Published Apr 16th, 2023, 4/16/23 4:14 pm
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9
~ WORK IN PROGRESS ~ Game Version: 1.12.2
MODS ARE REQUIRED!! (All for 1.12.2)
**Resource Pack is required, link down below.
*INFO*
There have already been a few recreations of Portal 2 in Minecraft, however many of them have some problems. The main ones I noticed were they either severely lacked detail, the rooms were completely different, or some of them used teleportation between areas. I felt like that ruins the immersion, and it'd be better to have everything connected to show where everything is in comparison to one another. My goal with this project is to fix most of those problems and have the entire game, if not multiple games, into a single Minecraft map. Granted, this map does use teleportation command blocks, but to a VERY minimal amount. The only reason is because of the game's short height limit to fit in some of the testing tracks/salt mines.
Yes, I have considered using the mod Cubic Chunks, however WorldEdit doesn't work when using that mod, and there is no way I'm building all of Aperture Science block-by-block. As I said, I am not too worried about the height limit as I can use teleport pads when I need to make an extremely large space vertical-wise (ex: salt mines).
Not every room will have the same geometry as the real game, obviously. Portal 2's levels will overlap in some cases when they are all put into one level. What I did to avoid this issue is I added a few extra rooms or curves to make sure the chambers don't collide and overlap.
I also plan to include the levels from Portal Stories: Mel as I think it provides an interesting story, and its maps would be an awesome addition to this project. Another thing to add is the levels from the co-op mode. Lastly, if I am bored, I might consider adding some custom tests from Portal 2 community. After I'm finished, I plan to add a lot of back-halls and scientist hallways to connect all of the catwalks and observation rooms. So not only will this include stuff that is in the games, but also everything else that isn't.
Shaders do look good in some areas, other areas not so much. I've found that Complementary Shaders or BSL look the best. Give it a try!
Resource Pack (not made by me): https://www.planetminecraft.com/texture-pack/aperture-s-perpetual-pixelation-pack/
Inspiration: https://www.planetminecraft.com/project/entire-aperture-laboratories-semi-accurate-ish-scale/
CURRENT PROGRESS:
Portal 2:
Extended Relaxation Center: 100%
Chapter 1 Tests: 100%
GLaDOS Chamber: 100%
Incinerator Room: 100%
Chapter 2 Tests: 5%
Chapter 3 Tests: 0%
Chapter 4 Tests: 0%
Escape: 0%
Turret Manufacturing: 0%
Neurotoxin Generator: 0%
Vitrification Site: 0%
Enrichment Spheres: 0%
Chapter 8 Tests: 0%
The Part Where He Kills You: 0%
Wheatley's Lair: 0%
Co-op:
---
Portal Stories: Mel:
---
MODS ARE REQUIRED!! (All for 1.12.2)
- MrCrayfish's Furniture Mod
- ArchitectureCraft (TridentMC Version)
- iChunUtil
- Portal Gun Mod
- OptiFine (Optional)
**Resource Pack is required, link down below.
*INFO*
There have already been a few recreations of Portal 2 in Minecraft, however many of them have some problems. The main ones I noticed were they either severely lacked detail, the rooms were completely different, or some of them used teleportation between areas. I felt like that ruins the immersion, and it'd be better to have everything connected to show where everything is in comparison to one another. My goal with this project is to fix most of those problems and have the entire game, if not multiple games, into a single Minecraft map. Granted, this map does use teleportation command blocks, but to a VERY minimal amount. The only reason is because of the game's short height limit to fit in some of the testing tracks/salt mines.
Yes, I have considered using the mod Cubic Chunks, however WorldEdit doesn't work when using that mod, and there is no way I'm building all of Aperture Science block-by-block. As I said, I am not too worried about the height limit as I can use teleport pads when I need to make an extremely large space vertical-wise (ex: salt mines).
Not every room will have the same geometry as the real game, obviously. Portal 2's levels will overlap in some cases when they are all put into one level. What I did to avoid this issue is I added a few extra rooms or curves to make sure the chambers don't collide and overlap.
I also plan to include the levels from Portal Stories: Mel as I think it provides an interesting story, and its maps would be an awesome addition to this project. Another thing to add is the levels from the co-op mode. Lastly, if I am bored, I might consider adding some custom tests from Portal 2 community. After I'm finished, I plan to add a lot of back-halls and scientist hallways to connect all of the catwalks and observation rooms. So not only will this include stuff that is in the games, but also everything else that isn't.
Shaders do look good in some areas, other areas not so much. I've found that Complementary Shaders or BSL look the best. Give it a try!
Resource Pack (not made by me): https://www.planetminecraft.com/texture-pack/aperture-s-perpetual-pixelation-pack/
Inspiration: https://www.planetminecraft.com/project/entire-aperture-laboratories-semi-accurate-ish-scale/
CURRENT PROGRESS:
Portal 2:
Extended Relaxation Center: 100%
Chapter 1 Tests: 100%
GLaDOS Chamber: 100%
Incinerator Room: 100%
Chapter 2 Tests: 5%
Chapter 3 Tests: 0%
Chapter 4 Tests: 0%
Escape: 0%
Turret Manufacturing: 0%
Neurotoxin Generator: 0%
Vitrification Site: 0%
Enrichment Spheres: 0%
Chapter 8 Tests: 0%
The Part Where He Kills You: 0%
Wheatley's Lair: 0%
Co-op:
---
Portal Stories: Mel:
---
Credit | Valve, NovemberCorp |
Progress | 5% complete |
Tags |
tools/tracking
5915414
2
aperture-laboratories-in-minecraft-1-1-recreation
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