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Backstabbed! A Murder Mystery
Backstabbed! is a new take on the Minecraft murder mystery genre by Bagel Buddies that aims to reimagine the PlayMCM version of Murder Mystery with our own little tweaks to modernize the game and just make things more enjoyable all around. Join with your friends and discover all-new maps, game mechanics, cosmetics, and plenty of secrets!Play now on play.cubekrowd.net! Use /bs1 or /bs2 to join!
The roles:
The Murderer: Starts with a knife and various tools. Your goal is to kill everybody before the clock runs out, and avoid getting shot. Your tools can help but have limited uses, so use them wisely!
The Gunner: Starts with a gun. Your goal is to identify and kill the murderer. Shooting the wrong player has consequences, so don't make the wrong choice!
The Innocent: Your goal is to survive until the timer runs out or the murderer is killed. Collect 10 scrap scattered around the map to craft a gun.
Starting a game:
To play, download the zip file and extract it in your world saves folder, then type /reload upon joining. Make sure you are running Minecraft Java 1.21.
Upon loading the world you'll be dropped in the Cinema. To start a game, head towards the movie posters on the left and right click one to select a map. Then, head into the theater room across from the posters and sit down to queue. Right click the usher villager to begin! Backstabbed! is meant to be played by 4-24 players.
Be sure to read the How to Play book in your inventory or in the lectern in the main lobby of the Cinema to access Game Options, equip unlocked cosmetics, and to learn more about the game!
To spectate a match, head to the second floor of the Cinema using the stairs or elevator and take a seat in the balcony of the Theater Room.
Game Options:
Game Options
From version 1.3 onward, a visual display of the game options is available from the second floor opposite the spectator balcony. You can customize certain game parameters with these, here is a quick overview:
Reset to default: Resets all game settings to their defaults
Auto Start: Bypass the usher and automatically start the game countdown when voting ends.
Game Time: Lengthen or shorten the time limit of the game.
Number of Murderers: Customize how many murderers are in the game, between 1 and 3 inclusive. Note that if there are only three players and you set the number of murderers to 3, the game will instantly end. In addition, there is an Auto option that selects 1 murderer for 3-7 players, 2 for 8-17, and 3 for 18+.
Map Animations: Control whether the water wheel and propellers on Floating Islands are animated or not.
Start with Scrap: Control whether players start with 0 or 1 scrap. Gunners instantly lose their scrap.
Murderer Friendly Fire: Allow or disallow murderers killing each other.
Update Player Counts: Enable or disable updating the in-game bossbar.
There is also a list of all current maps on the options board. You may toggle which ones are available, however, disabling a map while it is still available for voting will not instantly remove it. We have provided a "shuffle maps" button below for the purpose of updating the map selection after making changes. Note that this button does not work if players have started voting.
There are also a couple options not listed on the board, but available in the book:
Darkness: Give players the darkness effect in-game.
Allow Murderer to Destroy Guns: An old bug behavior brought back at a single developer's request that allows murderers to use their knife recall item's lightning strike to destroy guns on the ground.
Game rules may not be updated when the game is running.
Finally, if you are a server operator and want people to play with a certain preset of rules, you can customize them to your liking and then run /function mcm:lobby/options/lock_option. To re-enable changing options, run /function mcm:lobby/options/unlock_options.
To block people from updating game rules via the book, run /scoreboard players set $restricted GameRules 1, and run /scoreboard players set $restricted GameRules 0 to re-enable this functionality.
Reset to default: Resets all game settings to their defaults
Auto Start: Bypass the usher and automatically start the game countdown when voting ends.
Game Time: Lengthen or shorten the time limit of the game.
Number of Murderers: Customize how many murderers are in the game, between 1 and 3 inclusive. Note that if there are only three players and you set the number of murderers to 3, the game will instantly end. In addition, there is an Auto option that selects 1 murderer for 3-7 players, 2 for 8-17, and 3 for 18+.
Map Animations: Control whether the water wheel and propellers on Floating Islands are animated or not.
Start with Scrap: Control whether players start with 0 or 1 scrap. Gunners instantly lose their scrap.
Murderer Friendly Fire: Allow or disallow murderers killing each other.
Update Player Counts: Enable or disable updating the in-game bossbar.
There is also a list of all current maps on the options board. You may toggle which ones are available, however, disabling a map while it is still available for voting will not instantly remove it. We have provided a "shuffle maps" button below for the purpose of updating the map selection after making changes. Note that this button does not work if players have started voting.
There are also a couple options not listed on the board, but available in the book:
Darkness: Give players the darkness effect in-game.
Allow Murderer to Destroy Guns: An old bug behavior brought back at a single developer's request that allows murderers to use their knife recall item's lightning strike to destroy guns on the ground.
Game rules may not be updated when the game is running.
Finally, if you are a server operator and want people to play with a certain preset of rules, you can customize them to your liking and then run /function mcm:lobby/options/lock_option. To re-enable changing options, run /function mcm:lobby/options/unlock_options.
To block people from updating game rules via the book, run /scoreboard players set $restricted GameRules 1, and run /scoreboard players set $restricted GameRules 0 to re-enable this functionality.
Version:
Backstabbed! runs on Minecraft Java 1.21. It will no longer work on older versions.
Our old releases for Minecraft Java 1.19 and above are available here. These are unsupported and will not be updated with new content or bugfixes.
Feedback:
If you have feedback, want to submit a bug report, or just want to chat about the game, you can join our Discord!
You might even get to see some spoilers about upcoming content!
We have much more planned for future releases including new maps, cosmetics, and more! Stay tuned for updates! We hope you enjoy our game, and thanks for checking it out!
Secrets:
There are multiple hidden achievements throughout the maps which will unlock special cosmetics upon completion.
We highly encourage finding these on your own, but if you're stuck, we've included a guide on how to unlock them below:
How to Unlock Secrets (Spoilers!)
Lobby
The Bell: Ring the Theater Bell
Enter the café at -18 1 53, and go to the upstairs balcony. Facing south, jump onto the bright red awning at -17 6 51. Open the dark oak trapdoors at -18 5 60 and -19 5 59 and jump onto them to get onto the dark oak awning at -17 6 62. Use the jungle trapdoors to climb up onto the gray carpets at -18 10 62. Facing north, jump onto the brick roof. Facing south again, jump onto the jungle trapdoor at -18 63 61. Use the jungle trapdoors to jump onto the theater's roof. Head east to find the mangrove entrance to the theater's tower. Complete the ladder parkour inside the tower and climb through the dark oak trapdoor to find the bell. Ring the bell to earn the achievement.
Vineyard
Lance: Find Lance the Turtle in Vineyard
Enter the sewers using any entrance. Navigate to Lance at 1759 76 2136 and stand nearby to earn the achievement.
Away from prying eyes: Unlock the Vineyard's main attraction
Collect organic material such as flowers from the flower pots, and fill the composter at 1700 93 2040 to produce bonemeal. Right click the bottommost segment of a glow berry vine, for example at 1693 90 2072, while holding bonemeal, to produce a grape. Enter the sewers and find the distillery entrance at 1709 74 2059. Right click the brewing stand at 1690 75 2059 with the grape to open it. There should be a wine bottle inside. Grab the wine bottle and head to the wine cellar, whose entrance from the sewers is at 1743 79 2084. Right click the brewing stand at 1754 84 2091 with the wine bottle to open it. Place the wine bottle in the bottle slot of the brewing stand UI. The speakeasy should now appear at 1710 74 2083. Enter and click the button on the jukebox to earn the achievement.
Library
Thriller: Awaken the Blood Moon in Library
For each Library match, 5 books will spawn on the side of bookshelves throughout the map. Once found, right click a book to pick it up, then drop books in the Book Return on the first floor. Returning 2 books will open the basement entrances, while returning 5 books will begin the Blood Moon event. To complete the event, head to the westernmost wall in the basement, open the book on the lectern in the room below, and click "Proceed".
Floating Islands
Airship Captain: Enter the Captain's Quarters
Flick the lever inside the airship at the coordinates -632 52 -6. Obtain a teleportation crystal (you can get one by punching an amethyst crystal with particles around it, found around the western islands) and stand in front of the captain's quarters door at -636 56 3. Right click while holding the crystal and facing the door to teleport inside and earn the achievement.
Launch Complex
Rocket Rider: Ride the Rocket in Launch Complex
First, players must find and press 10 stone buttons hidden throughout the map. The button locations are:
1. Inside the car on the launch pad
2. In the pool of water directly underneath the rocket
3. On the bottom of the liquid hydrogen tank in the southwest region of the map
4. On the top of the liquid oxygen tank in the southeast region of the map (use the stairs to get up)
5. Underneath the yellow crane (look up while directly below it)
6. On the back side of the andesite cylinder in the hangar nearest the rocket
7. On the side of a dispenser on the middle shelf in the northwest corner of the hangar
8. Underneath the blackstone shelves in the garage of the Launch Control Center (the entrance is on the north side of the building, on ground level)
9. On one of the desks in the mission control room on the second floor of the Launch Control Center (one of the iron pressure plates is replaced by a button)
10. On a wall in the underhang connected to the east edge of the launchpad, next to the tunnel entrance
Once all buttons have been pressed, the launch countdown will begin. Before the countdown runs out, any players that want the achievement must go to the black support structure next to the rocket and use the now unlocked elevator to enter the rocket. Once on board, press the "Go for Launch" button. After it is pressed, any players inside the rocket when the countdown ends will earn the achievement.
Murder on the Mississippi
How about a game?: Play the Dead Man's Hand
There are 5 playing cards hidden throughout the map: 3 Ace of Spades, and 2 Eight of Spades. Their locations are:
Aces:
- On the counter of the kitchen on the top deck
- On a shelf on the western side of the middle deck, at the end of the central hallway
- On a small green table in the game room on the lower deck
Eights:
- On top of the drum set on the east side of the top deck
- On top of a noteblock on the southeast side of the lower deck, near the waterwheel
Players must take all cards to the game room in the middle of the lower deck, and place them on the long green table in the following order (from left to right when facing the window): Ace (face down), Eight, Ace, Ace, Eight
If placed correctly, a sound will play and a new door to the captain's quarters will open on the top deck. Enter and right click the chain next to the helm to earn this achievement.
Color Filth
Felines and City Chimes: Discover the music in the loud cyber city
This achievement is done in multiple parts. First, players must find and right click 9 Lucky Cat statues hidden throughout the map. Their locations are:
- White: On the east side of the inside the ship in the center of the map (go up the smooth stone steps)
- Black: On the counter of the spruce food stand near the ship
- Aqua: On the counter of the copper food stand behind the spruce one
- Yellow: On the wall of the "Babel" building on the east side of the map (walk in, then turn around)
- White (2): On a shelf in the building with birch trapdoors on the southeast side of the map
- Blue: On a shelf in the restaurant on the southwest side of the map (on a red wall in the dining area)
- Black (2): Behind iron bars in the southwest region of the map (near the restaurant, you may need to crouch to reach)
- White (3): Behind iron bars in a southern alcove of the map (near Panter)
- Aqua (2): On a jungle trapdoor shelf in the mechanic shop, just west of the central ship
Before the next part, players should meet Panter the black cat, located directly south of the central ship. Panter will meow when a player has "met" them. After all the Lucky Statues have been activated, you can use the elevator in the Babel building to enter the rooftop garden, where you'll find Pester the black cat on the southern side. Meet Pester by having them meow, then head back to the ground level.
For the last part of this achievement, you must ring the bell contained in the central ring of the gate in front of the Babel building. This is most easily done by shooting it as a gunner, but it is possible (though difficult) to do with a thrown knife as murderer. If all the steps have been done correctly, ringing the bell will grant the achievement.
Tragedy on the Boreal Express
A Nice Meal: Enjoy dinner with a fellow passenger
This secret requires 2 players. Go to the table with food at the coordinates 1842 113 3001, and have both players sit down on the chairs. Have both players sit for at least 30 seconds to earn the achievement.
Snowed Inn
Power Restored: Restore power to the cabin
Go outside through the doors in the yellow room at coordinates -1976 104 3016. Quickly grab the flint and steel and go back inside. Head to the basement and find the boiler room, then ignite the orange candle at -2022 97 3032 to earn this achievement.
Industry
Certified!: Earn your forklift certification
Find 4 computers with glowing white particles (the specific computers will change each time). Right click on all of these computers and answer each forklift safety question correctly. After you answer each question correctly, head to one of the photocopiers (at -1978 87 -2693, or at -1966 87 -3024) to print your forklift certification and earn this achievement.
Canyon
Ill-Fated: Find the fallen miner
Each side of the map will have 5 scattered Tiny TNT. Right click to pick up each one and bring them to the detonator near the crumbling wall in the mines (on the caves side this is at 2972 -28 3045, on the town side this is at 2956 -27 3044). Right click the detonator to place all 5 TNT, then right click the stone button, stand back, and enter the cave that appears. Right click the miner hat to earn this achievement.
Stagnant Sanctuary
Last Hope: Deploy a final message
Enter the house across from the pier and go up the stairs. At 2977 108 978 you will find a glass bottle and a scroll, left click to pick up both. Head back down the stairs and drop the bottle and scroll on the crafting table to craft a message in a bottle. Drop this bottle into the sculk sea at any location to earn the achievement.
Exploring Maps and Developer Commands:
There are a few useful commands you can use to explore maps outside of matches, disable specific maps, and more. Note you will need operator permissions for these commands to work.
Developer Commands Guide (Spoilers!)
Exploring Maps:
To explore maps outside of matches, you must first join the Developer Team using the command:
/function mcm:dev
Entering this command will let you bypass bounding box restrictions, letting you teleport anywhere, and also bring you to the Debug Room which has teleports to every map.
To return to normal gameplay, leave the Developer Team using the commands:
/team join nametags [Player Name]
/gamemode adventure
/tp 1 1 70 (if you wish to return to the lobby)
Shuffle Maps:
To shuffle which maps are shown in the Voting area in the lobby, enter the command:
/function mcm:dev/shuffle_maps
Toggle Maps:
You can toggle whether a specific map can appear in the Voting area. This can be done per map using the command:
/function mcm:dev/toggle/[map name]
For example, entering the command /function mcm:dev/toggle/airship will either disable or enable the Floating Islands map. Note some maps have internal names different from their displayed names.
You can enable or disable all maps using the respective commands:
/function mcm:dev/toggle/enable_all
/function mcm:dev/toggle/disable_all
Creating Fake Players:
You can start a game using fake players for testing purposes. To do this, use the command:
/function mcm:dev/fakeplayers
This will spawn armorstands in the lobby by the cosmetic equip area that function as fake players, allowing you to start a match with only 1 or 2 real players. Note that if only 1 real player is present, the match will end immediately.
To remove the fake player armorstands, while in the lobby enter the command:
/kill @e[type=minecraft:armor_stand,tag=fakeplayer,tag=queued]
To explore maps outside of matches, you must first join the Developer Team using the command:
/function mcm:dev
Entering this command will let you bypass bounding box restrictions, letting you teleport anywhere, and also bring you to the Debug Room which has teleports to every map.
To return to normal gameplay, leave the Developer Team using the commands:
/team join nametags [Player Name]
/gamemode adventure
/tp 1 1 70 (if you wish to return to the lobby)
Shuffle Maps:
To shuffle which maps are shown in the Voting area in the lobby, enter the command:
/function mcm:dev/shuffle_maps
Toggle Maps:
You can toggle whether a specific map can appear in the Voting area. This can be done per map using the command:
/function mcm:dev/toggle/[map name]
For example, entering the command /function mcm:dev/toggle/airship will either disable or enable the Floating Islands map. Note some maps have internal names different from their displayed names.
You can enable or disable all maps using the respective commands:
/function mcm:dev/toggle/enable_all
/function mcm:dev/toggle/disable_all
Creating Fake Players:
You can start a game using fake players for testing purposes. To do this, use the command:
/function mcm:dev/fakeplayers
This will spawn armorstands in the lobby by the cosmetic equip area that function as fake players, allowing you to start a match with only 1 or 2 real players. Note that if only 1 real player is present, the match will end immediately.
To remove the fake player armorstands, while in the lobby enter the command:
/kill @e[type=minecraft:armor_stand,tag=fakeplayer,tag=queued]
Credits:
For Content Creators: If you post a Backstabbed! video or stream, we ask that you please include a link to this page somewhere in your video or stream description so others can find it. Thanks! |
This map was a collaboration between many people, including JohnStar128, _topaz, Brownie1111, BlockyM_, YZEROgame, Evtema3, Chronos22, Lekro, Kurusa, muksterz, CatPlayingGames, CaptainJacob13, and Zombie3597. Others who helped with this project include:
Community Mapmakers:
TacoSquad, TheLastOreo, and SuperCoxylac
Translators:
ZeroIceBear, SplashBrotherBE, YZEROgame, RedstoneYay, Hraponssi, and Tai_zazanek
We'd also like to thank all our amazing playtesters! See the Credits Room in-game for a full list!
Credit | https://github.com/rx-modules/gists/tree/main/dist for additional code |
Progress | 100% complete |
Tags |
11 Update Logs
Backstabbed! v1.3.2 and v1.3.3 are now live! : by BagelBuddies 08/03/2024 8:11:05 pmAug 3rd, 2024
Backstabbed! v1.3.2 and v1.3.3 are now live! Through much effort, sweat, and tears, we have now ported the game to both Minecraft 1.20.6 and 1.21. We've also applied a few small QoL adjustments and some bug fixes.
We have also moved our downloads from Google Drive to our new website where you can find our older unsupported versions as well.
Enjoy!
For v1.3.2:
Changes:
Changes
We have also moved our downloads from Google Drive to our new website where you can find our older unsupported versions as well.
Enjoy!
For v1.3.2:
Changes:
- Updated to MC version 1.20.6
- Updated all item nbt and component formats to match MC 1.20.5+ specifications
- Utilized the new execute if items subcommand, which may improve performance over nbt selectors
- Added a watermark “BackStabbed! <version> by Bagel Buddies” because we aren’t getting credited by content creators
- Most items, including guns and all murderer items can now be used from the offhand (note that if two items are of the same type, the mainhand one will always be processed first)
- Removed armor, hunger, and health HUD elements
- Fixed the test range target catching on fire during the daytime
- Fixed the how-to-play book temporarily displaying as “written book” in the inventory
- Fixed fertilizer on vineyard temporarily displaying as “bone meal” in the inventory
- Fixed certain scores not resetting when a player logs out
- Limited the number of items you can get in the test range to one of each type
- Fixed a typo causing a death message on Boreal Express to display as untranslated
- Riverboat cards can no longer be stacked
Changes
- Updated to MC version 1.21
- Fixed miscellaneous bugs related to updating (we’re so tired)
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