- 1,459 views, 3 today
67
The beginnings of the 1.17 Server spawn map for Klublock, using the Morrowind height-map and biome-layout as a basis. This is absolutely not gonna be the end result & it serves merely as the kumping point for all additional features to be added unto!
The theme for the map, choosen by the players, was a multiple-biome cave/underground map. It's going to be open to the sky, however, with additional chambers added after the main chamber/spawn is finished in terms of biomes, resources, population, ... After that follows playtesting, followed by adding in schematics of various builds.
The theme for the map, choosen by the players, was a multiple-biome cave/underground map. It's going to be open to the sky, however, with additional chambers added after the main chamber/spawn is finished in terms of biomes, resources, population, ... After that follows playtesting, followed by adding in schematics of various builds.
Progress | 25% complete |
Tags |
3 Update Logs
Update #3 : by angeluscaligo 12/23/2020 8:01:39 pmDec 23rd, 2020
Finalized all basic terrain, with more stalactites to make the ceiling more realistic.
Added canyons and rivers to the seat-bottom.
Added mushrooms to several areas & finalized tree-generation.
Added canyons and rivers to the seat-bottom.
Added mushrooms to several areas & finalized tree-generation.
LOAD MORE LOGS
tools/tracking
4841030
2
1-17-klublock-server-spawn-map
Create an account or sign in to comment.