Server port as above
  2. Fixed display glitch with system, incorrectly telling you you can have more bookshelves for a higher level, after reaching the maximum.
  3. Enchantment costs: of sharpness, infinity, power and silk touch, have all increased (but are still cheaper than the original).
  4. Magic Item repair: Now only works when repair is performed at a workbench (remember each enchantment loses one level in most cases).

    This was to retain compatibility with the multiplayer port, whilst changing as few classes as possible.

Update #9 : 04/11/2012 11:52:17 pm4/11/12


  1. Increased the chance of having several enchantments, as well as a few of the enchantment costs.
  2. Now possible to receive upto 3 enchantments at a time (Diminishing in Value).
    In the event, that you receive, 2 or 3 enchantments at once, their values are roughly equal to the 2/7ths and 4/49ths of the (chosen level+item's enchantability):

  3. Level caps, now show the maximum cost to your xp, regardless of how many enchantments you receive at one time.
    Click here for more detail.

  4. Smaller level caps, for levels well below your current xp, also exist.
    Click here for more detail.

  5. Fixed glitch with refund not displaying correctly when de-enchanting in creative mode.
  6. Fixed glitch with first two slots not always displaying unique randomly generated numbers.
    They now generate levels according to the corresponding level caps. In practice this means, you will always be able to cycle through all options in 4 clicks or less.

  7. Overall there are now, more benefits to saving for reaching higher levels :D.

    Let me know what you think of the recent changes :D

P.s. sorry for the delay to the multiplayer port, but everything had to be as near perfect as possible first.

Update #8 : 04/07/2012 1:43:31 am4/07/12

UPDATE 1.6.7

  1. Updated to support Minecraft 1.2.5.
  2. Changed how costs and how they are applied, for balance reasons:
    • Max cost on receiving/upgrading two enchantments, is now simply twice as much as the level cap on receiving one enchantment.
    • Altered min-enchantabilities to become more balanced.
    • Altered level cap, to become lower.

    See here for full details
  3. Fixed glitch with mod modifying min-enchantabilities of enchantments from other mods.
  4. Fixed glitch with level cap not being applied according to the player's actual xp.

Update #7 : 03/30/2012 10:43:24 am3/30/12

Probably the last major update before a multiplayer port, let me know what you guys think of the changes.


  1. Adjusted enchantment costs:
    Click here for details

  2. Repair of items partially retains enchantments:
    • The process usually causes each enchantment to lose 1 level:

      E.g. A bow with power II
      repaired with another bow with Flame I and Punch II becomes...
      a bow with power I and punch I
    • Dominance: If 2 conflicting enchantments occur, the one with the higher enchantability is chosen.

      E.g. Sharpness III is higher up than Bane of arthropods II, or Smite IV.
    • Level Retention: If a removed enchantment has at least 60% the min enchantability of the other conflicting enchantment, than the other enchantment keeps its level.
    • Special Exceptions: if infinity or silk touch are consumed in the repair process (or silk touch overrides fortune I):

      All other enchantments keep their current levels.

  3. Fixed glitch: System would crash, if on the first time enchanting an item, if the chosen level was below the the lowest min-enchantability (not that this had any effect using the vanilla enchantments).
    Now the system should be robust over all modded enchantment sets.

  4. Added more helpful messages to the GUI.

Update #6 : 03/28/2012 8:18:38 am3/28/12

Update 1.5 is for further enhancing the balance and functionality of the system:

  1. Rejecting enchantments reduces the probability of receiving the same enchantment again (until you re-open the GUI).
  2. Bow enchantability: is now treated as 5, instead of 1.
    (It's part wood, so it makes sense)

  3. Border line useful enchantments like efficiency, knockback and punch have had their costs reduced, below the default 75%.

  4. Due to the disadvantage of knockback in most combat situations, it's probability weighting is treated as 2 instead of 5.

  5. Decreased initial random item enchantability bonus,
    to match reduced enchantment level costs (both about 75% of vanilla in most cases).
  6. Levels refunded on reverse enchanting, are now slightly less when the player is below level 12. This is to encourage people to save up for better enchantments.
  7. Made the system, robust over modded enchantments (such as ones that become null pointers once the enchantments are removed.
  8. Fixed glitch: accidentally clicking on an inactive button, previously caused the options to reset.

This is likely be the 2nd last update, before a multiplayer port.

That being said, I want to make sure everything is perfect first, so please feel free to comment on what can be improved.

EDIT: Re-uploaded cause mod wouldn't appear as recently updated. Guess my session timed out.

Update #5 : 03/26/2012 10:27:39 am3/26/12

Mod has been updated to support 1.2.4

More features to follow.

Update #4 : 03/19/2012 8:37:47 am3/19/12

This update, is all about making the enchantment system even less grindy, and more fun and more rewarding.

According to some users, enchantments still to too long to obtain so:

  1. Cost of all enchantments reduced to 75% of min-enchantability, As a rule of thumb (due to xp levels, increasing exponentially). It should take half as long to obtain an enchantment like Silk Touch.
  2. Level Cap Reduced: You will never spend more than 10 levels, on receiving one enchantment, or 15 levels on receiving two enchantments. Level cap decreases by 1 every 15 levels, above level 25 (to a minimum of 7 for one enchantment at level 55, or 12 levels for 2 enchantments).
    This also allows for more benefits through the reenchantment process.
  3. Max Enchantability no longer matters: why should you be punished for spending more xp?
  4. Level selection is much more efficient:
  • Third slot shows maximum level, given the player's xp and the number of surrounding bookshelves.
  • level cap or receiving (one enchantment-two enchantments) is highlighted in yellow.

  • First two slots show unique randomly generated levels below the cap. Thus you will always be able to find your chosen level within 7 clicks.

Update #3 : 03/15/2012 1:50:06 am3/15/12

The Biggest update yet!

Now featuring:

  1. Added Selective de-enchantment at the request of randomraccoon.
  2. Gui can detect upto 40 bookshelves in the vertical range of 1 block below and 2 blocks above the enchantment table.
    This allows for enchantment levels above 60 and much more flexible placement of bookshelves.

  3. Cost to re-enchant is now:
    max(4,min_enchantability of cheapest enchantment);
  4. Improved the level selection algorithm.
    The slots now display randomly generated unique numbers within different possible enchantment/re-enchantment ranges, whenever possible.
    So your desired level is only a few clicks away.
  5. Drastically improved the balance of the enchantment costs
    Maximum possible level cost is now 12 levels for one enchantment
    or 18 levels for two.
    • Otherwise the accumulative cost of the minimum levels is taken.
    • Divide the accumulative cost by 1.5 for when receiving 2 enchantments instead of 1.
    • On receiving a new enchantment (rather than upgrading an existing one) the accumulative cost increases by an additional 3.

Update #2 : 03/08/2012 12:22:40 am3/08/12

Added main download link.

Not sure why, the mod wouldn't appear, on the recently updated mods list, after the 1.2.3 update.

Hopefully it will this time.

Comments : 307

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1 - 50 of 307

  • buffman23
  • Level 1
  • New Explorer
  • July 19, 2014, 9:27 am
no one plays that far back. it's 1.7.10 right now
  • Haydenjames
  • Level 25
  • Expert Engineer
  • June 30, 2014, 7:21 am
Could you make a server side version of this without any types of cheating?
  • rexybling
  • Level 1
  • New Explorer
  • August 1, 2013, 1:16 am
  • rexybling
  • Level 1
  • New Explorer
  • August 1, 2013, 1:14 am
make 1.6.2
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • August 3, 2013, 5:23 am
I've given Lithial the source code, he handles the updates now.
wheres the link for the download?
does this work for 1.5
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • August 3, 2013, 5:25 am
Lithial made a port for 1.5, click on the forums post link above.
Is this compatible with MC 1.4.7? I can't get it to work...
  • az2012
  • Level 1
  • New Explorer
  • December 27, 2012, 12:37 pm
Diamonds awesome mod
  • xSKLLxtempurr
  • Level 8
  • Apprentice Skinner
  • December 23, 2012, 7:14 pm
Is this mod discontinued?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • August 3, 2013, 5:26 am
No, Its not.

I'm pleased to say that I've given my source code to Lithial, and he handles the updates now.

I'm sorry for not keeping you in the loop about this.
  • dmhzmxn
  • Level 1
  • New Nerd
  • December 11, 2012, 4:28 pm
[size=12px][color=rgb(37,37,37)]Note if this is in your comments section then i tested its compatibility with My Minecraft Portable Launcher :)[/color][/size][size=12px][color=rgb(37,37,37)]Cool Works With Portable Minecraft ;) [/color][/size][size=12px][color=rgb(51,102,204)]http://www.planetminecraft.com/mod/minecraft-portable-1730715/[/color][/size]
Diamond For Compatibility
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • August 3, 2013, 5:27 am
Good to hear :)

I've given the source code to Lithial who will be taking care of the updates from now on.
those the mode need forge?
  • bosuhr
  • Level 1
  • New Miner
  • October 23, 2012, 11:36 am
alright, so i got the latest version. it was working fine yesterday. now it keeps on saying "get the client side", but i already have the client side. i've tried reinstalling it and redownloading it. i have modloader, tmi, advanced HUD, mccapes, inv-tweaks, keeep inventory, fallfix, antisteve, optifine ultra, more paintings xtreme, recepie book, elemental arrows, matmos packaged,and rei's minimap. i'm using magic launcher to install any and all mods. how do i get it to stop saying get the client side, so i can unenchant?
  • Terra
  • Level 1
  • New Explorer
  • October 15, 2012, 2:15 pm
so i downloaded this (amazing) mod and i added the sp/lan to my mods but when i go in it says i need the client version and i wont be able to use the reverse enchant feature i can stack enchantments and everything but as it said the reverse enchant feature isnt working. is there something i missed that i was supposed to do?
also im using forge and i do have the newest version
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • October 15, 2012, 2:24 pm
Can you still undo enchantments?

I remember that certain mods can still cause the "client required message" to appear.
even though you have it.
  • Terra
  • Level 1
  • New Explorer
  • October 15, 2012, 3:19 pm
nope it just lets me stack enchants im only using 6 other mods right now
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • October 15, 2012, 6:19 pm
Cause I'm using the most recent recommended build of forge:

without any issues, and no-one else has reported it in the last two weeks.

Perhaps one of the other mods, could be causing a minor conflict?
  • Terra
  • Level 1
  • New Explorer
  • October 15, 2012, 8:59 pm
could be im using rei minimap, inventory tweaks, keep inventory on death, obsidian++, special armor, and treecapitator
theyre all the newest versions i just downloaded them yesterday because i got a new computer

well i just loaded minecraft with only superior items on it and its still giving me the same message and i still cant undo enchantments ill check my forge
  • Terra
  • Level 1
  • New Explorer
  • October 16, 2012, 10:23 am
aha! success turns out i had a slightly older version of forge thanks so much for your help
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • October 20, 2012, 5:11 am
np :)
  • Zamo141
  • Level 1
  • New Crafter
  • October 13, 2012, 6:12 pm
Help I Keep Getting This Error Every time I Place A Object/Tool in The Enchanting Slot.
<spoiler>2012-10-13 23:09:19 [SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking [email protected]
at M521_SE_EnchantmentHelper.canHaveEnchantment(M521_SE_EnchantmentHelper.java:47)
at M521_SE_EnchantmentHelper.getPossibleEnchantments(M521_SE_EnchantmentHelper.java:500)
at M521_SE_EnchantmentHelper.calcMinimumLevel(M521_SE_EnchantmentHelper.java:544)
at M521_SE_ContainerEnchantment.a(M521_SE_ContainerEnchantment.java:208)
at pe.d(SourceFile:23)
at ja.a(SourceFile:62)
at pr.d(SourceFile:76)
at ov.a(SourceFile:141)
at gz.a(NetServerHandler.java:862)
at by.a(SourceFile:29)
at ba.b(MemoryConnection.java:78)
at gz.d(NetServerHandler.java:80)
at ha.b(NetworkListenThread.java:55)
at axy.b(IntegratedServerListenThread.java:111)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • October 13, 2012, 7:12 pm
Hmmm, never happened to me.

What mods are you running? May be a conflict somewhere. I will look into this though.
  • Zamo141
  • Level 1
  • New Crafter
  • October 13, 2012, 7:56 pm
Do you want me to put THE WHOLE LOG? ITS 42 MODS!!!!
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • October 15, 2012, 2:17 am
I had a look at line 47, and I believe what's causing the conflict is that the mods of others can define enchantments with null EnumEnchantTypes.

I've just fixed it in the mod. Please update and tell me what you think.
  • Zamo141
  • Level 1
  • New Crafter
  • October 15, 2012, 3:57 am
It Works Now! Thank you Very Much!
I have forge, and I drop the zipfile into the mods folder forge created, and yet, it doesn't show up in the list. I'm trying to install it for client side. Can anyone help me on this?
  • mimo7778
  • Level 15
  • Journeyman Narwhal
  • October 4, 2012, 1:27 am
only gives you half SWEET i have leval like 89000 and no enchants!
  • unknownpit
  • Level 4
  • Apprentice Ranger
  • October 2, 2012, 8:33 pm
anybody know if this works for snapshot 12 39
Confusing BUT AWESOME!
does it work in multiplayer?
  • Pixlelater77
  • Level 4
  • Apprentice Crafter
  • September 27, 2012, 12:09 am
  • Crioxide
  • Level 1
  • New Miner
  • September 24, 2012, 2:42 pm
do you know where i can get client side? my enchantments from the enchantment table wont show up and it says if i want reverse enchanting i need client side do you know where to get that?
  • Level 1
  • New Crafter
  • September 21, 2012, 5:33 am
Hey Man..
My Computer TOO Cant See Your Installation Vid..
Maybe You Could Tell Me On What Mods Do I Need To Make The Enchanting Work.?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:33 pm
All you need is Forge/Modloader installed/

If you're using modloader delete META_INF.
  • Level 1
  • New Crafter
  • September 24, 2012, 4:39 pm
my computer won't get on youtube so i can't see the videos
does this mod require ModLoader
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:34 pm
Either Modloader or forge.
  • Nope1
  • Level 1
  • New Pokemon
  • September 17, 2012, 11:36 am
I like this mod! and I gave it a diamond but my text went away, its gone and I have to blindly click the slots and hope for good enchantments haha
  • Dig_2317
  • Level 1
  • New Miner
  • September 16, 2012, 12:46 pm
I really enjoy this mod. Keep up the good work. :) I'll sub to your youtube channel.
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:34 pm
TY :)
  • Aluzhun
  • Level 1
  • New Miner
  • September 14, 2012, 4:13 pm
just want to know if it possible to use forge with this any info would be nice thx
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:35 pm
Yes it works with forge too.

Developer CPW fixed all known issues associated with forge compatibility :)
  • Kleetus96
  • Level 1
  • New Miner
  • September 12, 2012, 5:47 pm
definitely gonna do a mod spotlight on it. my personal favorite
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:35 pm
Oh cool, you're Awesome
  • IceCraftGroup
  • Level 16
  • Journeyman Lumberjack
  • September 12, 2012, 7:19 am
does it need modloader or any other mods with it?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:35 pm
Modloader or forge
  • BeckTheHam
  • Level 1
  • New Miner
  • September 12, 2012, 12:55 am
so its not compatible with 1.3.2?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:36 pm
It is compatible.
I recently installed the newest Forge and re-installed my mods in the mod folder that Forge gives you and my Forge doesn't read this mod, is this mod Forge compatible?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:37 pm
Yes, but you need this in your Minecraft.jar or you need to be using MagicLauncher with the client version.

I compiled an installation video, please watch it :)
Thanks for the help, and thanks for modding.
  • DeMiSe
  • Level 1
  • New Miner
  • September 10, 2012, 6:55 am
it still wonk work!
  • firedrake242
  • Level 9
  • Apprentice Archer
  • September 9, 2012, 11:49 am
do i need modloader or forge
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:37 pm
Either works :D
  • Aluzhun
  • Level 1
  • New Miner
  • September 9, 2012, 6:57 am
cant get any of the links to download this to work, even tried on the fourm. Is there anywhere i can download this that will actually work?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:38 pm
Adf.ly was down then, but it's back up now.
  • blackified
  • Level 1
  • New Miner
  • September 6, 2012, 8:59 pm
Can you make a return for tools with sharp 5 efficiency5 and power 5?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:38 pm
They're still there, enchant at a higher level, for an increased chance of getting them
  • saikyoFox
  • Level 1
  • New Explorer
  • September 6, 2012, 6:51 am
Dont start minecraft without it :D will there be a server version anytime soon?
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:38 pm
There is, it's SMP
  • G_Silvermane
  • Level 5
  • Apprentice Architect
  • September 5, 2012, 9:38 pm
Me like, diamond for you!!!
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:39 pm
I'm curious does max enchantment still stands at level 30 with only needing 15 bookshelves. Or does this mod make it so if you wanted higher enchants you would have to level a much higher amount with more bookshelves? Thanks :]
  • glider521al
  • Level 66
  • High Grandmaster Modder
  • September 21, 2012, 3:39 pm
Max enchantment level is 35.
  • edwardg1
  • Level 35
  • Artisan Robot
  • September 4, 2012, 11:54 pm

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